Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 8915294468678940656 9 P0WERM0DE the Apothecary (level 2, 0/19 HPs) Began as a Demonspawn Alchemist on Sept 9, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (173 turns). P0WERM0DE the Apothecary (Demonspawn Alchemist) Turns: 173, Time: 00:00:46 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 15 God: Gold: 19 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles e - 5 curare-tipped darts g - 6 javelins Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of noise {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting * Level 1.4 Conjurations * Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is heavily wounded. You hit the endoplasm. You kill the endoplasm! A goblin comes into view. It is wielding a +0 club. The goblin shouts! A ball python comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The goblin misses you. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Things that are here: a +0 club; a goblin corpse The ball python misses you. The ball python barely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. You hit the ball python. You kill the ball python! A goblin comes into view. It is wielding a +0 club. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Sting. Nothing appears to happen. An endoplasm comes into view. Found 16 gold pieces. The goblin shouts! The endoplasm quivers. You hear a shout! A goblin comes into view. It is wielding a +0 dagger. The goblin hits you with a +0 club. You closely miss the goblin. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin hits you but does no damage. The endoplasm freezes you. You are frozen. The endoplasm attacks as it pursues you! The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. Your magical contamination has completely faded away. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ######### #.......# ############ #$......# ...........# #.......# ...........# #.......# ...........#######.......# ................@Jg......+ ...........#######g......# ....)......# #.......# ...........# #.......# ...........# #.......# ...........# #..$....# ##.....##### ..#####... #.....# ..# .#. #...... You could see an endoplasm and 2 goblins. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 139 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 173 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, ebering_ecumenical_altar_petrified Action || total ---------------------------++------- Melee: Dagger || 22 Cast: Sting || 8 Armour: Robe || 14 Dodge: Dodged || 18