P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) 2 stones (5, -39, D:1) a +0 dagger (7, -42, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, -41, D:1) a jackal corpse (skeletalised by now) (9, -44, D:1) a jackal corpse (skeletalised by now) (9, -24, D:1) a bat corpse (skeletalised by now) (12, -29, D:1) a +0 flail (21, -24, D:1) a rat corpse (skeletalised by now) (24, -42, D:1) a hobgoblin corpse (skeletalised by now) (24, -12, D:1) a hobgoblin skeleton (38, -16, D:1) a quokka skeleton (39, -32, D:1) a +0 hand axe (40, 7, D:1) 3 stones (41, -40, D:1) a +0 club (49, -3, D:1) a +0 mace (50, -41, D:1) a hobgoblin corpse (skeletalised by now) (50, 5, D:1) a quokka corpse (54, -38, D:1) a +0 club (57, -7, D:1) a rat corpse (skeletalised by now) (63, -47, D:1) a +0 dagger a kobold corpse (skeletalised by now) (65, -23, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds