Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (61, 12, D) a +0 mace (62, 1, D) a box of beasts (62, 8, D) a +0 dagger a +0 robe the +4 fustibalus of Eternal Vigilance {venom, Str+2 Dex+2} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). (62, 11, D) a +0 hand axe a +0 scale mail an orc corpse (62, 12, D) a +0 dagger a +0 robe an orc corpse (67, 0, D) the +4 ring mail of Gluttony {Contam rPois Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (68, 0, D) a +2 double sword of electrocution (69, 0, D) a staff of poison (70, 8, D) the +0 robe of Honour {rPois rF- Regen+ Str+7} Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (70, 9, D) a tin of tremorstones (2/2) (70, 12, D) a water moccasin corpse (70, 21, D) a +0 trident a merfolk corpse (70, 23, D) a +0 shortbow a centaur corpse (71, 8, D) a staff of earth (71, 12, D) a ball python corpse a water moccasin corpse (71, 16, D) the +9 morningstar of Valiance {flame, rN++ Int-5 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-5). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (71, 26, D) the +0 hat of the Eight Boll Weevils {Rampage Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Rampage: It bestows one free step when moving towards enemies. (71, 27, D) a +3 spectral quarterstaff (72, 8, D) a +7 falchion of holy wrath (72, 9, D) a tin of tremorstones (2/2) (72, 12, D) a ball python corpse (72, 17, D) a +0 shortbow a +2 demon whip of draining a centaur corpse (72, 26, D) a +0 flail of venom (72, 27, D) a +4 vorpal mace (73, 1, D) a staff of air (73, 17, D) a +3 falchion of holy wrath (73, 23, D) a wind drake corpse (73, 26, D) 4 potions of haste (73, 27, D) a staff of poison (74, 23, D) 3 large rocks (75, 1, D) a condenser vane