P0WERM0DE Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (4, -7, D:2) a +0 whip (8, 6, D:2) a +0 club (10, -7, D:2) a +0 pair of gloves (13, -2, D:2) a rat corpse (31, -21, D:2) a +0 club (32, -21, D:2) a +2 spear of venom (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) (34, -21, D:2) 13 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 1, D:3) 4 stones (6, 3, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (13, -13, D:3) a +0 robe (13, -7, D:3) a +0 ring mail (14, -14, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (1, -1, D:4) a +0 falchion (2, -2, D:4) 13 gold pieces (6, 7, D:4) a +0 whip an orc corpse (skeletalised by now) (6, 8, D:4) a +0 falchion a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (24, 3, D:4) a +0 short sword (28, 7, D:4) a jackal corpse (skeletalised by now) (30, 3, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 spear (2, 7, D:5) 8 stones