Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 5529795505356053238 94 P0WERM0DE the Poker (level 4, 18/37 HPs) Began as a Merfolk Chaos Knight on Mar 18, 2022. Was a Plaything of Xom. Quit the game on level 3 of the Dungeon. The game lasted 00:01:10 (2073 turns). P0WERM0DE the Poker (Merfolk Chaos Knight) Turns: 2073, Time: 00:01:11 Health: 18/37 AC: 5 Str: 12 XL: 4 Next: 63% Magic: 4/4 EV: 13 Int: 11 God: Xom [*.....] Gold: 95 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 spear (chaos) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Xom. You were a special plaything of Xom. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Armour b - a +2 leather armour (worn) Potions c - 2 potions of degeneration {unknown} d - a potion of mutation {unknown} e - 2 potions of magic {unknown} g - a potion of invisibility {unknown} h - a potion of brilliance {unknown} i - a potion of attraction {unknown} Skills: * Level 4.3 Fighting * Level 5.6 Polearms - Level 0.6 Armour * Level 4.2 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 0% N/A 41% 1 Apportation Tloc 0% N/A 41% 1 Sandblast Erth 0% 2d4 41% 1 Slow Hex 0% N/A 41% 1 Summon Small Mammal Summ 0% N/A 41% 1 Passwall Tmut/Erth 0% N/A 56% 2 Call Canine Familiar Summ 0% N/A 80% 3 Confusing Touch Hex 0% N/A 80% 3 Stone Arrow Conj/Erth 0% 3d7 80% 3 Summon Guardian Golem Hex/Summ 0% N/A 80% 3 Vampiric Draining Necr 0% 2d6 80% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The crimson imp is moderately wounded. The crimson imp barely misses you. The white imp picks up a beetle and eats it. The white imp hits you but does no damage. The shadow imp misses you. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. The white imp gestures at you. The puff of frost hits you. The shadow imp closely misses you. The crimson imp completely misses you. You hit the crimson imp. You freeze the crimson imp. The crimson imp is heavily wounded. The crimson imp closely misses you. The white imp barely misses you. The shadow imp hits you but does no damage. You hit the crimson imp. The crimson imp convulses. The crimson imp is severely wounded. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is severely wounded. The white imp hits you but does no damage. The crimson imp barely misses you. The shadow imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is severely wounded. The crimson imp closely misses you. The white imp gestures at you. The puff of frost misses you. The shadow imp barely misses you. You hit the crimson imp. The crimson imp appears confused. The crimson imp is almost dead. The white imp hits you. The white imp freezes you. The shadow imp hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.#.####......# #.#.#.#.........### #.#.#.#.##.<....... #.#.#.#.########### ######.#.#.#......... #....#.#.#.########## #....#.#5# #....#.#.####### #...†#.#@5.....[ #......5######## #.......# #.......# ######.## #.# #.# #.# #.# You could see a crimson imp (summoned, berserk, confused), a white imp (summoned) and a shadow imp (summoned). Vanquished Creatures 3 adders (D:2) A worm (D:2) 2 dart slugs 5 bats 6 endoplasms 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 8 jackals 3 kobolds 5 quokkas 5 ball pythons 2 frilled lizards (D:2) 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Merfolk Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 20 | D:1 | XOM: smoke on damage 105 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 175 | D:1 | XOM: silly message 306 | D:1 | XOM: divination: magic mapping 434 | D:1 | Reached skill level 5 in Polearms 434 | D:1 | Reached XP level 3. HP: 22/30 MP: 3/3 715 | D:1 | XOM: silly message 724 | D:1 | XOM: summons 2 hostile demons 1215 | D:2 | XOM: butterfly on damage 1233 | D:2 | Reached XP level 4. HP: 11/37 MP: 4/4 1496 | D:2 | XOM: 3-stop teleportation journey 1535 | D:2 | XOM: noise 2063 | D:3 | XOM: summons 3 hostile demons 2073 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_rooms D:2: layout_loops_cross D:3: layout_basic, ebering_ecumenical_altar_box Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.2 Polearms | 5 | 5.6 Fighting | 4 | 4.3 Armour | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 144 | 57 || 201 Punch | 2 | 1 || 3 Use: Scroll | | 1 || 1 Stab: Sleeping | 1 | 2 || 3 Armor: Leather armour | 33 | 13 || 46 Dodge: Dodged | 58 | 30 || 88