P0WERM0DE Level 1 of the Dungeon [Shop] Cusaac's Antique Weapon Emporium a +0 war axe (77 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1760 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 broad axe (88 gold) a +0 hand axe (66 gold) the +0 great sword "Zarugoup" {freeze, rN+ Str+3} (642 gold) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. a +0 flail (77 gold) a +0 sling (33 gold) a +0 hand axe (66 gold) a +1 dagger of venom (206 gold) a +0 club (22 gold) (0, 0, D:1) a bat skeleton a rat skeleton (5, -26, D:1) 8 stones (8, 8, D:1) a +0 robe (10, -5, D:1) a +0 short sword 3 stones a kobold skeleton (11, 9, D:1) 4 large rocks (12, -3, D:1) 8 stones (13, -8, D:1) a frilled lizard corpse (skeletalised by now) (13, -4, D:1) a +0 club (14, 4, D:1) a +0 whip (20, -3, D:1) 7 stones a ball python corpse (skeletalised by now) (20, 2, D:1) 2 boomerangs (21, 11, D:1) 6 poisoned darts (22, -4, D:1) a bat corpse (skeletalised by now) (22, 1, D:1) a blade talisman (23, -4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (23, 3, D:1) a +0 scale mail (24, -2, D:1) a rat corpse (skeletalised by now) (26, -4, D:1) 8 stones (26, -3, D:1) an amulet of regeneration (31, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 13, D:1) 4 stones (33, 12, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (2, -5, D:2) a hobgoblin corpse (skeletalised by now) (3, -25, D:2) 5 stones (10, -13, D:2) a +0 leather armour (17, -4, D:2) a ball python corpse (skeletalised by now) (19, -12, D:2) a +0 robe (22, -28, D:2) a +0 whip (24, -12, D:2) a bat skeleton (27, -28, D:2) a +0 club a stone a kobold skeleton (28, -23, D:2) a +0 ring mail (28, -7, D:2) a +0 club 2 stones (29, -23, D:2) a +0 hand axe (31, 3, D:2) a +0 buckler (41, -25, D:2) 5 stones (52, -29, D:2) 2 javelins (52, -13, D:2) an adder skeleton (52, -8, D:2) a +0 scale mail (54, -25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the +1 hand axe of Chaos {pain, rElec MP+9 Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (10, 24, D:3) a scroll of noise (13, 23, D:3) a +0 dagger (19, 0, D:3) a +0 dagger 2 stones a kobold skeleton (19, 17, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (20, 3, D:3) 3 stones a jackal skeleton (22, 3, D:3) a jackal skeleton (31, 27, D:3) a +0 club (33, -3, D:3) a rat corpse (skeletalised by now) (40, 22, D:3) a +0 short sword 4 stones (45, -4, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 flail an orc corpse (skeletalised by now) (6, 8, D:4) a +0 club a shapeshifter corpse (skeletalised by now) (6, 9, D:4) a +0 hand axe (7, 9, D:4) a +0 short sword 2 boomerangs a +0 leather armour a +1 vampiric whip a +0 club an orc corpse (skeletalised by now) (12, 10, D:4) a +0 leather armour (24, 1, D:4) a +0 club (31, -19, D:4) a +0 hand axe a +0 leather armour an orc skeleton (37, 13, D:4) a flux talisman (39, -21, D:4) a ring of protection from cold (43, 1, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a wand of polymorph (7) (5, -44, D:5) a +0 rapier (8, -33, D:5) 4 stones (10, -12, D:5) a +0 short sword (10, -9, D:5) a +0 dagger a +0 robe an orc corpse (10, -8, D:5) a +1 mace of holy wrath a +0 whip an orc corpse an orc corpse (10, 1, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (11, -8, D:5) a +0 mace (12, -32, D:5) a scroll of noise (13, -20, D:5) a quokka corpse (14, -20, D:5) an adder corpse (19, 13, D:5) 5 javelins (20, -38, D:5) a +0 trident (24, 6, D:5) an adder corpse (skeletalised by now) (29, 6, D:5) 4 stones (30, -1, D:5) a stone (30, 3, D:5) a stone (31, 1, D:5) a stone (33, 2, D:5) a stone (34, 0, D:5) 7 large rocks (35, 0, D:5) a stone (35, 3, D:5) a stone