Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 4905007120219733153 16 P0WERM0DE the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on May 8, 2023. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (291 turns). P0WERM0DE the Conjurer (Octopode Conjurer) Turns: 291, Time: 00:01:23 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 1/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of silence g - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} z - a scroll of blinking Potions a - 2 potions of magic i - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging * Level 3.3 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Searing Ray Conj 38% 2d5 4% 2 q - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The worm bites you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm but do no damage. You grab the worm. You tentacle-slap the worm. The worm is almost dead. You constrict the worm. The worm bites you! Ouch! That really hurt! You die... ######## #...... #.$....# #...... #......# #...... #......# ######...... #......# #....#...... #......####....#...... +......'..'....'...... #......####....#....†. #....@.# ########'#'# #...w..# #.#.# #......# #.#.# #!.....# #.#.# #......# #.#.. #.$....###########.#.. #########..........#.# #.########## ####.#### You could see a worm. Vanquished Creatures A dart slug (D:1) 2 bats 3 endoplasms (D:1) A giant cockroach (D:2) A kobold (D:1) A quokka (D:2) 2 ball pythons A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 5/17 MP: 3/5 222 | D:2 | Learned a level 2 spell: Searing Ray 291 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Hand axe || 15 Constrict || 5 Punch || 1 Cast: Magic Dart || 17 Use: Scroll || 2 Stab: Sleeping || 2 Armour: Skin || 2 Dodge: Dodged || 10