Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11665956017621731885 14 P0WERM0DE the Apothecary (level 2, -2/19 HPs) Began as a Coglin Alchemist on Oct 9, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (470 turns). P0WERM0DE the Apothecary (Coglin Alchemist) Turns: 470, Time: 00:01:04 Health: -2/19 AC: 2 Str: 8 XL: 2 Next: 45% Magic: 1/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire + . . e - staff of alchemy {Ayize} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: resistant, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of alchemy (weapon) {Ayize} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth * Level 2.2 Spellcasting * Level 1.6 Conjurations - Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Sting Conj/Alch 48% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 19% 2 Summon Small Mammal Summ 4% N/A 24% 1 Call Imp Summ 2% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 34% 3 Olgreb's Toxic Radiance Alch 16% N/A 52% 4 Call Canine Familiar Summ 1% N/A 56% 3 Sticky Flame Fire/Alch 9% 2d5 75% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a hobgoblin (71% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. A ball python comes into view. The ball python moves out of view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (71% to hit) You feel a surge of power! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, poisoned, 71% to hit) You feel a surge of power! The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is severely wounded. The ball python hisses angrily. You hear a bark! You kill the hobgoblin! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) You feel a surge of power! The sting hits the ball python. The ball python is poisoned. You kill the ball python! A jackal comes into view. A gnoll comes into view. It is wielding a +0 spear. There are monsters nearby! Your magical contamination has completely faded away. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) You feel a surge of power! The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. You kill the jackal! A bat comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (57% to hit) You feel a surge of power! The sting misses the bat. The bat closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) You feel a surge of power! The sting misses the bat. The bat hits you but does no damage. The bat barely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) You feel a surge of power! The sting misses the bat. The bat barely misses you. x3 Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - bat Aim: a gnoll, wielding a +0 spear (75% to hit) You feel a surge of power! The sting misses the gnoll. The bat hits you but does no damage. It was a potion of resistance. You feel protected. The gnoll hits you from afar with a +0 spear. You completely miss the bat. The bat barely misses you. The bat hits you. The bat hits you but does no damage. The gnoll closely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. The gnoll barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. The bat misses you. The bat hits you. The gnoll barely misses you. You closely miss the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you. The gnoll hits you from afar with a +0 spear. You hit the bat. You kill the bat! The gnoll hits you from afar with a +0 spear. The gnoll hits you but does no damage. You see here a bat corpse. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... #.# #...# .. #.# #.### #. #.# #.# #. #.# #.# #. ..# #.# #. #.# #g# #.## #.# #.# #..# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# #g# ##.####.# #># #†# #....g..# #.# #.######..###### #.# #.........# #.# #########.# ####.##############.# ######...................# You could see a gnoll. Vanquished Creatures 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 9 | D:1 | Reached skill level 1 in Conjurations 269 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 470 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.6 Spellcasting | 2 | 2.2 Dodging | | 1.7 Stealth | | 1.5 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Staff || 15 Cast: Sting || 20 Use: Potion || 1 Armour: Robe || 20 Dodge: Dodged || 17