Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 8942698298601571081 67 P0WERM0DE the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Feb 27, 2023. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:02:19 (1738 turns). P0WERM0DE the Conjurer (Octopode Conjurer) Turns: 1738, Time: 00:02:20 Health: -1/27 AC: 1 Str: 8 XL: 4 Next: 18% Magic: 0/8 EV: 13 Int: 20 God: Gold: 133 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - ring of resist corrosion rCorr + Rampage . k - ring of protection from cold Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: brilliant, lethally poisoned (-1 -> -13), attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Jewellery h - a ring of resist corrosion (left tentacle) (You found it on level 2 of the Dungeon) j - a ring of wizardry (You found it on level 3 of the Dungeon) k - a ring of protection from cold (right tentacle) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of noise {unknown} c - a scroll of enchant armour {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of immolation {unknown} t - 3 scrolls of teleportation Potions a - a potion of magic g - a potion of attraction Skills: - Level 2.0 Dodging * Level 4.1 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Searing Ray Conj 62% 2d6 3% 2 q - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 17% 3 Fulminant Prism Conj/Hex 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. Your magical contamination has completely faded away. It was a potion of attraction. You feel attractive to monsters. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. You die... #..~..## #.~.#...# #..###~.## #.~~ #...# #..# ##~.# #.. #..# #. #..# ##~.# #@~.# #S.## #...# ....## #~~~.~# ##~.~## #~.. .#.# ?$#. You could see a water moccasin. Vanquished Creatures An adder (D:2) 7 ball pythons 5 endoplasms 2 giant cockroaches (D:3) 8 goblins 4 hobgoblins 7 jackals 5 quokkas 3 bats (D:1) A kobold (D:1) 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 692 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1177 | D:2 | Found Ufynus's Book Emporium. 1248 | D:3 | Learned a level 2 spell: Searing Ray 1566 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/8 1570 | D:3 | Found a glowing drain. 1600 | Sewer | Entered a sewer 1727 | Sewer | Noticed a water moccasin 1738 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, kennysheep_cross_room D:3: layout_basic, portal_sewer_entry_f Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.1 Dodging | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 12 | 4 || 16 Constrict | 3 | || 3 Tentacles | 2 | || 2 Cast: Magic Dart | 62 | 10 || 72 Searing Ray | | 2 || 2 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Skin | 1 | || 1 Dodge: Dodged | 11 | 5 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1735 | 1709 | 26 | 54 | 1338 | 4 | 433.8 | Dungeon | 1598 | 1572 | 26 | 0 | 1276 | 3 | 532.7 | Sewer | 137 | 137 | 0 | 54 | 62 | 1 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 635 daAuts D:1: 562 daAuts D:3: 400 daAuts Sewer: 137 daAuts