Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2316809319213346198 394 P0WERM0DE the Firebug (level 6, -1/41 HPs) Began as a Demonspawn Fire Elementalist on Oct 12, 2024. Slain by a water moccasin (2 damage) ... on level 5 of the Dungeon. The game lasted 00:02:41 (2616 turns). P0WERM0DE the Firebug (DsFE) Turns: 2616, Time: 00:02:42 Health: -1/41 AC: 4 Str: 8 XL: 6 Next: 51% Magic: 12/13 EV: 11 Int: 23 God: Gold: 296 SH: 0 Dex: 13 Spells: 13/14 levels left rFire x . . d - +11 sling of Peace {heavy, rPois rF- Will- Int+5} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... v - amulet of magic regeneration Stlth ++ o - ring of poison resistance HPRegen 0.26/turn (no ring) MPRegen 0.53/turn %: no passive effects @: no status effects A: hooves 2, icy blue scales 1, ignite blood 1, demonic magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 296 gold pieces. Inventory: Hand Weapons c - a +0 long sword (You found it on level 1 of the Dungeon) d - the +11 sling of Peace (weapon) {heavy, rPois rF- Will- Int+5} (You found it on level 3 of the Dungeon) Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Will-: It decreases your willpower. k - a +0 dagger of holy wrath (You found it on level 3 of the Dungeon) m - a +2 short sword of venom (You took it off a kobold on level 3 of the Dungeon) Armour a - a +0 robe (worn) Jewellery o - a ring of poison resistance (left hand) (You found it on level 1 of the Dungeon) v - an amulet of magic regeneration (around neck) (You found it on level 4 of the Dungeon) Scrolls h - 2 scrolls of fear i - a scroll of silence t - a scroll of teleportation z - a scroll of blinking Potions b - a potion of magic e - 2 potions of heal wounds {unknown} f - 2 potions of might {unknown} g - a potion of degeneration {unknown} j - a potion of attraction {unknown} n - a potion of enlightenment {unknown} p - 2 potions of ambrosia {unknown} u - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.7 Spellcasting - Level 1.0 Conjurations * Level 5.1 Fire Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 58% 2d7 1% 2 Inner Flame Hex/Fire 17% N/A 10% 3 Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 Flame Wave Conj/Fire 19% 2d7 26% 4 Leda's Liquefaction Alch/Erth 2% N/A 67% 4 Petrify Alch/Erth 5% N/A 67% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Annotations: D:3 1 runed translucent door, Syis's ghost, amateur FoFi Innate Abilities, Weirdness & Mutations You have hoof-like feet. You are partially covered in icy blue scales. (AC +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Spells you cast may paralyse adjacent enemies. Message History Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. Your foxfire dissipates! The foxfire hits the hobgoblin. You kill the hobgoblin! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Unknown command. As you read the scroll labelled YGUTUAWEKI, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. The air fills with toxic fumes! As you read the scroll labelled NUARES ZUNOM, it crumbles to dust. It was a scroll of poison. Your surroundings suddenly seem different. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a falchion. No target in view! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin hisses angrily. The water moccasin is heavily wounded. The shadow imp shouts, "Scamper away, thou infectious hell-hated tinkerer!" You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin bites you. The shadow imp hits you. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you. The water moccasin barely misses you. The shadow imp gestures at you. Pain shoots through your body! You hear a distant slurping noise. The water moccasin bites you. The shadow imp misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The water moccasin closely misses you. The shadow imp gestures at you. Pain shoots through your body! The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The shadow imp suddenly stops moving! The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the shadow imp. The shadow imp is moderately wounded. The water moccasin barely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the shadow imp. The shadow imp is almost dead. The foxfire hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the shadow imp. The shadow imp is almost dead. The foxfire hits the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. You hear a distant slurping noise. Your foxfire dissipates! The foxfire hits the water moccasin. The water moccasin is almost dead. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The shadow imp is no longer paralysed. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The shadow imp closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the shadow imp. You kill the shadow imp! The water moccasin attacks as it pursues you! The water moccasin bites you. You die... .....# .....# .....# ##..#.# #+#..... #.....# #<.# ##S○# #.@.# .........# .#####...# ###.# #.# #.# #.# .# You could see a water moccasin. Vanquished Creatures An ogre (D:4) A kobold brigand (D:4) A bombardier beetle (D:4) 2 iguanas Jessica (D:2) 4 adders A shadow imp (D:5) 2 ribbon worms A dart slug (D:4) 4 orcs 5 ball pythons 13 bats 3 endoplasms 4 giant cockroaches (D:3) 3 goblins 7 hobgoblins 4 jackals (D:3) 8 kobolds 6 quokkas 4 frilled lizards 4 rats 79 creatures vanquished. Vanquished Creatures (others) 119 foxfires 119 creatures vanquished. Grand Total: 198 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Reached skill level 3 in Fire Magic 240 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 476 | D:2 | Noticed Jessica 543 | D:2 | Killed Jessica 544 | D:2 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 544 | D:2 | Reached XP level 3. HP: 18/24 MP: 0/7 1154 | D:3 | Found a runed translucent door. 1157 | D:3 | Noticed Syis's ghost (amateur FoFi) 1446 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1446 | D:3 | Reached XP level 4. HP: 28/30 MP: 8/8 1632 | D:3 | Reached skill level 4 in Fire Magic 1727 | D:3 | Identified the +11 sling of Peace {heavy, rPois rF- Will- | Int+5} 1822 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1822 | D:3 | Reached XP level 5. HP: 35/35 MP: 10/10 1870 | D:3 | Found a blossoming altar of Fedhas. 2285 | D:4 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 2285 | D:4 | Reached XP level 6. HP: 41/41 MP: 9/12 2427 | D:4 | Reached skill level 5 in Fire Magic 2606 | D:5 | Entered Level 5 of the Dungeon 2606 | D:5 | Noticed a water moccasin 2615 | D:5 | HP: 1/41 [water moccasin (2)] 2616 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, chequers_mini_garden, st_stairs_3, grunt_decor_fettered, nrook_mini_backslash D:2: layout_loops_ring, basic_altar, reono_crystal_passage, minmay_fractal_squares_gapless_5, uniq_jessica D:3: minmay_octagon_keep, layout_loops_corners, fedhas_altar_4, ebering_ghost_sewer_f, ebering_ecumenical_altar_box, st_stairs_13 D:4: layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, chequers_serial_rivers_room_a D:5: nicolae_cairo_tiling_large, layout_loops_ring, nicolae_specific_store Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fire Magic | 3 4 5 | 5.1 Spellcasting | 3 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 51 | || 51 Kick | 5 | 7 || 12 Short sword | 7 | 31 || 38 Fire: Sling | | 45 || 45 Cast: Foxfire | 43 | 32 || 75 Use: Scroll | 4 | 4 || 8 Potion | | 2 || 2 Stab: Sleeping | 7 | || 7 Paralysed | | 1 || 1 Armour: Robe | 54 | 34 || 88 Skin | | 39 || 39 Dodge: Dodged | 55 | 46 || 101