Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 11, D) a +0 hand axe an orc corpse (61, 12, D) a +0 whip a +0 leather armour (62, 0, D) the +5 triple crossbow of Caicown {flame, rPois rC+ Dex-3} Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rPois: It protects you from poison. (62, 1, D) a +6 ring of intelligence (62, 8, D) a +0 spectral quarterstaff (62, 9, D) a +0 great mace of protection (62, 11, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (63, 0, D) a +2 ring mail of positive energy (63, 8, D) the +1 arbalest of the Blue Skies {heavy, Int+7} Int+7: It affects your intelligence (+7). (68, 0, D) the ring "Vudwas" {*Slow rElec rN+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (70, 8, D) a book of Spatial Translocations (70, 9, D) a +3 long sword of electrocution (70, 10, D) a scorpion corpse (70, 12, D) a scorpion corpse (71, 11, D) a scorpion corpse (71, 16, D) a +1 rapier of holy wrath (71, 17, D) a dragon-blood talisman (72, 9, D) a +2 spear of venom (unseen) (72, 11, D) a scorpion corpse a scorpion corpse (72, 16, D) a staff of alchemy (72, 21, D) 2 large rocks a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a cyclops corpse an ogre corpse a two-headed ogre corpse (73, 16, D) a ring of positive energy (73, 17, D) the staff of Xilounn {rN+ Str+2 Dex+3 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0 At 100% training you would reach 12.0 in about 3.6 XLs. Current attack delay: 1.3. Damage rating: 7 (Base 5 x 120% (Str) x 119% (Skill)). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (73, 21, D) a +0 giant spiked club (73, 22, D) a +0 giant club an ogre corpse (75, 1, D) the ring of Royalty {rN+ rCorr Str+6 Int+2 Stlth-} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy.