Dungeon Crawl Stone Soup version 0.29-a0-321-gf1c400731a (webtiles) character file. Game seed: 3131349423594449638 2 P0WERM0DE the Chiller (level 1, 0/14 HPs) Began as a Merfolk Ice Elementalist on Apr 5, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (149 turns). P0WERM0DE the Chiller (Merfolk Ice Elementalist) Turns: 149, Time: 00:00:19 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn d - ring of ice MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail, thin skeletal structure 1, sense surroundings 1, robust 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of ice (left hand) (You found it on level 1 of the Dungeon) f - an amulet of regeneration (You found it on level 1 of the Dungeon) Potions b - a potion of magic e - a potion of resistance {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.1 Spellcasting * Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Freeze Ice 84% 1d10 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 42% 1d6 11% 3 Ozocubu's Armour Ice 21% N/A 11% 3 Hailstorm Conj/Ice 11% 3d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You passively map a small area around you. You are robust. (+10% HP) Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You feel a surge of power! You freeze the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You feel a surge of power! You freeze the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You feel a surge of power! You freeze the jackal. You kill the jackal! The jackal closely misses you. x2 The jackal misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal but do no damage. The jackal misses you. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel robust. Your bones become slightly less dense. You feel a strange attunement to the structure of the dungeons. The jackal bites you. You die... +...⌠...'.##.###### #.......#.......... , * ,#.⌠...⌠.###..###### * * #.......###...## ####+####......# , ###...## * , ##.## , * #.# * * * #@# * * , * #h# , , #.h.#* , #...).#* * *#.......# , #.........# ,, +.........+ , , , #.........# ##.......## * You could see 2 jackals. Vanquished Creatures A bat (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 149 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 149 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 149 | D:1 | Gained mutation: You passively map a small area around you. | [potion of mutation] 149 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners, minmay_fountain_box Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 4 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 148 | 148 | 0 | 0 | 113 | 1 | 148.0 | Dungeon | 148 | 148 | 0 | 0 | 113 | 1 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 148 daAuts