Dungeon Crawl Stone Soup version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 10719158804605939702 22 P0WERM0DE the Apothecary (level 2, 0/19 HPs) Began as a Coglin Alchemist on Oct 10, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (752 turns). P0WERM0DE the Apothecary (Coglin Alchemist) Turns: 752, Time: 00:01:13 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 91% Magic: 0/5 EV: 11 Int: 14 God: Gold: 52 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 mace {Ning} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: very slightly contaminated, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) {Ning} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} f - a scroll of poison {unknown} h - a scroll of amnesia {unknown} i - a scroll of butterflies {unknown} j - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} l - a scroll of fog {unknown} Potions b - a potion of magic g - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging * Level 2.1 Stealth * Level 2.1 Spellcasting - Level 0.8 Conjurations * Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Sting Conj/Alch 28% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 12% 1d3 17% 1 Mercury Vapours Alch/Air 12% N/A 17% 2 Blink Tloc 2% N/A 34% 2 Call Imp Summ 2% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 45% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading down. A jackal comes into view. No target in view! No target in view! A jackal comes into view. Found a golden potion. The jackal moves out of view. A jackal is nearby! You hit the jackal. The jackal is severely wounded. The jackal barely misses you. A jackal comes into view. The jackal misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! The jackal barks! x2; You hear an angry hiss. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you. A jackal comes into view. The jackal moves out of view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. x2; The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The jackal barely misses you. The jackal bites you. A frilled lizard comes into view. The jackal bites you but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal is moderately wounded. The jackal misses you. You hit the jackal. The jackal is almost dead. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard hisses angrily. The jackal closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... .. #..# ..## ...# ...## # #...# #.###.#.##..l #.!@h...l.... #######.##.### #.........>### ##.##.......... #.######### #.# #.# ### ########## #.# #.###........[ #.# #......#.#.... You could see a jackal (poisoned) and a frilled lizard. Vanquished Creatures A dart slug (D:1) 4 bats 2 giant cockroaches (D:1) 3 goblins 3 jackals (D:2) A quokka (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 548 | D:1 | Found a faded altar of an unknown god. 752 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic, serial_shops, nicolae_shop_tiny_waterfront, nicolae_shop_tiny_waterfront, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], basic_altar, glass_columns_c, uniq_robin, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Stealth | 2 | 2.1 Dodging | | 1.7 Conjurations | | 0.8 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Mace || 42 Cast: Sting || 23 Stab: Sleeping || 1 Armour: Robe || 51 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 768 | 760 | 8 | 39 | 553 | 2 | 384.0 | Dungeon | 768 | 760 | 8 | 39 | 553 | 2 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 579 daAuts D:2: 188 daAuts