Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) an arrow (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 16, D) 2 arrows (unseen) (6, 16, D) 2 arrows (unseen) (7, 16, D) a Fen Folio (7, 23, D) a large rock 3 bolts 2 arrows a steel javelin (8, 16, D) a steel javelin (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a bolt (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) the cursed ring of the Scavenger {-Tele rElec AC-2 Str+2 Slay+4} [ring of protection] It affects your AC (-2). It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (19, 1, D) a phial of floods (19, 16, D) an uncursed staff of earth (19, 17, D) the +5 long sword of Dishonour {slice, Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). (19, 36, D) a +0 dagger (unseen) (20, 0, D) a lightning rod (4/4) (20, 1, D) an uncursed staff of fire (20, 7, D) a +0 demon trident (20, 16, D) a book of Ice (20, 17, D) a sack of spiders (20, 33, D) a +0 rapier (21, 0, D) a lamp of fire (21, 16, D) a scroll of brand weapon (21, 17, D) the ring "Ilaet" {*Corrode rElec rN+ MR+ MP+9} [ring of protection from magic] It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. (21, 32, D) a +0 dagger (21, 33, D) a sack of spiders (21, 34, D) an uncursed staff of power (22, 0, D) a +2 long sword of electrocution (22, 1, D) the Disquisition on Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Statue Form Transmutation/Earth 6 (22, 16, D) a book of Frost (22, 17, D) an uncursed ring of protection from fire (22, 33, D) a sack of spiders (22, 34, D) an uncursed staff of wizardry (22, 36, D) a +0 long sword (unseen) (22, 38, D) a +2 lajatang of venom (unseen) (23, 0, D) an uncursed ring of see invisible (23, 1, D) an uncursed staff of poison (23, 6, D) an uncursed staff of cold (23, 7, D) a cursed +4 hand axe a +0 robe (23, 16, D) an uncursed staff of death (23, 17, D) an uncursed staff of conjuration (23, 18, D) the +2 great sword "Kuef" {holy, MR++ Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your resistance to hostile enchantments. (23, 33, D) a +0 rapier (23, 34, D) an arrow (still there?) a book of the Dragon (still there?) (23, 35, D) a +0 dagger (still there?) a +0 longbow (still there?) (23, 36, D) a +0 shortbow (unseen) (23, 37, D) a +0 long sword a +2 large shield of cold resistance (23, 38, D) a +0 long sword a +0 ring mail a +0 buckler (24, 0, D) the +7 scimitar of True Grit {freeze, +Inv Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It lets you turn invisible. (24, 1, D) a fan of gales (24, 16, D) +1 pearl dragon scales (24, 17, D) an uncursed staff of death (24, 18, D) the Guide on the Shifting Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Alistair's Intoxication Transmutation/Poison 5 c - Bolt of Fire Conjuration/Fire 6 d - Dragon Form Transmutation 7 (24, 32, D) a phantom mirror (24, 34, D) an arrow a +0 rapier a book of Summonings (24, 35, D) a +5 hand axe of venom a +4 scimitar of flaming (24, 36, D) a +0 rapier (24, 37, D) a +5 flail of protection a +0 leather armour (24, 38, D) an uncursed staff of earth (unseen) (24, 39, D) a +0 short sword (unseen) (24, 40, D) an arrow a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (24, 41, D) 2 arrows (25, 7, D) a +0 trident (unseen) (25, 16, D) a lightning rod (4/4) (25, 17, D) a +4 falchion of slicing (25, 32, D) a +0 long sword (25, 34, D) a +1 battleaxe of chopping (still there?) a phantom mirror (still there?) (25, 35, D) a +0 short sword (unseen) (25, 36, D) a +0 longbow (unseen) (25, 37, D) a +0 longbow (unseen) (25, 41, D) a +2 rapier of holy wrath (26, 0, D) a box of beasts (26, 1, D) the +9 shadow dragon scales of Inlalex {rElec MR- Str+2 Stlth++++} It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you much more stealthy. (26, 16, D) a book of Power (26, 17, D) the Tome of Scorching Hexes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 (26, 32, D) an uncursed staff of death (26, 34, D) an uncursed staff of wizardry (26, 35, D) an arrow (26, 36, D) a +1 longbow of freezing (unseen) (26, 38, D) a +0 dagger (unseen) (27, 0, D) a cursed staff of wizardry (27, 1, D) a +8 quick blade (27, 16, D) a lightning rod (4/4) (27, 17, D) an uncursed staff of air (27, 32, D) a +0 leather armour (27, 34, D) an uncursed staff of power (27, 37, D) a +0 short sword of venom (unseen) (28, 0, D) a cursed amulet of guardian spirit (28, 1, D) a +3 leather armour of poison resistance (28, 16, D) the +3 rapier of the Weasel {flame, Fragile +Inv MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It will be destroyed if unequipped. (28, 17, D) a crystal ball of energy (28, 33, D) a sack of spiders (29, 0, D) an uncursed staff of energy (29, 1, D) a book of Misfortune (29, 16, D) a +4 dagger of electrocution (29, 17, D) an uncursed staff of energy (29, 41, D) a +0 rapier (unseen) (34, 28, D) an uncursed ring of protection from magic (35, 0, D) a phantom mirror (35, 15, D) a book of Death (35, 28, D) the Compendium of Summoning and Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Call Canine Familiar Summoning 3 d - Summon Demon Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (35, 29, D) a +2 trident of venom (36, 0, D) the Disquisition on the Rocks and Hexes Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 (36, 1, D) a cursed -2 ring of strength (36, 28, D) an uncursed staff of summoning (36, 29, D) the +2 great sword of Evolution {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (37, 0, D) a box of beasts (37, 1, D) a phantom mirror (37, 14, D) a Young Poisoner's Handbook (37, 15, D) an uncursed staff of power (37, 28, D) a +2 robe of magic resistance (37, 29, D) the +6 flail of Sywi {freeze, rF+ MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (38, 0, D) a cursed staff of poison (38, 1, D) a +0 buckler of protection (38, 15, D) a phantom mirror (38, 23, D) a +0 dagger (unseen) (38, 24, D) a +2 rapier of freezing (unseen) (38, 28, D) a crystal ball of energy (38, 29, D) an uncursed staff of energy (39, 0, D) an uncursed ring of flight (39, 4, D) a +0 scimitar of flaming (unseen) (39, 22, D) a +1 great sword of protection a +2 robe of magic resistance a +3 long sword of freezing a +0 robe an uncursed ring of poison resistance (39, 23, D) a +0 falchion a +7 blowgun a cursed -1 robe a +0 dagger a +0 robe a scroll of brand weapon (39, 24, D) a +0 dire flail a +0 plate armour a potion of might (39, 28, D) a +2 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 long sword a manual of Staves (39, 29, D) a +1 pair of gloves of dexterity (40, 1, D) an uncursed amulet of the acrobat (40, 3, D) an uncursed staff of wizardry (40, 14, D) a +1 pair of boots of flying (40, 15, D) a +0 scimitar (40, 23, D) a cursed staff of power (unseen) (40, 25, D) a +0 great sword a +0 chain mail a potion of blood (40, 28, D) a +2 eveningstar of venom (41, 1, D) the Tome of Supportive Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Orb of Destruction Conjuration 7 e - Summon Hydra Summoning 7 (41, 2, D) a +0 short sword of electrocution (41, 15, D) Heniadue's Almanac of Unstable Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Irradiate Conjuration/Transmutation 5 e - Death Channel Necromancy 6 (41, 25, D) a +1 halberd (unseen) (41, 28, D) a +2 spear of flaming (41, 29, D) a +0 halberd of venom (42, 1, D) a +2 trident of freezing (42, 14, D) a +1 hand axe of electrocution (42, 28, D) an uncursed ring of poison resistance (42, 29, D) a +1 dagger of protection (43, 28, D) a +9 blowgun (43, 29, D) the +10 glaive of Eternal Vigilance {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (44, 28, D) a Young Poisoner's Handbook (48, 12, D) +0 shadow dragon scales (unseen) (49, 0, D) a sack of spiders (49, 12, D) a +4 dagger of venom (49, 24, D) a lamp of fire (49, 37, D) a fan of gales (50, 0, D) the amulet of the Raven {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). (50, 1, D) a book of Clouds (50, 5, D) a +0 trident a +0 robe (50, 6, D) a +0 trident of protection (unseen) (50, 13, D) the +5 ring mail "Fipt" {MR- Int+4 SInv} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 25, D) a phial of floods (50, 30, D) a +0 dagger (unseen) (50, 36, D) a lightning rod (4/4) (50, 37, D) a sack of spiders (51, 0, D) a book of Alchemy (51, 1, D) a +1 short sword of speed (51, 5, D) a +1 spear of venom 8 poisoned javelins a +0 leather armour (51, 6, D) the +5 hand axe "Weas" {chop, Int+4 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It makes you more stealthy. (unseen) (51, 7, D) 2 large rocks (51, 12, D) the +11 bardiche "Zohunn" {chop, +Inv rF- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It lets you turn invisible. (51, 18, D) 5 large rocks (51, 19, D) a +2 long sword (unseen) (51, 24, D) a lamp of fire (51, 30, D) a +2 flail of venom (unseen) (51, 33, D) a +0 battleaxe (unseen) (51, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (52, 0, D) a lamp of fire (52, 3, D) a cursed staff of summoning a +0 shortbow 13 arrows (52, 6, D) 3 poisoned javelins (52, 8, D) 2 large rocks 2 poisoned javelins (52, 18, D) a +0 war axe a +0 chain mail a +0 shield (52, 24, D) the +5 ring mail "Jocieg" {rC+} It protects you from cold. (52, 25, D) a book of Necromancy (52, 29, D) a +0 scythe of protection a +0 robe (52, 36, D) a +4 falchion of holy wrath (52, 37, D) an uncursed staff of poison (53, 0, D) a crystal ball of energy (53, 1, D) a phial of floods (53, 5, D) a large rock (53, 12, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, 13, D) Duron's Catalogue of Self-Knowledge and the Escort Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Aura of Abjuration Summoning 5 f - Summon Hydra Summoning 7 (53, 18, D) a +2 long sword (unseen) (53, 19, D) a +2 long sword of holy wrath (unseen) (53, 24, D) a +0 dagger (53, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (53, 37, D) the +2 halberd of Traps {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (54, 1, D) a +0 rapier (54, 12, D) a box of beasts (54, 17, D) a +0 arbalest (unseen) (54, 25, D) a box of beasts (54, 30, D) a scroll of brand weapon (54, 36, D) a phantom mirror (55, 0, D) a +2 great sword of slicing (55, 1, D) a book of Spatial Translocations (55, 12, D) a +0 chain mail of cold resistance (55, 24, D) a +5 vampiric battleaxe (55, 26, D) a cursed +3 spear (unseen) (59, 37, D) a +0 antimagic demon whip (59, 41, D) a +1 great sword of slicing (unseen) (59, 42, D) a +0 arbalest (unseen) (60, 36, D) a +3 chain mail of cold resistance (60, 37, D) a +2 plate armour of poison resistance (60, 41, D) a +0 great mace (unseen) (60, 42, D) a +0 great mace (unseen) (61, 8, D) a +3 chain mail of poison resistance (61, 16, D) a book of Party Tricks (61, 26, D) a book of the Warp (61, 36, D) the +3 flail of the Salmon {freeze, rF+ Int-3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+5). It protects you from fire. (61, 37, D) the +1 robe of the Princeling {Str+4} It affects your strength (+4). (61, 40, D) a +0 dire flail a +0 chain mail (61, 41, D) a +3 long sword of holy wrath a +0 plate armour a +0 large shield (61, 42, D) a large rock (61, 43, D) a large rock (62, 0, D) an uncursed amulet of rage (62, 1, D) a lamp of fire (62, 8, D) an uncursed staff of summoning (62, 16, D) a +4 quarterstaff (62, 17, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (62, 26, D) a +5 trident of freezing (62, 31, D) a +0 arbalest (unseen) (62, 32, D) a +0 arbalest (unseen) (62, 33, D) a +0 arbalest (unseen) (62, 36, D) a +2 hand axe of flaming (62, 37, D) a scroll of brand weapon (62, 40, D) a +0 long sword (unseen) (63, 0, D) a box of beasts (63, 8, D) a +2 great sword of holy wrath (63, 17, D) the +0 chain mail of the Hart {rElec rN++ Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. It greatly protects you from negative energy. (63, 26, D) +1 fire dragon scales (63, 27, D) a fan of gales (63, 31, D) a +0 great sword of flaming (63, 32, D) 2 bolts (63, 33, D) 2 bolts (63, 36, D) a +2 scimitar of protection (63, 37, D) a cursed staff of summoning (64, 16, D) an uncursed staff of energy (64, 17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (64, 26, D) a +0 shortbow of freezing (64, 27, D) a +2 ring mail of magic resistance (65, 26, D) a book of Clouds (67, 0, D) an uncursed staff of conjuration (68, 0, D) a phial of floods (69, 0, D) a +2 falchion of flaming (69, 36, D) the ring of Momaagruca {Fire *Corrode Str+5 Int+7} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It may corrode you when you take damage. (70, 8, D) +1 acid dragon scales (70, 9, D) a +0 whip of electrocution (70, 36, D) a +0 trident (70, 37, D) an uncursed staff of power (70, 40, D) a +0 trident (unseen) (71, 8, D) a +2 leather armour of cold resistance (71, 11, D) a +0 dagger of flaming a +0 robe the +5 quarterstaff "Tattletale" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 club (71, 12, D) a tomahawk (71, 16, D) a Grand Grimoire (71, 17, D) an uncursed staff of fire (71, 26, D) an uncursed staff of wizardry (71, 36, D) a lightning rod (4/4) (71, 37, D) a +0 shortbow 17 arrows a +1 chain mail of poison resistance (71, 40, D) a +0 trident (71, 42, D) 6 arrows (71, 43, D) 2 throwing nets (72, 8, D) a +0 dagger (72, 9, D) a +0 dagger 4 tomahawks a +5 blowgun (72, 11, D) a +1 dagger of venom (unseen) (72, 16, D) a +3 scimitar of venom (72, 17, D) a fan of gales (72, 22, D) a +0 scimitar (unseen) (72, 26, D) an uncursed staff of wizardry (72, 27, D) a box of beasts (72, 31, D) a +3 war axe of freezing a +0 robe (72, 36, D) an uncursed ring of poison resistance (72, 37, D) a +0 shortbow (still there?) a fan of gales (still there?) (72, 40, D) a +5 dagger of speed (unseen) (72, 41, D) a +0 trident (unseen) (73, 16, D) a +1 scythe of venom (73, 17, D) a +0 short sword (73, 21, D) a +1 mace of holy wrath (still there?) a +0 hand axe of flaming (still there?) (73, 27, D) an uncursed staff of power (73, 36, D) a +3 ring of strength (73, 38, D) a +0 shortbow (unseen) (74, 38, D) a +0 shortbow (unseen) (75, 1, D) a +2 spear (unseen)