P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 12, D:1) a +0 club (12, 25, D:1) a +0 club (18, 39, D:1) a +0 short sword 3 stones (18, 40, D:1) a +0 club (22, 33, D:1) 10 stones (23, 20, D:1) a +0 club (27, 29, D:1) a +0 club (28, 29, D:1) a +0 whip (31, 27, D:1) 9 bolts (31, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 giant club (2, 12, D:2) a +0 mace (3, -34, D:2) a +0 whip a stone (7, -24, D:2) a +0 leather armour (8, -42, D:2) a +0 spear (18, 1, D:2) 29 stones (26, -44, D:2) 15 stones (29, -20, D:2) a +0 robe a +0 scythe (35, -35, D:2) a +0 flail (36, -9, D:2) 18 stones (37, -7, D:2) the +0 ring mail of Disguise {-Tele rF+ Int+4 SInv} Int: It affects your intelligence (+4). rF: It protects you from fire. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (39, -22, D:2) a +0 robe (48, -36, D:2) a +0 leather armour (49, -38, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -6, D:3) a +0 leather armour (17, -3, D:3) 28 stones (23, -32, D:3) a +0 flail a +0 leather armour (31, -3, D:3) 8 gold pieces (33, -11, D:3) a +0 dagger (33, 12, D:3) a +0 club (34, 12, D:3) 32 stones (44, -11, D:3) 19 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 short sword a +0 robe (19, -7, D:4) a +0 robe (27, 8, D:4) 16 arrows (29, 3, D:4) a +0 hand axe (37, -3, D:4) 4 gold pieces (46, 26, D:4) a +0 hunting sling (48, 26, D:4) a book of Armaments Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, 16, D:5) a +0 dagger (still there?) a +0 robe (still there?) (1, 17, D:5) a +0 dagger a +0 robe (6, 6, D:5) a +0 spear (7, 5, D:5) a +0 flail (7, 6, D:5) a +0 spear (8, 6, D:5) a +0 flail (14, 20, D:5) a +1 whip of freezing a +0 robe (17, 3, D:5) a +0 dagger (26, 2, D:5) a +0 shortbow 20 arrows (32, 23, D:5) a potion of degeneration (40, 5, D:5) a +0 whip (42, 28, D:5) 12 sling bullets Level 6 of the Dungeon (0, 0, D:6) 17 stones (4, -8, D:6) a +0 pair of gloves (29, -9, D:6) a +0 scale mail (30, 28, D:6) a +0 dagger (30, 29, D:6) a +1 pair of boots of flying (30, 31, D:6) a +0 leather armour (43, -13, D:6) 24 sling bullets (50, 39, D:6) 26 stones (54, 5, D:6) 18 stones (58, -5, D:6) a +0 giant spiked club (60, -5, D:6) a +0 giant club (66, 25, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (6, -13, D:7) a +0 whip (9, -27, D:7) a +0 robe (10, -25, D:7) a +0 dagger (11, -2, D:7) 17 bolts (14, -23, D:7) a +0 flail (15, -27, D:7) a +0 flail a +0 ring mail a +0 short sword (16, -26, D:7) a +0 dagger a +0 robe a +0 whip (18, -23, D:7) a +0 ring mail (24, -7, D:7) a +0 whip (still there?) a +0 robe (still there?) (24, 11, D:7) 10 gold pieces (29, -2, D:7) 12 gold pieces (37, -16, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (10, -26, D:8) a +0 pair of boots (16, -28, D:8) 20 sling bullets (16, -20, D:8) a +0 ring mail (16, -17, D:8) a +0 dagger (16, -16, D:8) a +0 club 2 stones a +0 whip (16, -15, D:8) a +0 flail a +0 leather armour (17, -15, D:8) a +0 falchion a +0 short sword (18, -13, D:8) a +0 barding (20, -13, D:8) a +0 club (20, 2, D:8) a +0 shortbow 25 arrows (21, -13, D:8) a +0 dagger a +0 mace a +0 chain mail (24, -32, D:8) a +0 hand axe (26, -29, D:8) a wand of iceblast (10) (27, -30, D:8) the +4 scale mail of Calculation {MP+9 Int+8 SInv} Int: It affects your intelligence (+8). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Level 9 of the Dungeon (0, 0, D:9) 13 stones (1, 8, D:9) a +0 shortbow 13 arrows (2, 20, D:9) a +0 mace a +0 flail a +0 ring mail (2, 21, D:9) a +0 flail a +0 dagger a +0 robe (3, 21, D:9) a +0 dagger (16, 16, D:9) a +0 whip (17, 17, D:9) a +0 whip a +0 whip a +0 short sword 2 stones a +0 short sword a +0 whip a +0 club (18, 16, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (1, -4, D:10) a +0 robe (1, 0, D:10) a +0 club a +0 ring mail (3, 1, D:10) a +0 dagger a +0 robe (3, 2, D:10) a +0 dagger a +0 robe (23, 26, D:10) a +0 long sword a +0 plate armour (26, 26, D:10) a +0 spear a +0 scale mail (32, 27, D:10) a +0 mace a +0 animal skin (35, 9, D:10) a +1 dagger of protection a +0 robe 21 stones (36, 17, D:10) a +2 plate armour of willpower (37, 14, D:10) a +4 vorpal hunting sling (37, 19, D:10) a +0 flail a +0 robe (38, 14, D:10) a +2 chain mail of willpower (39, 12, D:10) a +2 shortbow of freezing (39, 25, D:10) a +0 falchion (unseen) (39, 26, D:10) a +0 club a +0 dagger a +0 robe (40, 22, D:10) a +0 quarterstaff (40, 30, D:10) a +0 rapier (44, 23, D:10) a +0 flail (44, 25, D:10) a +0 short sword (45, 24, D:10) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 mace (1, -19, Lair:1) a +0 great sword (16, -21, Lair:1) 20 arrows Level 2 of the Lair of Beasts (3, -6, Lair:2) a +0 hunting sling Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of the Earth (5, -4, Lair:3) a +0 hunting sling (8, -23, Lair:3) 14 gold pieces (13, -27, Lair:3) a wyvern corpse (skeletalised by now) (24, -2, Lair:3) a basilisk corpse (skeletalised by now) (26, -8, Lair:3) a +0 spear (26, -7, Lair:3) a +0 trident a merfolk corpse (skeletalised by now) (32, 6, Lair:3) 16 gold pieces a volcano (0, 0, Volcano) a +0 mace a cyclops corpse (1, 8, Volcano) a cyclops corpse (6, 4, Volcano) a cyclops corpse (7, 5, Volcano) a +0 flail (8, -4, Volcano) a +0 morningstar