Dungeon Sprint DCSS version bcrawl-1.27.6 (webtiles) character file. Game seed: 17353563943838910002 0 Pan the Skirmisher (level 1, -4/18 (19) HPs) Began as a Ghoul Fighter on Oct 7, 2020. Was an Initiate of Qazlal. Slain by a merfolk ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:07:18 (190 turns). Pan the Skirmisher (Ghoul Fighter) Turns: 190, Time: 00:07:18 HP: -4/18 (19) AC: 18 Str: 31 XL: 1 Next: 0% MP: 0/0 EV: -4 Int: 3 God: Qazlal [......] Gold: 0 SH: 28 Dex: 8 Spells: 0/0 levels left rFire + . . SeeInvis . V - +7 Singing Sword {slice} rCold + + . Gourm . L - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + + Faith . X - +5 gold dragon scales rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn E - +6 ring of strength MPRegen 0.07/turn F - +6 ring of strength @: singing, very slightly contaminated, rotting, invisible (expiring) A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword H - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. J - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. M - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. N - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. O - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) P - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. Q - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. R - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. S - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. T - the +0 sword of Power (You found it in the Dungeon) U - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. V - the +7 Singing Sword (weapon) {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. W - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Armour b - a +0 scale mail c - a +0 medium shield K - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. L - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. X - +5 gold dragon scales (worn) Y - a +3 large shield Jewellery z - the ring of Royalty {+Fly Dex+2} (You found it in the Dungeon) [ring of flight] It affects your dexterity (+2). It lets you fly. A - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength (left claw) F - a +6 ring of strength (right claw) Wands w - a wand of disintegration (6) x - a wand of iceblast (6) y - a wand of acid (6) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions d - 6 potions of might g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - a potion of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility v - 10 potions of curing Miscellaneous G - a lightning rod (4/4) Comestibles e - 6 rations {!d} f - a chunk of flesh Skills: + Level 3.2 Fighting + Level 1.7 Long Blades + Level 2.6 Armour + Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You block the merfolk's attack. PANG! You block the merfolk's attack. BOUMMMMG! You slash the merfolk! The merfolk is heavily wounded. You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. BOUMMMMG! The merfolk completely misses you. You hit the merfolk. Ssssck. The merfolk is heavily wounded. You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. SHROANNG! The merfolk hits you with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓...|.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Pan the Ghoul Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 17 | D | Got the ring of Royalty {+Fly Dex+2} 176 | D | Became a worshipper of Qazlal Stormbringer 184 | D | Entered arena 2. 184 | D | Noticed a merfolk 184 | D | Noticed a merfolk 184 | D | Found a transporter. 185 | D | Identified the +5 scale mail of the Trout {rPois rF+ Int-4 | Stlth+} 190 | D | Slain by a merfolk Action || total -------------------------++------- Melee: Double sword || 2 Evoke: Wand || 3 Dodge: Dodged || 1 Block: Medium shield || 10