Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 scale mail of cold resistance (49, 37, D) the ring "Vyucuve" {MR+ Dex+5} [ring of protection from magic] It affects your dexterity (+5). It affects your resistance to hostile enchantments. (50, 36, D) a +1 bardiche of protection (50, 37, D) an uncursed staff of air (51, 37, D) the +6 mace of Oroure {crush, *Corrode rElec rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (51, 43, D) a +3 whip of holy wrath (52, 36, D) a potion of might (52, 37, D) a box of beasts (53, 36, D) 2 potions of haste (53, 37, D) a +5 short sword of holy wrath (54, 36, D) a phantom mirror (57, 39, D) an arrow (59, 36, D) a +0 rapier (59, 40, D) an arrow (60, 36, D) a +2 long sword of slicing (60, 37, D) an uncursed staff of earth (60, 40, D) an arrow (60, 42, D) a -2 longbow a +0 club 17 arrows (60, 43, D) a +0 longbow a +0 club 13 arrows (61, 0, D) a +1 glaive of protection (61, 16, D) an uncursed staff of conjuration (61, 36, D) a book of Frost (61, 37, D) a book of Beasts (61, 38, D) 2 silver javelins (61, 41, D) a +2 spear of venom a +0 leather armour 14 javelins a merfolk corpse (61, 42, D) a +1 antimagic halberd a +0 robe (61, 43, D) a silver javelin an arrow a wind drake corpse (61, 44, D) a +0 trident an arrow (62, 8, D) the +13 plate armour of Jyhilo Fosm {rPois SInv} It protects you from poison. It lets you see invisible. (62, 11, D) a +0 trident the cursed +1 dagger of Risk Management {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 12, D) a +2 longbow of freezing a +2 flail of protection a draconian corpse (62, 16, D) a disc of storms (62, 19, D) a +2 fustibalus of freezing (62, 37, D) a javelin (unseen) (62, 41, D) a +0 longbow (still there?) an arrow (still there?) (62, 42, D) a +6 vampiric spear (still there?) 2 silver javelins (still there?) (62, 43, D) a +1 triple sword of holy wrath (still there?) a javelin (still there?) (63, 0, D) a lamp of fire (63, 12, D) a draconian corpse (skeletalised by now) (63, 13, D) a +0 falchion (63, 16, D) a +2 long sword of holy wrath (63, 17, D) a book of the Tempests (63, 36, D) a +1 spear of pain (63, 37, D) an uncursed staff of fire (64, 16, D) a potion of might (64, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 37, D) a javelin (65, 41, D) a javelin (65, 43, D) a javelin (68, 0, D) a phial of floods (69, 0, D) an uncursed staff of energy (69, 37, D) the +8 short sword "Hiorucs" {pierce, *Corrode rF+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It may corrode you when you take damage. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 giant spiked club (70, 8, D) a cursed staff of cold (70, 9, D) an uncursed staff of fire (70, 37, D) a +3 ring mail of poison resistance (70, 39, D) a jackal corpse (70, 40, D) a wolf corpse (still there?) a jackal corpse (still there?) (71, 8, D) the cursed +3 short sword "Demonslayer" {freeze, Str+2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It has a curse placed upon it. (71, 11, D) a scorpion corpse (71, 17, D) a +3 scale mail of magic resistance (71, 26, D) a +3 scimitar of slicing (71, 36, D) the +2 long sword "Leuj" {drain, rN+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from negative energy. (71, 37, D) a cursed amulet of inaccuracy (71, 40, D) a komodo dragon corpse (72, 11, D) a scorpion corpse (72, 16, D) a box of beasts (72, 17, D) the +10 dagger of Defiance {pierce, rElec rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (72, 30, D) a hippogriff corpse (72, 36, D) an uncursed staff of conjuration (72, 37, D) a box of beasts (72, 40, D) a porcupine corpse (72, 41, D) an iguana corpse (73, 1, D) a +3 leather armour of positive energy (73, 17, D) a +2 flail of draining (73, 26, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (73, 29, D) 13 arrows (still there?) a cursed -3 shortbow (still there?) 19 arrows (still there?) a cyclops corpse (still there?) a centaur corpse (still there?) (73, 36, D) an uncursed staff of conjuration (73, 37, D) an uncursed ring of resist corrosion (74, 3, D) a jackal corpse (skeletalised by now) (74, 29, D) 3 arrows (unseen)