Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 15056374568805203388 39 P0WERM0DE the Trooper (level 3, -1/30 HPs) Began as a Djinni Chaos Knight on Oct 14, 2024. Was a Plaything of Xom. Slain by an orc ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:00:51 (1507 turns). P0WERM0DE the Trooper (Djinni Chaos Knight) Turns: 1507, Time: 00:00:52 Health: -1/30 AC: 5 Str: 11 XL: 3 Next: 67% Gold: 86 EV: 10 Int: 15 God: Xom [..*...] SH: 0 Dex: 12 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +2 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +2 leather armour (worn) Jewellery e - a ring of wizardry (You found it on level 1 of the Dungeon) Scrolls b - a scroll of butterflies c - 3 scrolls of fear f - 2 scrolls of immolation i - a scroll of vulnerability t - a scroll of teleportation Potions g - a potion of heal wounds {unknown} h - a potion of curing {unknown} j - a potion of degeneration {unknown} k - a potion of might {unknown} l - a potion of brilliance {unknown} Skills: * Level 3.5 Fighting - Level 1.0 Armour - Level 2.1 Dodging * Level 3.5 Unarmed Combat * Level 1.1 Spellcasting * Level 1.1 Conjurations * Level 1.1 Hexes * Level 1.1 Summonings * Level 1.1 Necromancy * Level 1.1 Translocations * Level 1.1 Fire Magic * Level 1.1 Ice Magic * Level 1.1 Air Magic * Level 1.1 Earth Magic * Level 1.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 21% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! No target in view! No target in view! No target in view! Found 7 stones. You reach down and open the door. An endoplasm comes into view. Found a faded altar of an unknown god. There is an open door here. The endoplasm quivers. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a faded altar of an unknown god here. This altar belongs to (a) Qazlal, (b) Cheibriados or (c) Okawaru, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is an open door here. You see here 2 stones. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Okay, then. l - a fuming orange potion An orc comes into view. It is wielding a +0 dagger. 2 orcs come into view. The orc shouts! x3 An orc priest comes into view. It is wielding a +0 dagger. The orc priest shouts! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You reach down and open the door. There is an open door here. You hit the orc. The orc is moderately wounded. The orc barely misses you. The orc hits you with a +0 hand axe. It was a potion of haste. You feel yourself speed up. Xom roars with laughter! The orc hits you but does no damage. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. You hit the orc. The orc is almost dead. You hit the orc. The orc is heavily wounded. You barely miss the orc. The orc is heavily wounded. You hit the orc. You kill the orc! The orc hits you with a +0 dagger. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; an orc corpse You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. The orc barely misses you. The orc misses you. You barely miss the orc priest. The orc priest is moderately wounded. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest hits you but does no damage. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc closely misses you. You closely miss the orc priest. You punch the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You barely miss the orc priest. The orc priest is heavily wounded. The orc hits you but does no damage. The orc closely misses you. You hit the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 dagger. You die... ##+#+#+## ##.......# ###+#........# #.....ooo....# #.....#@#....# #.....#.#....# #.....#.#....+ #.....#.+....# ###############....# #<.................# ##############.##+## #.# #.# You could see an orc priest and 2 orcs. Vanquished Creatures An adder (D:2) An orc (D:3) 3 endoplasms 2 giant cockroaches 3 goblins (D:1) 4 hobgoblins 3 jackals (D:2) 2 kobolds 3 bats (D:1) A frilled lizard (D:2) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Djinni Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 392 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 668 | D:1 | XOM: divination: all 835 | D:1 | XOM: silly message 990 | D:2 | Reached skill level 1 in Spellcasting 990 | D:2 | Reached skill level 1 in Conjurations 990 | D:2 | Reached skill level 1 in Hexes 990 | D:2 | Reached skill level 1 in Summonings 990 | D:2 | Reached skill level 1 in Necromancy 990 | D:2 | Reached skill level 1 in Translocations 990 | D:2 | Reached skill level 1 in Fire Magic 990 | D:2 | Reached skill level 1 in Ice Magic 990 | D:2 | Reached skill level 1 in Air Magic 990 | D:2 | Reached skill level 1 in Earth Magic 990 | D:2 | Reached skill level 1 in Alchemy 990 | D:2 | Reached XP level 3. HP: 23/30 MP: 0/0 990 | D:2 | Learned a level 1 spell: Shock 1106 | D:2 | XOM: divination: all 1424 | D:2 | Found a faded altar of an unknown god. 1507 | D:3 | HP: 1/30 [orc priest/divine providence (7)] 1507 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_corners D:2: layout_loops_cross, shapermc_ecumenical_altar_flowoftime D:3: layout_basic, minmay_misc_feat_chi, minivault_26 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 1 | 1.1 Conjurations | 1 | 1.1 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Fire Magic | 1 | 1.1 Ice Magic | 1 | 1.1 Air Magic | 1 | 1.1 Earth Magic | 1 | 1.1 Alchemy | 1 | 1.1 Fighting | | 3.5 Armour | | 1.0 Dodging | | 2.1 Unarmed Combat | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 112 Punch || 3 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 2 Armour: Leather armour || 80 Dodge: Dodged || 63