Pan the Dungeon (0, 50, D) a +4 hand crossbow (0, 51, D) a +0 scimitar (0, 52, D) a +0 short sword (1, 33, D) a book of the Dragon (1, 34, D) a lightning rod (4/4) (1, 51, D) the cursed +0 scale mail of Idealism {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (1, 52, D) a book of Power (2, 14, D) the cursed ring of Bemysib {AC-4 Dex+2} [ring of protection] It affects your AC (-4). It affects your dexterity (+2). It has a curse placed upon it. (2, 16, D) a +4 vorpal halberd (2, 32, D) an uncursed staff of cold (2, 33, D) a box of beasts (3/3) (2, 34, D) the +0 leather armour "Woirichoke" {rC- Int+5 Dex+5} It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to cold. (2, 50, D) Qedequ's Catalogue of Orientation Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 yes c - Malign Gateway Summoning/Translocation 7 yes d - Disjunction Translocation 8 no (2, 51, D) a +0 leather armour (2, 52, D) a +0 vorpal morningstar (2, 54, D) a +0 glaive of protection a +1 rapier of draining (2, 56, D) a +0 leather armour (still there?) the +3 scythe of the Unspeakable One {flame, rF+ rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from negative energy. (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the +9 morningstar of the Big Bang {vorpal, *Drain Fragile +Rage SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you go berserk. It causes draining when unequipped. It will be destroyed if unequipped. (3, 15, D) a book of Conjurations (3, 16, D) a +4 vorpal hand crossbow (3, 23, D) a +0 scythe of venom a +4 vorpal war axe (3, 32, D) a condenser vane (2/2) (3, 33, D) a +2 leather armour of magic resistance (3, 34, D) a +2 leather armour of cold resistance (3, 50, D) a +1 helmet of see invisible (3, 51, D) a +0 long sword (3, 52, D) a +0 short sword (3, 54, D) a +0 scimitar a +0 buckler of reflection a +0 halberd a +0 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 robe of cold resistance (4, 15, D) a +0 spear of flaming (4, 16, D) a +0 war axe of electrocution (4, 23, D) a +6 scythe of venom (4, 32, D) a lightning rod (4/4) (4, 33, D) a phial of floods (4, 42, D) a +1 great sword of electrocution a +3 chain mail (4, 50, D) a phial of floods (4, 51, D) a tin of tremorstones (3/3) (4, 52, D) a cursed -3 rapier (unseen) (4, 55, D) a +0 short sword (4, 57, D) the +8 dagger of Gallantry {venom, rC- Str+10 Dex+6} It poisons the flesh of those it strikes. It affects your strength (+10). It affects your dexterity (+6). It makes you vulnerable to cold. a +0 shortbow 11 arrows (5, 15, D) an uncursed staff of death (5, 23, D) a +0 trident of venom (5, 32, D) a scroll of brand weapon (5, 33, D) a book of Frost (5, 34, D) an uncursed staff of cold (5, 36, D) a +0 long sword a +0 leather armour (5, 50, D) a +0 leather armour (5, 51, D) a book of the Sky (5, 52, D) a +3 long sword (still there?) a +1 chain mail of magic resistance (still there?) +0 ice dragon scales (still there?) (5, 53, D) a +0 leather armour the +8 scimitar of Execution {vorpal, rElec rF++ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 leather armour (5, 54, D) 18 arrows a +3 battleaxe of freezing (5, 55, D) a +0 battleaxe of electrocution a +0 short sword a cursed +0 ring mail (5, 56, D) a +0 long sword a +3 leather armour of fire resistance a +0 dagger (5, 58, D) a +0 longbow 20 arrows a +0 leather armour (6, 14, D) an uncursed staff of conjuration (6, 15, D) a +1 shortbow of flaming (6, 16, D) a +5 longbow of flaming (6, 32, D) a +2 antimagic battleaxe (6, 33, D) an uncursed ring of ice (6, 34, D) an uncursed staff of earth (6, 37, D) an uncursed ring of poison resistance a +0 ring mail of cold resistance (6, 50, D) an uncursed staff of earth (6, 51, D) an uncursed staff of death (6, 52, D) a +0 rapier a +0 shortbow 22 arrows a +0 leather armour (6, 54, D) a +0 leather armour 15 arrows (6, 56, D) a +0 rapier a +0 rapier the cursed +0 plate armour of Pragmatism {rElec rC++ Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (6, 57, D) a +0 rapier a +0 rapier a +2 robe of cold resistance (6, 58, D) a +0 battleaxe of freezing (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (7, 14, D) a tin of tremorstones (3/3) (7, 15, D) an uncursed staff of fire (7, 16, D) a lightning rod (4/4) (7, 32, D) Sif Muna's Volume of the Entourage Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Spellforged Servitor Conjuration/Summoning 7 yes d - Dragon's Call Summoning 9 yes (7, 33, D) an uncursed staff of death (7, 50, D) a book of Transfigurations (7, 51, D) a tin of tremorstones (3/3) (7, 53, D) an uncursed staff of conjuration a +0 shortbow 15 arrows a +0 scale mail (7, 54, D) a +0 longbow 38 arrows a +0 leather armour a +0 scimitar a cursed +0 leather armour (7, 55, D) a +1 short sword of draining a +0 shortbow a +0 longbow 57 arrows a +0 leather armour (7, 56, D) a +0 long sword a +0 scale mail a +0 shortbow (7, 57, D) a +6 vorpal halberd a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail (7, 58, D) 4 arrows (8, 14, D) an uncursed staff of fire (8, 15, D) a +0 long sword (8, 16, D) the +6 arbalest "Damnation" {damnation} (8, 32, D) a tin of tremorstones (3/3) (8, 34, D) a phial of floods (8, 50, D) a +0 dagger (8, 51, D) a +0 leather armour (8, 52, D) a book of Conjurations (8, 53, D) a +0 longbow 18 arrows a +0 leather armour (8, 55, D) a +0 rapier a +0 rapier a +0 leather armour the ring "Worej" {Wiz rPois rF- Str+4 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. (8, 58, D) a +0 rapier a +0 rapier a +0 leather armour an arrow (9, 15, D) an uncursed staff of earth (9, 32, D) a tin of tremorstones (3/3) (9, 33, D) the ring "Aphen" {MR- rCorr Str+2 Dex+4} [ring of resist corrosion] It affects your strength (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (9, 34, D) a +4 short sword of electrocution (9, 51, D) a +0 hunting sling of flaming (9, 52, D) a book of Clouds (9, 53, D) a +2 vorpal scimitar (9, 54, D) a +0 long sword a +0 ring mail (9, 58, D) a +0 long sword a +1 ring mail of fire resistance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 15, D) a condenser vane (2/2) (10, 16, D) the Catalogue of Shape Shifting and Orientation Spells Type Level Known a - Wereblood Transmutation 2 yes b - Passage of Golubria Translocation 4 no c - Dispersal Translocation 6 no d - Eringya's Noxious Bog Transmutation/Poison 6 yes (10, 32, D) a +3 falchion of holy wrath (10, 33, D) a +4 chain mail of magic resistance (10, 34, D) an uncursed staff of fire (10, 51, D) an uncursed staff of conjuration (10, 52, D) a book of Frost (10, 53, D) a +3 demon blade of electrocution (10, 55, D) a +2 rapier of venom (10, 57, D) a +0 long sword (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 falchion of draining (11, 15, D) an uncursed staff of death (11, 16, D) an uncursed staff of earth (11, 32, D) a book of the Warp (11, 33, D) the cursed +0 plate armour of Patterns {Harm Int+4} It affects your intelligence (+4). It increases damage dealt and taken. It has a curse placed upon it. (11, 34, D) a scroll of brand weapon (11, 50, D) a scarf of invisibility (11, 51, D) a +2 long sword of flaming (11, 52, D) a cursed amulet of reflection (11, 54, D) a +0 short sword of draining a +0 ring mail (12, 14, D) an uncursed staff of earth (12, 15, D) an uncursed staff of cold (12, 16, D) the Incunabulum of Mutagenic Curses Spells Type Level Known a - Corona Hexes 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Portal Projectile Hexes/Translocation 3 no d - Spider Form Transmutation/Poison 3 no e - Silence Hexes/Air 5 yes f - Blade Hands Transmutation 5 yes (12, 32, D) an uncursed staff of poison (12, 33, D) a +0 arbalest of flaming (12, 34, D) a +7 flail of protection (12, 50, D) a +3 scale mail of poison resistance (12, 51, D) a +2 vorpal falchion (12, 52, D) an uncursed staff of conjuration (13, 32, D) a lightning rod (4/4) (13, 33, D) an uncursed staff of earth (13, 34, D) a +1 morningstar of protection (13, 50, D) an uncursed staff of poison (13, 51, D) a +0 rapier (13, 52, D) a +3 arbalest of freezing (13, 54, D) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +6 ring of strength an uncursed ring of wizardry (13, 59, D) a cursed -2 long sword (14, 51, D) a book of Misfortune (14, 52, D) a +3 vorpal shortbow (18, 49, D) a +4 dagger of speed (18, 50, D) a book of Dreams (19, 0, D) a +0 trident (19, 1, D) an uncursed ring of positive energy (19, 5, D) an uncursed ring of protection from magic an uncursed ring of wizardry a +4 ring of protection a +6 ring of strength the amulet "Yshru" {RegenMP rF++ Int-5 Dex+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-5). It affects your dexterity (+5). It greatly protects you from fire. a +6 ring of dexterity a +6 ring of dexterity an uncursed amulet of magic regeneration (19, 16, D) an uncursed staff of air (19, 17, D) a +0 vampiric trident (19, 32, D) an uncursed staff of conjuration (19, 33, D) a book of Changes (19, 48, D) a +2 fustibalus of flaming (19, 50, D) an uncursed staff of air (19, 58, D) a +3 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (20, 0, D) a book of Dreams (20, 8, D) a silver javelin (20, 16, D) the +3 chain mail of Jeaciaf {rPois} It protects you from poison. (20, 32, D) a +0 whip of draining (20, 34, D) the ring of Jehe Tem {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. a cursed +4 ring of slaying a scarf of invisibility 2 scrolls of fear 8 scrolls of fog a +4 ring of protection the ring "Wibb" {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of see invisible (20, 48, D) a +0 kite shield of reflection (20, 49, D) the Disquisition on Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 no c - Inner Flame Hexes/Fire 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 yes e - Ignition Fire 8 no (20, 50, D) a box of beasts (3/3) (20, 57, D) a hell hound corpse (skeletalised by now) (20, 59, D) a hell hog corpse (skeletalised by now) (21, 16, D) a book of Transfigurations (21, 21, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed amulet of magic regeneration (still there?) (21, 32, D) a cursed staff of death (21, 33, D) a +0 rapier of draining (21, 34, D) an uncursed amulet of guardian spirit (21, 40, D) a +1 vampiric demon whip (21, 48, D) a +1 vampiric spear (21, 49, D) an uncursed staff of conjuration (21, 50, D) an uncursed staff of conjuration (21, 60, D) a +4 quarterstaff of speed (still there?) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. a +1 demon whip of venom (still there?) the cursed +0 robe of Defence {Int+2} (still there?) It affects your intelligence (+2). It has a curse placed upon it. a hell hound corpse (skeletalised by now) (still there?) (22, 10, D) a silver javelin (22, 13, D) 3 javelins (22, 16, D) a condenser vane (2/2) (22, 17, D) a +1 dagger of holy wrath (22, 32, D) the +6 mace "Spiderbane" {flame, rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. (22, 33, D) the cursed +0 ring mail of Elyvilon's Wrath {+Fly Str-5 Int+3 Stlth+} It affects your strength (-5). It affects your intelligence (+3). It lets you fly. It makes you more stealthy. It has a curse placed upon it. (22, 34, D) a phantom mirror (22, 35, D) a +1 scimitar of flaming (22, 48, D) an uncursed staff of earth (22, 49, D) an uncursed staff of death (22, 50, D) a book of Unlife (22, 57, D) a +1 great sword of flaming (22, 58, D) a +1 scythe of protection (22, 59, D) a +0 great sword of flaming (still there?) a +6 ring of intelligence (still there?) (23, 1, D) a box of beasts (3/3) (23, 4, D) a +0 trident (still there?) a +0 leather armour (still there?) an uncursed amulet of reflection (still there?) (23, 5, D) a +0 trident (still there?) the ring "Fuathogg" {rPois MR++ Str+4} (still there?) [ring of poison resistance] It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (23, 8, D) a +3 hand axe of electrocution a +2 vorpal arbalest 6 boomerangs (23, 16, D) a lightning rod (4/4) (23, 17, D) a +3 long sword (23, 18, D) a cursed staff of air (23, 20, D) a +4 short sword of electrocution a +0 robe of fire resistance (23, 22, D) a +0 dagger (still there?) a +0 robe (still there?) (23, 26, D) a +0 long sword a +0 chain mail (23, 32, D) the +2 steam dragon scales of Gaqer {rPois rN+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It protects you from negative energy. (23, 33, D) a +1 pair of boots of rampaging (23, 34, D) an uncursed staff of conjuration (23, 48, D) an uncursed staff of earth (23, 49, D) a +0 great sword of flaming (23, 56, D) a +0 scimitar of flaming (23, 59, D) a +0 demon whip of draining (still there?) a fire dragon corpse (skeletalised by now) (still there?) (23, 60, D) a +2 great mace of venom (still there?) a hell hound corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (23, 61, D) +0 fire dragon scales (still there?) a hell hog corpse (skeletalised by now) (still there?) (24, 1, D) an uncursed staff of poison (24, 6, D) a +4 vampiric trident a +0 leather armour a +0 spear 17 javelins a +1 plate armour of magic resistance (24, 7, D) a +0 trident an uncursed ring of fire (24, 16, D) a +2 morningstar of protection (24, 17, D) a +0 battleaxe (24, 18, D) a +4 vampiric hand axe (24, 19, D) a cursed +2 great sword a +0 robe (24, 24, D) a +0 great mace a +0 chain mail (24, 32, D) a +9 hand crossbow (24, 33, D) a condenser vane (2/2) (24, 34, D) a tin of tremorstones (3/3) (24, 48, D) a lightning rod (4/4) (24, 49, D) a +0 demon whip (24, 50, D) a +1 demon whip of electrocution (24, 54, D) a +3 scimitar of flaming (24, 59, D) a hell hound corpse (skeletalised by now) (25, 0, D) a +1 quarterstaff of draining (25, 1, D) a +2 spear of venom (25, 6, D) a +0 rapier a +0 robe an uncursed ring of positive energy (25, 9, D) a javelin (25, 17, D) a phantom mirror (25, 18, D) a cursed +0 falchion a +0 robe (25, 24, D) a +2 dire flail a +0 plate armour (25, 25, D) a +0 dagger of venom a +0 robe a +0 plate armour (25, 32, D) a +1 vorpal trident (25, 33, D) a +3 vorpal flail (25, 48, D) a +5 antimagic hand axe (25, 49, D) a +1 pair of gloves of strength (25, 50, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (25, 55, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (26, 0, D) the +1 morningstar "Mocut" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (26, 1, D) a Young Poisoner's Handbook (26, 5, D) a cursed +0 trident (still there?) 4 boomerangs (still there?) (26, 6, D) a +2 spear of venom 9 javelins a +0 leather armour (26, 16, D) a book of the Tempests (26, 17, D) a book of Annihilations (26, 21, D) a +0 dagger a +0 robe (26, 23, D) a +0 glaive a +0 plate armour (26, 32, D) a +3 plate armour of fire resistance (26, 33, D) the +3 war axe of Turmoil {flame, *Rage +Fly Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. It may make you go berserk in combat. It makes you more stealthy. (26, 34, D) a +1 ring mail of cold resistance (26, 48, D) an uncursed staff of death (26, 49, D) a book of Minor Magic (26, 50, D) a box of beasts (3/3) (26, 55, D) a +3 scimitar of flaming (26, 56, D) a +4 scimitar of flaming (still there?) a +2 robe of positive energy (still there?) (26, 58, D) a hell hog corpse (skeletalised by now) (27, 0, D) a +0 leather armour (27, 1, D) a +0 dagger of venom (27, 6, D) a +0 spear a +2 shortbow of flaming 19 javelins a +0 leather armour (27, 8, D) a +3 rapier of electrocution 10 silver javelins a +0 leather armour (27, 16, D) the +1 pair of gloves "Bolyadum" {Int-5 Dex+7} It affects your intelligence (-5). It affects your dexterity (+7). (27, 33, D) a +5 great sword of protection (27, 34, D) a book of Unlife (27, 48, D) a +3 scale mail of cold resistance (27, 49, D) a +0 plate armour of cold resistance (27, 50, D) an uncursed staff of earth (28, 13, D) a javelin (28, 16, D) a +2 vorpal mace (28, 17, D) a book of Debilitation (28, 33, D) a box of beasts (3/3) (28, 48, D) the +4 short sword "Qeockab" {pain, MR- Str+4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (28, 49, D) the cursed +1 plate armour of the Earth {*Corrode rF+++ Int+2 Dex-3} It affects your intelligence (+2). It affects your dexterity (-3). It renders you almost immune to fire. It may corrode you when you take damage. It has a curse placed upon it. (29, 0, D) a book of Flames (29, 1, D) a +4 spear of pain (29, 16, D) the +0 staff of Battle (29, 17, D) a +4 rapier of venom (29, 32, D) Sif Muna's Papyrus of Bewitchment Spells Type Level Known a - Tukima's Dance Hexes 3 yes b - Portal Projectile Hexes/Translocation 3 no c - Inner Flame Hexes/Fire 3 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Metabolic Englaciation Hexes/Ice 5 yes (29, 33, D) an uncursed amulet of guardian spirit (29, 49, D) a book of Burglary (29, 50, D) an uncursed staff of conjuration (30, 48, D) the cursed +1 whip of Prescription {vamp, rN+ MR- Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (30, 49, D) an uncursed staff of cold (30, 50, D) a +0 great sword of flaming (31, 48, D) a +2 plate armour of fire resistance (31, 49, D) a lightning rod (4/4) (31, 50, D) an uncursed staff of fire (32, 48, D) a +1 flail of protection (32, 49, D) a +0 short sword of freezing (33, 48, D) an uncursed amulet of regeneration (33, 50, D) a +0 great sword of flaming (35, 0, D) a +0 hand axe (35, 14, D) a +0 trident (35, 15, D) a +2 vampiric dagger (35, 29, D) a cursed amulet of inaccuracy (35, 34, D) the +0 quarterstaff of Foproimn {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +2 shortbow of flaming a cursed -1 dagger a +0 robe (36, 1, D) a +0 long sword (36, 4, D) a +0 war axe (36, 14, D) a +2 robe of cold resistance (36, 15, D) a +2 spear of freezing (36, 28, D) a +2 scale mail of cold resistance (36, 29, D) a cursed -4 ring of dexterity (36, 33, D) a +1 mace a +0 robe (37, 0, D) a +0 trident (37, 1, D) the cursed +0 fustibalus of Bloodstone {speed, rC+ rN+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 14, D) a +2 ring mail of cold resistance (37, 29, D) a condenser vane (2/2) (37, 33, D) a cursed -3 dagger a +0 robe (37, 34, D) a +1 war axe a +0 chain mail (37, 36, D) a +0 dagger (still there?) a +0 robe (still there?) (38, 0, D) a +0 long sword (38, 1, D) an uncursed staff of cold (38, 6, D) a +5 flail of protection (38, 7, D) a +3 battleaxe of venom (38, 8, D) a +3 flail of protection (38, 15, D) a box of beasts (3/3) (38, 29, D) a +2 scale mail of positive energy (38, 33, D) a +0 dagger a +0 robe a cursed +1 halberd a +0 robe (38, 48, D) a +7 great mace (38, 49, D) a +4 plate armour of poison resistance (38, 50, D) a tin of tremorstones (3/3) (39, 1, D) a box of beasts (3/3) (39, 4, D) the +5 mace of Spring {distort, Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). a cursed +0 dire flail (39, 6, D) a +0 war axe a +0 hand axe a +0 cloak a +3 short sword (39, 7, D) the cursed +3 flail of Deformation {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (39, 14, D) a lightning rod (4/4) (39, 15, D) a phial of floods (39, 29, D) an uncursed staff of conjuration (39, 33, D) a +2 halberd of freezing a +0 robe (39, 48, D) a +0 vorpal battleaxe (39, 49, D) a book of Debilitation (39, 50, D) a +0 war axe (40, 4, D) a +0 halberd a +0 battleaxe (40, 7, D) a +0 flail a +0 short sword (40, 14, D) an uncursed amulet of magic regeneration (40, 15, D) a condenser vane (2/2) (40, 28, D) an uncursed staff of conjuration (40, 29, D) a book of Minor Magic (40, 48, D) a +3 ring mail of magic resistance (40, 49, D) an uncursed staff of conjuration (40, 50, D) a +0 hat of see invisible (41, 0, D) a +0 mace (41, 1, D) an uncursed staff of death (41, 14, D) a Grand Grimoire (41, 15, D) a +1 ring mail of cold resistance (41, 28, D) the +4 leather armour of Wuox {rElec rPois} It insulates you from electricity. It protects you from poison. (41, 29, D) a book of Necromancy (41, 48, D) a +3 vorpal hand axe (41, 49, D) a +0 spear (42, 0, D) a condenser vane (2/2) (42, 14, D) the +7 quarterstaff of the Jumping Seeker {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you more stealthy. (42, 15, D) an uncursed staff of poison (42, 28, D) a +3 spectral quarterstaff (42, 29, D) a phantom mirror (42, 48, D) a +4 ring mail of poison resistance (42, 49, D) a +0 scimitar (42, 52, D) an uncursed amulet of faith an uncursed ring of fire an uncursed ring of fire an uncursed ring of protection from cold a +4 ring of slaying an uncursed ring of flight (43, 6, D) a +0 halberd (43, 14, D) an uncursed amulet of the acrobat (43, 15, D) a +2 leather armour of poison resistance (43, 28, D) an uncursed staff of cold (43, 29, D) an uncursed staff of earth (43, 48, D) an uncursed staff of earth (44, 28, D) the +2 robe "Lips" {rN+} It protects you from negative energy. (44, 48, D) a book of Changes (44, 50, D) a condenser vane (2/2) (45, 48, D) a phial of floods (45, 49, D) a +2 plate armour of poison resistance (45, 61, D) a +2 glaive of protection a +0 fustibalus of freezing a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (45, 64, D) a +0 battleaxe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (46, 48, D) an uncursed staff of conjuration (46, 61, D) a +2 vorpal great mace a +0 spear a +0 robe (46, 62, D) the +7 war axe of Mutuum {freeze, rF+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. a +0 robe (46, 63, D) a +0 mace a +0 robe (46, 64, D) a +0 hand axe a cursed -4 ring of slaying an anaconda corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (46, 65, D) a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (46, 66, D) a +0 flail a +0 robe a cursed ring of ice a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (47, 36, D) a +3 tower shield a +3 kite shield +5 gold dragon scales a +5 crystal plate armour a +0 kite shield (47, 48, D) a book of Flames (47, 49, D) a box of beasts (3/3) (47, 50, D) a Fen Folio (47, 58, D) a ball python corpse (skeletalised by now) (47, 59, D) a +0 halberd a +4 hunting sling of freezing a +0 robe a naga corpse (skeletalised by now) (47, 60, D) an adder corpse (skeletalised by now) (47, 61, D) a +0 mace the +7 hunting sling of Mandamus {venom, rPois Str+2 Int-5} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. a +0 long sword a +0 halberd a cursed ring of attention a naga corpse (skeletalised by now) (47, 62, D) a +0 halberd a +0 robe an adder corpse (skeletalised by now) (47, 64, D) a +2 trident of venom (still there?) a +1 robe (still there?) a guardian serpent corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (47, 66, D) a +0 flail a +0 robe the ring "Gycar" {EV+4 Int+4 Dex+2} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It affects your dexterity (+2). (48, 48, D) a lightning rod (4/4) (48, 49, D) an uncursed staff of earth (48, 50, D) a +0 short sword (48, 61, D) a +0 halberd a +3 arbalest (48, 62, D) the +4 halberd "Kacruuma" {freeze, *Slow +Inv MP+9 Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your magic capacity (+9). It lets you turn invisible. It may slow you when you take damage. a +0 robe a naga corpse (skeletalised by now) (48, 63, D) a +1 whip of electrocution (48, 64, D) a +0 flail a water moccasin corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (48, 65, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 robe a +0 kite shield an anaconda corpse (skeletalised by now) (48, 66, D) a +1 war axe of flaming a water moccasin corpse (skeletalised by now) (49, 1, D) a +0 plate armour of poison resistance (49, 26, D) a +2 mace of holy wrath (49, 28, D) a +0 chain mail (unseen) (49, 35, D) a box of beasts (3/3) (still there?) a cursed -4 ring of strength (still there?) (49, 38, D) a lightning rod (4/4) (49, 39, D) a +0 robe (49, 48, D) a +0 long sword of electrocution (49, 49, D) a +1 trident of flaming (49, 50, D) a +1 scale mail of fire resistance (50, 0, D) a +1 chain mail of magic resistance (50, 12, D) the +8 scimitar "Ranluh" {venom, Str+4 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). (50, 13, D) an uncursed staff of conjuration (50, 48, D) a +0 ring mail of magic resistance (50, 49, D) a +3 leather armour of poison resistance (51, 1, D) an uncursed staff of cold (51, 4, D) a +0 trident (51, 6, D) a +0 vampiric scythe (51, 12, D) a phantom mirror (51, 13, D) the Papyrus of Twisted Confrontation Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 yes c - Irradiate Conjuration/Transmutation 5 no d - Conjure Ball Lightning Conjuration/Air 6 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (51, 26, D) a +0 morningstar a +0 plate armour (51, 28, D) a +0 long sword a +3 ring mail of cold resistance (51, 30, D) a +0 troll leather armour (51, 31, D) a +0 troll leather armour (unseen) (51, 37, D) an uncursed ring of poison resistance (51, 38, D) a cursed -4 ring of slaying an uncursed staff of poison (51, 48, D) Uloluat's Handbook of Unstable Beguiling Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Passwall Transmutation/Earth 2 no c - Dazzling Flash Conjuration/Hexes 3 yes d - Hydra Form Transmutation 6 no (51, 49, D) a cursed staff of cold (51, 50, D) a +0 spear (52, 0, D) the cursed +1 scale mail "Yhyczy" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 1, D) a phial of floods (52, 4, D) a +0 trident (52, 6, D) an uncursed staff of death a +0 dire flail (52, 13, D) a +2 plate armour of positive energy (52, 16, D) a +0 scale mail a +0 long sword (52, 24, D) a +0 chain mail (52, 25, D) a +2 scale mail of cold resistance (52, 26, D) a cursed -1 short sword a +0 scale mail an uncursed staff of conjuration a +0 leather armour (52, 28, D) a +0 halberd the cursed +2 shortbow "Teucso" {flame, rN+++ MR- Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +0 chain mail (52, 30, D) a +0 great mace a +0 plate armour (52, 40, D) a cursed +0 robe (52, 48, D) the ring "Punkaer" {Wiz +Blink rElec rF- Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (52, 49, D) an uncursed amulet of regeneration (52, 50, D) an uncursed staff of earth (53, 5, D) a +0 scythe of protection (53, 6, D) the +4 broad axe of Generosity {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. (53, 12, D) a lightning rod (4/4) (53, 24, D) Liesch's Guide on Glacial Combat Magic Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Ozocubu's Armour Ice 3 yes c - Fulminant Prism Conjuration/Hexes 4 no d - Iskenderun's Battlesphere Conjuration 5 yes e - Metabolic Englaciation Hexes/Ice 5 yes (53, 30, D) a +0 giant spiked club (53, 31, D) a +0 dagger (still there?) a +0 robe (still there?) (53, 36, D) a +0 vorpal shortbow a +1 hand crossbow of flaming (53, 37, D) the cursed +0 falchion "Weiris" {pain, +Blink} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. It has a curse placed upon it. (53, 48, D) a +3 leather armour of poison resistance (53, 49, D) an uncursed staff of cold (53, 50, D) a +0 halberd (54, 2, D) an uncursed ring of magical power a +6 ring of intelligence an uncursed ring of wizardry a +5 vampiric triple sword the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +4 ring of evasion (54, 13, D) a +1 chain mail of cold resistance (54, 24, D) a +2 mace of protection (54, 25, D) an uncursed staff of cold (54, 36, D) a +1 antimagic halberd (54, 49, D) a book of Flames (54, 50, D) a +1 short sword of venom (55, 1, D) a +3 dagger of venom (55, 13, D) a +1 trident of venom (55, 24, D) a lightning rod (4/4) (58, 47, D) an uncursed staff of air (58, 48, D) a book of Death (58, 49, D) a book of Hexes (59, 36, D) a box of beasts (3/3) (59, 37, D) a +5 spectral quarterstaff (59, 47, D) a cursed ring of attention (59, 48, D) a book of Power (59, 49, D) the ring of Vehumet's Outrage {rC- MP+9 Int+4 Dex+5} [ring of magical power] It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). (60, 36, D) a phantom mirror (60, 37, D) a phantom mirror (60, 40, D) a +2 battleaxe a +0 arbalest 16 bolts a +0 plate armour (60, 47, D) a lightning rod (4/4) (60, 48, D) the ring of the Stag {rElec rPois Dex+4 Stlth-} [ring of attention] It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It makes you less stealthy. (60, 49, D) the Tome of Stones and Arcane Weapons Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Sandblast Earth 1 yes c - Searing Ray Conjuration 2 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Lee's Rapid Deconstruction Earth 5 no f - Spellforged Servitor Conjuration/Summoning 7 yes (61, 0, D) an uncursed staff of death (61, 10, D) a +0 whip a +0 leather armour (61, 36, D) a +1 glaive of venom (61, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 40, D) a +0 halberd a +0 chain mail (61, 44, D) a bolt (61, 47, D) the +7 mace of Mipraf {drain, rElec Str+3 Int+7 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (-3). It insulates you from electricity. (61, 48, D) the +2 ring mail of Igewadgh {rCorr} It provides partial protection from all sources of acid and corrosion. (61, 49, D) a +0 long sword of electrocution (61, 58, D) a glowing shapeshifter corpse (61, 60, D) a glowing shapeshifter corpse (62, 0, D) a book of Conjurations (62, 9, D) a +0 ring mail a +0 dagger (62, 10, D) a +0 dagger a +0 robe (62, 26, D) the +5 ring mail of Analysis {Int+3 SInv Stlth-} It affects your intelligence (+3). It lets you see invisible. It makes you less stealthy. (62, 27, D) the Incunabulum of Igneous Cold Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Ozocubu's Armour Ice 3 yes d - Ice Form Ice/Transmutation 4 no (62, 37, D) a +0 long sword a +0 chain mail a book of Frost (62, 39, D) a +2 dagger of venom a +0 robe (62, 40, D) a bolt (62, 41, D) a bolt a +0 long sword a +0 plate armour (62, 42, D) 2 bolts (62, 43, D) a bolt (62, 47, D) a scarf of resistance (62, 48, D) the ring "Batitanwebuc" {rElec rF+ rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from fire. It protects you from cold. It insulates you from electricity. (62, 49, D) the Compendium of the Thirteen Realms Spells Type Level Known a - Fireball Conjuration/Fire 5 yes b - Freezing Cloud Conjuration/Ice/Air 6 yes c - Orb of Destruction Conjuration 7 yes (62, 57, D) a glowing shapeshifter corpse (62, 58, D) a glowing shapeshifter corpse (unseen) (62, 60, D) a glowing shapeshifter corpse (62, 61, D) a glowing shapeshifter corpse (63, 10, D) an uncursed staff of air a +0 robe (63, 16, D) the +10 whip of Hacking and Slashing {drain, +Fly rPois rF- rN++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It lets you fly. (63, 17, D) a +6 fustibalus (63, 26, D) a book of Frost (63, 27, D) a box of beasts (3/3) (63, 36, D) an uncursed staff of fire (63, 37, D) a +0 dagger a +0 robe of positive energy an uncursed staff of earth (63, 39, D) a +0 war axe a +0 chain mail (63, 47, D) the cursed +1 war axe "Zaetzog" {chaos, rF+ Int+6} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (63, 48, D) an uncursed amulet of reflection (63, 50, D) a +4 ring of protection (63, 61, D) a glowing shapeshifter corpse (64, 16, D) a cursed ring of attention (64, 17, D) a +2 robe of magic resistance (64, 27, D) a +3 longbow of freezing (64, 47, D) a +0 vampiric scythe (64, 48, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (64, 50, D) a +2 mace of protection (64, 58, D) a glowing shapeshifter corpse (64, 59, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (64, 61, D) a glowing shapeshifter corpse (65, 26, D) a +4 vorpal war axe (65, 47, D) the Grimoire of Unholy Orientation Spells Type Level Known a - Apportation Translocation 1 no b - Vampiric Draining Necromancy 3 no c - Animate Dead Necromancy 4 yes d - Death Channel Necromancy 6 yes e - Dispersal Translocation 6 no (65, 48, D) an uncursed staff of earth (still there?) an uncursed ring of protection from cold (still there?) (65, 49, D) a book of Geomancy (65, 50, D) a +1 robe of cold resistance (65, 59, D) a +1 demon trident of pain a shapeshifter corpse (66, 49, D) the cursed +1 scale mail of Cuixenim {-Cast rC++ Dex+8} It affects your dexterity (+8). It greatly protects you from cold. It prevents spellcasting. It has a curse placed upon it. an uncursed staff of earth (67, 0, D) an uncursed staff of death (67, 47, D) a phial of floods (67, 48, D) the +5 quarterstaff of Youthful Indiscretion {flame, rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. (67, 49, D) the +2 scale mail of Cheibriados's Hatred {rPois rF+} (still there?) It protects you from fire. It protects you from poison. an uncursed staff of earth (still there?) (67, 50, D) a +2 vorpal hand crossbow (68, 47, D) a +1 helmet of see invisible (68, 48, D) 4 scrolls of enchant weapon (68, 49, D) a +2 vorpal long sword (68, 50, D) a +4 whip of electrocution (69, 47, D) a phial of floods (69, 48, D) an uncursed staff of death (69, 50, D) a +3 leather armour of poison resistance (70, 36, D) a phial of floods (70, 37, D) an uncursed staff of fire (70, 47, D) a +6 great sword of freezing (70, 48, D) an uncursed staff of air (70, 49, D) an uncursed ring of see invisible (71, 8, D) a +0 scimitar (71, 16, D) a Young Poisoner's Handbook (71, 17, D) a +3 hunting sling (71, 27, D) a +2 ring mail of cold resistance (71, 31, D) +0 steam dragon scales (71, 32, D) +0 steam dragon scales (71, 37, D) the cursed +3 dagger of the Pariah {antimagic, rN++ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It greatly protects you from negative energy. It has a curse placed upon it. (71, 47, D) an uncursed staff of cold (71, 48, D) a +6 ring of intelligence (71, 49, D) a box of beasts (3/3) (72, 9, D) a +2 mace of draining (72, 11, D) a +4 great sword of protection (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) a +2 robe of positive energy (72, 37, D) a cursed staff of air (72, 47, D) the cursed +1 mace of the Yoke {drain, +Fly rF+ Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (72, 48, D) a tin of tremorstones (3/3) (73, 1, D) a +3 leather armour of poison resistance (73, 16, D) a +2 vorpal hand crossbow (73, 26, D) a +1 ring mail of magic resistance (73, 27, D) an uncursed staff of conjuration (73, 32, D) +0 acid dragon scales (73, 36, D) a +2 dagger of electrocution a +0 leather armour of fire resistance (73, 47, D) the +8 plate armour "Ikhlonot" {rCorr MP-9 Int+5} (still there?) It affects your intelligence (+5). It affects your magic capacity (-9). It provides partial protection from all sources of acid and corrosion. a +4 halberd of protection (still there?) (73, 48, D) a +2 robe of resistance (still there?) the cursed +1 bardiche of the Enchanted Forest {venom, *Corrode Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It may corrode you when you take damage. It has a curse placed upon it. (73, 49, D) a phantom mirror (74, 2, D) a +3 trident a +0 robe (74, 47, D) a +1 great sword of holy wrath (74, 49, D) an uncursed amulet of faith (75, 1, D) the cursed +1 scale mail of Xowoonn {rElec rPois Str-3 SInv} It affects your strength (-3). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (75, 47, D) a phial of floods (75, 48, D) a book of the Tempests (75, 49, D) the +0 pair of gloves of Fortification {Harm Str+4 Dex-4 Stlth+} It affects your strength (+4). It affects your dexterity (-4). It increases damage dealt and taken. It makes you more stealthy.