Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1467131664950052758 9 P0WERM0DE the Apothecary (level 2, -15/20 HPs) Began as a Coglin Alchemist on Oct 20, 2024. Demolished by a kobold ... wielding a +0 whip of electrocution (16 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (123 turns). P0WERM0DE the Apothecary (Coglin Alchemist) Turns: 123, Time: 00:00:33 Health: -15/20 AC: 2 Str: 8 XL: 2 Next: 16% Magic: 0/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 mace {Ealamassi} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 mace (weapon) {Ealamassi} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: * Level 0.8 Fighting - Level 1.7 Dodging - Level 1.5 Stealth * Level 2.0 Spellcasting - Level 0.8 Conjurations * Level 3.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the jackal. The jackal is almost dead. You kill the jackal! The jackal closely misses you. You hit the jackal. You kill the jackal! A ball python comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You see here a jackal corpse. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the ball python. You kill the ball python! A ball python comes into view. A rat comes into view. The rat moves out of view. The ball python bites you. The ball python barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is severely wounded. The ball python bites you. The ball python misses you. You barely miss the ball python. The ball python is severely wounded. The ball python bites you. The ball python closely misses you. You thump the ball python! You kill the ball python! The rat misses you. You see here a ball python corpse. You hit the rat. You kill the rat! Your Spellcasting skill increases to level 2! You have reached level 2! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You hear an angry hiss. You hear a shout! The kobold moves out of view. A bat comes into view. The kobold closely misses you. A kobold comes into view. It is wielding a +0 whip of electrocution. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit) The sting hits the kobold but does no damage. The kobold is poisoned. A kobold comes into view. It is wielding a +0 dagger. The kobold barely misses you. The kobold shouts! You sock the kobold! You kill the kobold! The bat hits you. A quokka comes into view. You barely miss the bat. The bat barely misses you. The kobold throws a stone. The stone hits you. A frilled lizard comes into view. The bat misses you. The bat hits you but does no damage. The bat closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (60% to hit) The sting hits the kobold but does no damage. The kobold is poisoned. The bat misses you. You closely miss the bat. The bat misses you. The kobold hits you with a +0 dagger. The kobold throws a stone. The stone hits you but does no damage. The bat hits you. You closely miss the bat. The bat hits you but does no damage. The kobold barely misses you. The bat barely misses you. The kobold hits you with a +0 dagger. The bat hits you. The bat barely misses you. The kobold attacks as it pursues you! The kobold hits you with a +0 whip of electrocution. * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone barely misses you. You sock the bat! You kill the bat! Okay, then. You kill the kobold! The kobold barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip of electrocution and quivering stones (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold hits you with a +0 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... #♣# ......####....# #♣.### ....K.K.......# #♣...+ ########......# # ♣..## #........# ###♣..♣### ##.†#.#...# ..##..♣#.## #.....##### ...#......# ##$.#### ..##......## #.K.# ###...♣#...# #@..# ~....♣♣#...#####...# ~~~~♣♣ ###..†......# .~~~~# #.##....### ~~~♣♣# #.....#.# ~♣♣♣ ##......# ## #...#.#.# ....##..(# .##.####..# You could see a kobold. Vanquished Creatures 2 ball pythons (D:1) 3 jackals (D:1) 2 kobolds (D:1) A bat (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 123 | D:1 | HP: 1/20 [kobold/+0 whip of electrocution (5)] 123 | D:1 | Demolished by a kobold Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms, hellmonk_ecumenical_altar_heavens_door, minmay_misc_feat_plants Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Fighting | | 0.8 Dodging | | 1.7 Stealth | | 1.5 Conjurations | | 0.8 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Mace || 13 Cast: Sting || 6 Armour: Robe || 16 Dodge: Dodged || 18