Dungeon Crawl Stone Soup version 0.32-a0-1762-gf39ece730e (webtiles) character file. Game seed: 6530568752046304158 248 P0WERM0DE the Chopper (level 6, 0/51 HPs) Began as a Coglin Chaos Knight on July 22, 2024. Was a Plaything of Xom. Slain by a river rat (13 damage) ... in a sewer. The game lasted 00:00:58 (999 turns). P0WERM0DE the Chopper(Coglin Chaos Knight) Turns: 999, Time: 00:00:59 Health: 0/51 AC: 5 Str: 12 XL: 6 Next: 12% Magic: 6/6 EV: 10 Int: 14 God: Xom [..*...] Gold: 57 SH: 0 Dex: 13 Spells: 5/5 levels left rFire . . . a - +0 hand axe (chaos) {Eunkyung} rCold . . . d - +0 dagger {Ingrid} rNeg . . . b - +2 leather armour rPois . h - +0 hat {Will+} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion You were in a sewer. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of chaos (weapon) {Eunkyung} d - a +0 dagger (offhand) {Ingrid} Armour b - a +2 leather armour (worn) h - a +0 hat of willpower (worn) (You found it on level 1 of the Dungeon) i - a +1 helmet (You found it on level 1 of the Dungeon) Scrolls c - a scroll of butterflies j - a scroll of teleportation {unknown} m - 3 scrolls of identify {unknown} Potions e - a potion of attraction {unknown} f - a potion of curing {unknown} k - a potion of lignification {unknown} l - a potion of magic {unknown} n - a potion of mutation {unknown} o - 2 potions of ambrosia {unknown} Skills: * Level 5.1 Fighting * Level 5.1 Axes - Level 1.7 Armour - Level 0.8 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Qazlal Shops: D:1 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the quokka with your +0 hand axe of chaos. You kill the quokka! You hit the rat with your +0 hand axe of chaos. You kill the rat! You hear the slow rusting of a drain. You feel yourself slow down. A quokka comes into view. Found a glowing drain. The quokka splashes around in the water. The quokka barely misses you. You closely miss the quokka with your +0 hand axe of chaos. You hit the quokka with your +0 dagger. The quokka bites you. Your unstable footing causes you to fumble your attack. You barely miss the quokka with your +0 dagger. The quokka bites you. Your unstable footing causes you to fumble your attack. You hit the quokka with your +0 hand axe of chaos. You kill the quokka! No target in view! No target in view! No target in view! There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. A river rat is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The river rat squeaks loudly. You hear a loud squeak. You hit the river rat with your +0 hand axe of chaos. You freeze the river rat. The river rat is heavily wounded. You closely miss the river rat with your +0 dagger. The river rat bites you. You slash the river rat with your +0 hand axe of chaos! You freeze the river rat. You kill the river rat! No target in view! No target in view! A river rat comes into view. The river rat squeaks loudly. A river rat comes into view. There are monsters nearby! The river rat squeaks loudly. The river rat bites you. The river rat barely misses you. You hit the river rat with your +0 dagger. The river rat is lightly wounded. You hit the river rat with your +0 hand axe of chaos. The river rat seems to speed up. Xom thinks this is hilarious! You barely miss the river rat with your +0 hand axe of chaos. The river rat bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The river rat bites you but does no damage. The river rat bites you! The river rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the river rat with your +0 dagger. The river rat is lightly wounded. You barely miss the river rat with your +0 hand axe of chaos. You hit the river rat but do no damage. The river rat is poisoned. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * A rat comes into view. The rat squeaks loudly. You hit the river rat with your +0 hand axe of chaos. The river rat seems to grow stronger. The river rat is moderately wounded. You hit the river rat but do no damage. You closely miss the river rat with your +0 dagger. The river rat barely misses you. x3 Okay, then. It was a potion of heal wounds. You feel much better. The river rat barely misses you. The river rat misses you. You hit the river rat but do no damage. The river rat looks as sick as possible! The river rat is moderately wounded. You hit the river rat with your +0 hand axe of chaos. The river rat seems to grow stronger. You hit the river rat with your +0 dagger. The river rat bites you! x2 * * * LOW HITPOINT WARNING * * * The river rat bites you! You die... #### ###~~~### #~.~~~~.# ##~rr~~.~# #~@r# ##†~## #~~.# #..## #~.# #∩∩# #..# #~~# #.~. You could see 2 river rats and a rat. Vanquished Creatures Sigmund (D:2) An iguana (D:3) 2 adders A river rat (Sewer) A dart slug (D:1) 4 bats (D:2) 2 endoplasms 2 goblins 7 hobgoblins 4 jackals (D:3) 3 quokkas 5 ball pythons 5 frilled lizards 9 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Coglin Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 23 | D:1 | XOM: butterfly on damage 65 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 324 | D:1 | Found Jufulomu's Antique Weapon Shoppe. 565 | D:2 | Noticed Sigmund 567 | D:2 | Killed Sigmund 568 | D:2 | Reached XP level 3. HP: 30/31 MP: 3/3 568 | D:2 | Reached XP level 4. HP: 37/38 MP: 4/4 568 | D:2 | Reached XP level 5. HP: 42/43 MP: 5/5 651 | D:2 | XOM: noise 692 | D:2 | Found a faded altar of an unknown god. 910 | D:3 | XOM: potion effect (haste) 914 | D:3 | Reached skill level 5 in Fighting 914 | D:3 | Reached skill level 5 in Axes 914 | D:3 | Reached XP level 6. HP: 35/51 MP: 6/6 918 | D:3 | Found a stormy altar of Qazlal. 967 | D:3 | Found a glowing drain. 977 | Sewer | Entered a sewer 999 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, chequers_serial_rivers_small_b D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_5, uniq_sigmund D:3: layout_basic, grunt_qazlal_clouds, nicolae_dithmenos_shadow_blocks, gup_sewer_entry_bubbles, dreamdust_princess_corridor, uniq_natasha Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 | 5.1 Axes | 4 5 | 5.1 Armour | | 1.7 Dodging | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 46 | 72 || 118 Dagger | 43 | 61 || 104 Use: Potion | | 1 || 1 Armour: Leather armour | 29 | 46 || 75 Dodge: Dodged | 19 | 31 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 999 | 939 | 60 | 0 | 654 | 4 | 249.8 | Dungeon | 975 | 915 | 60 | 0 | 646 | 3 | 325.0 | Sewer | 23 | 23 | 0 | 0 | 8 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 517 daAuts D:2: 386 daAuts D:3: 72 daAuts Sewer: 23 daAuts