Pan the Dungeon (0, 50, D) a +0 pair of boots of stealth (0, 51, D) a staff of fire (0, 52, D) a phial of floods (1, 16, D) the +1 war axe of Miblosh {flame, rN+ Str+3 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. (1, 32, D) a staff of cold (1, 33, D) a ring of flight (1, 34, D) a +0 dire flail (1, 50, D) a staff of air (1, 51, D) a staff of air (2, 15, D) a +0 glaive a +1 great sword of electrocution (2, 32, D) a +1 great sword of holy wrath (2, 33, D) the Incunabulum of Warped Calling Spells Type Level a - Animate Armour Summoning/Earth 4 b - Manifold Assault Translocation 5 (2, 34, D) a staff of earth (2, 51, D) a Fen Folio (2, 52, D) a +0 scimitar (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 17, D) a +0 vorpal long sword a condenser vane (3, 32, D) a +2 leather armour of willpower (3, 33, D) the Collected Works on the Voyage Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 (3, 34, D) a +0 whip (3, 52, D) a condenser vane (3, 53, D) a +0 long sword a +0 cloak (3, 54, D) a +0 war axe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 cloak of stealth +0 storm dragon scales (4, 17, D) a +4 mace of holy wrath a +4 rapier of draining a +0 dire flail a +0 mace a +1 battleaxe of electrocution (4, 33, D) a book of the Wilderness (4, 34, D) a +0 club (4, 42, D) a +0 spear a +0 robe (4, 44, D) a +0 spear a +0 robe a +0 club a +0 robe (4, 45, D) a +1 trident of protection a +0 robe a +1 arbalest of flaming a +0 glaive a +2 falchion of electrocution (4, 50, D) Great Wizards, Vol. II (4, 51, D) a +1 falchion of electrocution a staff of poison (4, 53, D) a +0 flail (4, 54, D) a +0 long sword (4, 55, D) a +0 halberd (5, 14, D) the +4 trident "Loyn" {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). rN: It protects you from negative energy. a +0 rapier a +0 cloak a +0 dire flail (5, 18, D) a +0 dire flail (5, 21, D) a +0 battleaxe (5, 32, D) a phial of floods (5, 33, D) a +9 plate armour of ponderousness (5, 34, D) a +0 club (5, 39, D) a +1 hand axe of freezing a +0 robe (5, 43, D) a +2 mace of protection a +0 robe a +3 vampiric falchion (5, 45, D) a +2 glaive of protection a +0 robe the +7 long sword of Wem Garyoss {flame, rElec rPois Str-5 Int+4 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-5). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (5, 49, D) a +0 long sword (5, 50, D) a +0 rapier a +0 cloak a +1 plate armour of willpower (5, 52, D) a +0 war axe a scroll of brand weapon a +0 long sword a staff of cold (5, 53, D) a +0 whip a +0 cloak a +2 cloak (5, 54, D) a +0 short sword (5, 56, D) a +0 long sword a +0 cloak (6, 16, D) a scarf of shadows a +0 hand axe a +2 flail of venom (6, 32, D) a +0 rapier of venom (6, 33, D) a condenser vane (6, 34, D) a staff of death (6, 43, D) a +1 great sword of freezing an amulet of faith (6, 45, D) a +0 dire flail a +0 robe a +0 war axe a +0 robe (6, 52, D) a +0 hand axe a ring of resist corrosion (6, 54, D) a +0 cloak a ring of see invisible (6, 55, D) a +4 morningstar of pain a +0 long sword a +0 cloak a +0 flail (7, 7, D) 2 potions of berserk rage (7, 13, D) a +2 ring mail of willpower (7, 14, D) a staff of poison (7, 16, D) the +3 scale mail of the Ward {Rampage rF+} rF: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. a staff of death (7, 33, D) a phantom mirror (7, 50, D) a +0 halberd a +0 glaive a +0 short sword (7, 52, D) a staff of conjuration a +0 battleaxe of flaming a +0 vorpal broad axe a book of Iron a +2 robe of positive energy (7, 54, D) a +0 cloak a +0 cloak a +0 mace a +0 mace (8, 15, D) a +0 long sword of freezing (8, 32, D) a lightning rod (4/4) (8, 54, D) a +0 glaive the +3 hand axe of Ren Amu {flame, rElec Will+ Int-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Will: It increases your willpower. a +0 dire flail (9, 13, D) a +6 hand axe of electrocution a +0 short sword (9, 18, D) a +0 halberd (9, 32, D) a +0 broad axe (9, 33, D) a +7 giant club (9, 34, D) the +7 war axe of Compassion {vamp, Str-2 Dex+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-2). Dex: It affects your dexterity (+5). (9, 51, D) a +0 cloak a staff of conjuration a +0 mace a lightning rod (4/4) a book of Armaments (9, 52, D) a +0 long sword a +0 scimitar a +0 glaive (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 16, D) a +0 war axe a +2 plate armour of fire resistance a +0 cloak a +0 cloak a +2 robe of resistance a box of beasts a book of Changes the +3 buckler of Fanaticism {-Tele rC++ Will+ Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It greatly protects you from cold. -Tele: It prevents most forms of teleportation. Will: It increases your willpower. (10, 32, D) the +6 spear of Pomaur {flame, Fly rF+ rN+ Stlth+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you more stealthy. (10, 33, D) the +7 mace of Yvia {holy, Fly rPois rF- Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. (10, 34, D) a ring of willpower (10, 54, D) a +0 cloak a +0 cloak a +0 long sword a +0 cloak a +0 rapier (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) the Incunabulum of Attacks and Cold Spells Type Level a - Freeze Ice 1 b - Conjure Flame Conjuration/Fire 3 c - Flame Wave Conjuration/Fire 4 a piece from Xom's chessboard (15/15) (11, 32, D) a +0 whip of pain (11, 33, D) a box of beasts (11, 34, D) a staff of conjuration (11, 50, D) a +0 short sword a tin of tremorstones (2/2) a condenser vane a +0 cloak the Incunabulum of the Equator Spells Type Level a - Swiftness Air 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Malign Gateway Summoning/Translocation 7 (11, 51, D) a +2 vorpal shortbow the +1 helmet of a sewer {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. a +0 dagger a +0 cloak a +6 falchion of holy wrath (11, 54, D) a +1 great sword of holy wrath a +0 cloak (12, 14, D) a +0 vorpal great sword (12, 15, D) a +0 long sword a staff of fire (12, 16, D) a +0 long sword a +1 battleaxe of electrocution (12, 32, D) an amulet of regeneration (12, 34, D) a +0 spear (12, 50, D) a +0 hand axe the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (12, 53, D) a +1 halberd of protection a +0 battleaxe (12, 54, D) a +0 war axe a +0 tower shield (12, 55, D) a +1 battleaxe a +0 cloak (12, 57, D) a +0 whip a +0 cloak (13, 32, D) the +5 spear "Empadaer" {drain, rPois Str+4 Stlth-} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). rPois: It protects you from poison. Stlth: It makes you less stealthy. (13, 33, D) a +0 flail (13, 51, D) a +0 pair of gloves of dexterity a staff of conjuration a +0 rapier (13, 52, D) a +0 scythe of protection a +0 cloak a staff of death (13, 53, D) a +0 long sword (13, 54, D) a +1 vorpal executioner's axe (14, 50, D) a +1 vorpal hand axe (14, 51, D) a +0 flail (14, 54, D) a +0 short sword (18, 48, D) a +0 halberd (18, 49, D) a staff of earth (18, 50, D) a +0 mace (still there?) a phantom mirror (still there?) (19, 1, D) a +0 giant club (still there?) a book of Maledictions (still there?) (19, 4, D) a ring of see invisible a +4 ring of evasion a ring of willpower the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +0 buckler a +0 scale mail a +0 flail (19, 16, D) a +3 vorpal great sword (19, 17, D) a staff of cold (19, 32, D) a staff of cold (19, 48, D) a +0 mace (still there?) the ring of Likote Kion {Will- Str+6 Int+7} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). Will: It decreases your willpower. (19, 49, D) a +0 dire flail (still there?) a +0 hunting sling of freezing (still there?) (19, 50, D) a +0 dire flail (still there?) a staff of fire (still there?) (19, 51, D) a +0 short sword (unseen) (20, 0, D) a phial of floods (20, 16, D) a +2 chain mail of cold resistance (20, 35, D) 2 large rocks (20, 36, D) 4 large rocks (20, 48, D) a +3 hand axe (still there?) a ring of positive energy (still there?) (20, 49, D) a +0 long sword (still there?) a +0 quarterstaff of pain (still there?) (20, 50, D) a +0 short sword (still there?) a +3 rapier of draining (still there?) (20, 51, D) a +0 battleaxe (unseen) (20, 52, D) a +0 mace (unseen) (21, 0, D) a +3 scale mail of positive energy (21, 1, D) a staff of earth (21, 2, D) a +0 giant spiked club (unseen) (21, 6, D) a +0 plate armour (still there?) 2 boomerangs (still there?) a +0 battleaxe (still there?) (21, 16, D) a +1 broad axe of draining (21, 32, D) a +1 battleaxe of freezing (21, 33, D) a book of Iron (21, 35, D) 5 large rocks (21, 36, D) a +4 broad axe of electrocution (still there?) the amulet of Pestratt {Faith Str+2 Stlth+} (still there?) [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+2). Stlth: It makes you more stealthy. (21, 49, D) a +0 cloak a +4 chain mail of fire resistance (21, 50, D) a +0 helmet of intelligence (22, 5, D) a +0 dire flail a +0 chain mail a +1 battleaxe (22, 6, D) a +0 plate armour a +1 vampiric war axe (22, 16, D) a staff of death (22, 32, D) a ring of poison resistance (22, 33, D) a staff of fire (22, 34, D) a +2 rapier of electrocution (22, 35, D) 3 large rocks (22, 37, D) a +6 ring of dexterity (still there?) a +4 battleaxe of freezing (still there?) (22, 40, D) 3 large rocks (22, 41, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (22, 42, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 great sword of flaming (still there?) the ring of Lasoxzigg {+Blink rElec MP+9 Dex-3} (still there?) [ring of magical power] Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). +Blink: It lets you blink. a +1 battleaxe of freezing (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (22, 47, D) a +0 short sword (still there?) a +0 cloak (still there?) (22, 49, D) a +5 quarterstaff (still there?) a +1 spear of venom (still there?) a +0 cloak (still there?) a +0 whip (still there?) (22, 50, D) a book of the Earth (still there?) a +0 mace (still there?) an Everburning Encyclopedia (still there?) (22, 52, D) a +2 scimitar of electrocution (unseen) (23, 0, D) a staff of poison (23, 1, D) a +0 giant spiked club (23, 2, D) a +0 chain mail a +0 short sword (23, 5, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) the amulet of Lugonu's Favour {Acrobat Dex+3} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). (23, 6, D) a +0 giant club (23, 17, D) an amulet of regeneration (23, 18, D) a +2 spear of venom (23, 33, D) a +1 battleaxe of freezing (23, 35, D) 4 large rocks (23, 36, D) the +6 broad axe "Tegywy" {flame, MP+9 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (23, 37, D) 5 large rocks (23, 40, D) an amulet of magic regeneration (still there?) a +1 battleaxe of freezing (still there?) (23, 41, D) 4 large rocks a +0 dire flail a +0 dire flail a +1 battleaxe of freezing (23, 42, D) 4 large rocks (23, 43, D) 5 large rocks (unseen) (23, 48, D) a +0 hand axe a +0 long sword a +0 cloak the ring "Jukleggo" {Drain rN+ Int+8 Stlth+} [ring of positive energy] Int: It affects your intelligence (+8). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (23, 50, D) a +0 glaive (still there?) a +0 short sword (still there?) (24, 0, D) a book of Transfigurations (24, 2, D) a +0 short sword (still there?) a +2 plate armour of cold resistance (still there?) (24, 3, D) a +0 mace (still there?) an amulet of faith (still there?) (24, 4, D) a +0 giant club (24, 5, D) a +0 dire flail (unseen) (24, 16, D) an amulet of reflection a ring of flight (24, 17, D) a condenser vane (24, 18, D) a +2 mace of protection (24, 32, D) a +4 ring of protection an amulet of guardian spirit a +6 ring of strength a +6 ring of dexterity a +1 helmet of see invisible a tin of tremorstones (2/2) (24, 33, D) an amulet of guardian spirit (24, 36, D) a +0 dire flail a +0 dire flail (24, 41, D) a +2 vorpal great mace a +0 dire flail a +1 battleaxe of freezing (24, 42, D) a +2 great sword of flaming (24, 50, D) a staff of poison (24, 51, D) a +2 hand axe of flaming (still there?) a +0 cloak (still there?) (24, 53, D) a +0 long sword (still there?) a +1 cloak (still there?) (25, 0, D) a staff of earth (25, 1, D) a +0 plate armour (25, 3, D) a +0 chain mail (still there?) a +0 war axe (still there?) the ring "Tuilookk" {Str+6 Int+3 Stlth+} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (25, 4, D) a +2 chain mail of positive energy (still there?) a +0 long sword (still there?) (25, 16, D) a +1 vorpal triple sword (25, 18, D) the +0 robe of the Bouncing Blessings {Rampage Str+2 Stlth+} Str: It affects your strength (+2). Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (25, 32, D) the +2 hunting sling of Zourghak {venom, rN+ MP+9 Str+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (25, 33, D) a tin of tremorstones (2/2) (25, 34, D) a staff of death (25, 48, D) a +1 great sword of electrocution a phial of floods a +0 long sword (25, 49, D) a +1 vampiric lajatang a +0 mace (25, 50, D) a +0 battleaxe of flaming (25, 51, D) a +0 trident (25, 52, D) a +0 morningstar (26, 1, D) a +4 great sword of holy wrath (26, 17, D) a ring of flight (26, 32, D) an amulet of faith (26, 33, D) a +2 chain mail of cold resistance (26, 34, D) a +2 leather armour of poison resistance (26, 48, D) a +0 battleaxe (26, 49, D) a +0 flail (still there?) a +4 chain mail of poison resistance (still there?) (26, 50, D) a +1 vampiric glaive (still there?) a tin of tremorstones (2/2) (still there?) (26, 52, D) a +0 trident (27, 0, D) the Papyrus of Dark Attacks Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Borgnjor's Revivification Necromancy 8 (27, 1, D) +0 steam dragon scales (27, 3, D) a +0 chain mail (still there?) a +0 giant spiked club (still there?) the +8 demon blade "Leech" {vamp, Harm Drain rN+} (still there?) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (27, 5, D) a +0 giant club (27, 16, D) a ring of see invisible (27, 17, D) a tin of tremorstones (2/2) (27, 32, D) a box of beasts (27, 33, D) a +1 fustibalus of flaming (27, 34, D) a staff of death (27, 49, D) an amulet of regeneration (still there?) a +0 cloak (still there?) a +2 falchion of flaming (still there?) (27, 50, D) a +0 war axe (27, 51, D) a +0 long sword (still there?) a +4 long sword of freezing (still there?) (27, 52, D) a +0 battleaxe the ring "Verghov" {Fire rN+++ Str+3 SInv} [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. (28, 1, D) a +0 chain mail a +2 whip of electrocution (28, 3, D) a +0 club (still there?) an amulet of magic regeneration (still there?) (28, 16, D) a +3 hunting sling of freezing (28, 32, D) a +0 vorpal flail (28, 33, D) a piece from Xom's chessboard (15/15) (28, 48, D) a +0 war axe (28, 50, D) a +0 battleaxe (still there?) a staff of cold (still there?) (28, 51, D) a +0 dire flail (28, 52, D) a +0 cloak (still there?) a scroll of brand weapon (still there?) (29, 0, D) a +0 mace (29, 1, D) a +0 mace (29, 16, D) a staff of earth (29, 32, D) a tin of tremorstones (2/2) (29, 33, D) a +3 scale mail of fire resistance (29, 48, D) a +0 scimitar (still there?) an Everburning Encyclopedia (still there?) (29, 50, D) a +0 dagger a +0 cloak a book of Ice a +0 dire flail a piece from Xom's chessboard (15/15) (29, 51, D) a +0 long sword (30, 48, D) a +0 dire flail (still there?) a tin of tremorstones (2/2) (still there?) (30, 49, D) a +2 mace of protection (30, 50, D) a +4 vorpal hunting sling (30, 51, D) the +9 falchion "Fiakhlam" {holy, rPois rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 cloak (30, 52, D) a +0 long sword (31, 48, D) a +0 halberd (still there?) a staff of cold (still there?) (31, 49, D) the +8 battleaxe "Jago" {drain, rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. a +0 dire flail (31, 50, D) a +0 short sword a book of Misfortune (31, 52, D) a +0 battleaxe (32, 48, D) a phial of floods (32, 49, D) a +0 halberd (still there?) the +1 leather armour of the Sun {Fly rPois SInv} (still there?) rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. (32, 50, D) a +0 scimitar of electrocution (33, 48, D) a box of beasts (33, 49, D) a +0 long sword (33, 50, D) the +3 scale mail of the Weaver {Rampage rPois Str+2 Stlth+} Str: It affects your strength (+2). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (34, 28, D) a staff of cold (34, 31, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (34, 48, D) a book of Weapons (34, 49, D) a +0 dire flail (34, 50, D) a +0 halberd (35, 0, D) a +0 chain mail of fire resistance (35, 31, D) a +0 great sword (still there?) a +0 chain mail (still there?) (35, 54, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence (36, 1, D) a +5 vampiric hand axe (36, 14, D) a +0 dagger (still there?) 4 scrolls of enchant weapon (still there?) (36, 15, D) a phantom mirror (still there?) the +1 dagger "Xirue" {venom, rPois rF+ Stlth+} (still there?) It poisons the flesh of those it strikes. rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 robe (still there?) a potion of might (still there?) (36, 28, D) a staff of death (36, 29, D) a phial of floods (36, 30, D) a staff of earth a +0 arbalest (37, 0, D) a +3 ring mail of positive energy (37, 1, D) a +2 trident of protection (37, 19, D) a staff of air a +0 robe (37, 28, D) a staff of air (37, 29, D) the +1 ring mail of the Goldsmith {Str+5 Int+2} Str: It affects your strength (+5). Int: It affects your intelligence (+2). (37, 49, D) a +2 trident of freezing (38, 0, D) a +1 rapier of freezing (38, 14, D) a phantom mirror (38, 15, D) a +0 battleaxe a +0 robe a +0 dagger (38, 16, D) a +0 robe (still there?) a +0 dagger (still there?) (38, 18, D) a +0 long sword a +0 robe (38, 28, D) a +3 leather armour of cold resistance (38, 29, D) a staff of poison (38, 34, D) a +3 war axe (still there?) a +0 plate armour (still there?) (38, 35, D) 5 large rocks (38, 36, D) a +0 battleaxe (still there?) a +3 chain mail of poison resistance (still there?) (38, 47, D) a ring of willpower a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (38, 49, D) a +3 long sword (39, 15, D) a staff of air (39, 16, D) a staff of death (still there?) a +2 robe of the Archmagi (still there?) (39, 29, D) a +0 plate armour (39, 31, D) a +1 battleaxe of electrocution (still there?) a +0 chain mail (still there?) (39, 34, D) a +0 great mace a +0 chain mail a +0 great mace a +0 chain mail (39, 48, D) a +0 plate armour the Handbook of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Spellforged Servitor Conjuration/Summoning 7 a +2 leather armour of fire resistance (39, 49, D) a condenser vane a +0 giant spiked club a +0 plate armour a +0 plate armour of cold resistance the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. a condenser vane a tin of tremorstones (2/2) (40, 0, D) a +1 vorpal hunting sling (40, 1, D) a +0 short sword of draining (40, 15, D) a +3 falchion of pain (40, 16, D) a +0 dagger of speed a +0 robe (40, 17, D) a +0 robe (40, 28, D) a +1 vampiric spear (40, 29, D) a staff of earth (unseen) (40, 30, D) a +1 great mace a staff of air a +0 arbalest (40, 31, D) a +0 halberd (still there?) a +0 chain mail (still there?) (40, 34, D) a +4 glaive of protection a +0 arbalest 3 large rocks a +0 war axe a +0 chain mail a +0 tower shield a +0 great sword a +0 chain mail (40, 35, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (40, 52, D) 4 large rocks (41, 1, D) a phantom mirror (41, 14, D) a +2 plate armour of cold resistance (41, 16, D) a +2 short sword of freezing a +0 robe (41, 28, D) a +0 chain mail (41, 29, D) a book of Changes (41, 49, D) a ring of ice a ring of fire a ring of magical power a ring of see invisible a wand of acid (7) a wand of iceblast (7) a wand of mindburst (7) (42, 1, D) a tin of tremorstones (2/2) (42, 14, D) a staff of cold (42, 15, D) a +2 glaive of venom (42, 29, D) a +0 arbalest (42, 30, D) the +0 chain mail of Soft Rains {Will+ Str+5} Str: It affects your strength (+5). Will: It increases your willpower. a +1 vampiric falchion a +0 plate armour a +1 tower shield of fire resistance 4 large rocks (42, 47, D) a +1 great mace of holy wrath a staff of fire a +2 pair of boots of stealth a +1 halberd of protection (42, 48, D) a piece from Xom's chessboard (15/15) (42, 50, D) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) a +2 robe of resistance (still there?) (42, 52, D) a +0 battleaxe (still there?) a +0 bardiche (still there?) a +0 plate armour (still there?) a ring of wizardry (still there?) (43, 15, D) a +3 hunting sling of freezing (43, 28, D) a +0 long sword (43, 29, D) a box of beasts (43, 47, D) a +2 chain mail of willpower a +0 plate armour (43, 49, D) a +0 giant club 3 large rocks a +0 dire flail a +0 plate armour a +4 shortbow of flaming (43, 50, D) a +2 hunting sling of freezing (still there?) a +0 dagger (still there?) a +0 flail (still there?) a book of Air (still there?) (43, 52, D) a +0 giant club (44, 28, D) a +3 leather armour of fire resistance (44, 49, D) a +0 flail an amulet of reflection a +1 executioner's axe of venom a +0 plate armour (45, 48, D) a +0 battleaxe a manual of Crossbows (45, 50, D) the ring "Pecos" {MP+9 Str-4 Int+6} [ring of magical power] Str: It affects your strength (-4). Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). 3 large rocks a +0 cloak of stealth (45, 51, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) a +3 battleaxe of freezing (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +3 bardiche (still there?) a +0 chain mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (45, 53, D) a +1 dire flail of protection (still there?) a +0 plate armour (still there?) a +0 robe (still there?) (46, 48, D) a +0 war axe a +0 plate armour the +6 arbalest of the Unseen Realm {elec, rN+ Str+8 Dex-2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+8). Dex: It affects your dexterity (-2). rN: It protects you from negative energy. (46, 49, D) a +0 trident a +0 troll leather armour a +0 chain mail a +0 great mace (46, 50, D) a +0 plate armour a +1 rapier of draining (46, 51, D) a phial of floods (still there?) a +0 mace (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) the Volume of Burning Venom (still there?) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Corpse Rot Necromancy/Poison/Air 4 c - Olgreb's Toxic Radiance Poison 4 d - Fire Storm Conjuration/Fire 9 (46, 52, D) 5 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) an amulet of guardian spirit (still there?) (46, 53, D) a +1 rapier of holy wrath 2 large rocks (47, 42, D) a +2 spear of freezing a +0 chain mail (47, 43, D) +0 shadow dragon scales a +0 long sword a +0 plate armour 5 large rocks (47, 48, D) a staff of death a book of Misfortune (47, 52, D) a +0 glaive a +0 chain mail (47, 54, D) a +0 dire flail (48, 49, D) a +0 chain mail a +0 chain mail 5 large rocks a +6 spear of venom a +0 war axe a +0 hand axe (48, 51, D) a +1 shortbow of freezing a +0 plate armour a +0 glaive (49, 24, D) a +2 ring mail of willpower (49, 31, D) a +5 halberd of protection (49, 36, D) a staff of fire (49, 37, D) a +2 long sword of flaming (49, 43, D) a +0 war axe a +0 plate armour a +0 kite shield a +0 arbalest (49, 44, D) +0 shadow dragon scales (unseen) (49, 48, D) a +0 dagger a +0 robe a staff of earth (49, 51, D) a +0 troll leather armour a +2 war axe of electrocution a +0 short sword a +6 ring of strength (49, 54, D) a +4 ring of protection (50, 0, D) a staff of poison (50, 1, D) a +0 dagger (50, 13, D) a +1 vorpal hand axe (50, 24, D) a +7 plate armour of ponderousness (50, 25, D) a ring of poison resistance (50, 36, D) a +2 scale mail of fire resistance (50, 37, D) a +4 lajatang of electrocution (50, 38, D) a +1 arbalest of flaming (50, 40, D) a +0 battleaxe (50, 48, D) a +1 short sword of venom 3 large rocks a +0 robe of the Archmagi (50, 49, D) a +0 long sword a +1 hunting sling of flaming a +0 plate armour a +2 quarterstaff of holy wrath a +2 robe of cold resistance a Necronomicon (50, 50, D) the +5 hand axe of the Sheltering Augurer {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. a +2 robe of resistance the +0 hand axe "Dozex" {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (50, 51, D) a +2 long sword a +2 chain mail of fire resistance a +0 robe a +0 war axe a +0 plate armour (50, 52, D) a +0 giant spiked club (50, 53, D) a +0 dagger (unseen) (51, 1, D) a lightning rod (4/4) (51, 5, D) a +1 longbow of freezing (still there?) a +0 leather armour (still there?) the amulet "Suutwi Vizi" {Reflect rElec rPois Slay+3 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. SH: It affects your SH (+5). (51, 7, D) a +0 long sword (still there?) a +0 leather armour (still there?) (51, 13, D) a +3 broad axe of draining (51, 24, D) a phial of floods (51, 25, D) a Necronomicon (51, 32, D) a +0 great sword of flaming (51, 37, D) the +11 quarterstaff "Hyroostro" {spect, rPois rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (51, 39, D) +0 shadow dragon scales (51, 42, D) a +0 plate armour (51, 49, D) the +5 scimitar of Dullness {flame, rF+ Will+ rCorr Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 plate armour a book of Blasting (51, 50, D) a +0 dagger (51, 51, D) a +1 morningstar of protection a +0 plate armour (52, 0, D) a +0 short sword (52, 1, D) +1 acid dragon scales (52, 3, D) a +0 long sword (52, 6, D) a +2 great sword of protection (52, 7, D) a +0 rapier a ring of resist corrosion a +0 dagger of venom a +0 leather armour (52, 12, D) a condenser vane (52, 13, D) a staff of conjuration (52, 24, D) a +3 scimitar of flaming (52, 37, D) a staff of fire (52, 40, D) a +2 great mace a +0 chain mail (52, 47, D) a +0 dagger (52, 48, D) a +3 flail (52, 49, D) a +0 hand axe the +6 scale mail of the Salmon {rN+ Str-2 Int+8 Dex-4} Str: It affects your strength (-2). Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). rN: It protects you from negative energy. (52, 50, D) a staff of air (53, 0, D) a staff of cold (53, 3, D) a +0 long sword a +0 leather armour a +0 buckler (53, 8, D) the +1 falchion of Rolomm {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. a +0 chain mail (53, 12, D) a +0 hunting sling of flaming (53, 13, D) a staff of conjuration (53, 24, D) a phial of floods (53, 25, D) a phantom mirror (53, 36, D) a +0 long sword (53, 48, D) a condenser vane (53, 49, D) a +0 dagger a +0 robe the +7 war axe of the Shining Light {venom, rCorr Int+2 Dex-5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. (53, 50, D) a +1 shortbow of freezing (54, 0, D) a tin of tremorstones (2/2) (54, 2, D) a +0 short sword (still there?) a +0 shortbow (still there?) (54, 3, D) a +0 longbow (still there?) a +0 scimitar (still there?) a +0 leather armour (still there?) (54, 5, D) a +0 dagger (still there?) the ring of Ethics {*Corrode rPois rC+ Str+6 SInv} (still there?) [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (54, 12, D) a piece from Xom's chessboard (15/15) (54, 24, D) a +1 plate armour of cold resistance (54, 25, D) a +2 morningstar of draining (54, 28, D) +0 fire dragon scales (54, 29, D) a +0 great sword of flaming (54, 36, D) the +10 trident "Newtbane" {vorpal, Fragile MP+9 Str+2 Dex+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+7). MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (54, 48, D) a +0 war axe (54, 50, D) a +2 kite shield of fire resistance (55, 0, D) a lightning rod (4/4) (55, 2, D) a +0 rapier (still there?) a ring of willpower (still there?) (55, 13, D) a +0 flail of protection (55, 24, D) a +3 dagger of pain (57, 48, D) a +2 great sword (58, 47, D) a +0 plate armour a +0 long sword a +1 arbalest of freezing a condenser vane (58, 49, D) a +0 chain mail a +0 hand axe a +1 vorpal mace a +0 antimagic demon trident an orc skeleton an orc skeleton (59, 36, D) a +2 leather armour of fire resistance (59, 47, D) a +0 long sword a +0 plate armour a +0 chain mail 3 boomerangs of dispersal a +3 scale mail of fire resistance the +6 long sword "Bud Zotz" {elec, rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. a stone giant skeleton (59, 50, D) a +0 chain mail a +0 giant club a +1 rapier of holy wrath an orc skeleton (60, 36, D) a +2 vorpal scimitar (60, 37, D) a +4 glaive of venom (60, 47, D) 4 large rocks a +0 robe a +0 dagger a +0 flail a staff of earth an orc skeleton (61, 8, D) a +2 ring mail of willpower (61, 26, D) the +5 hand axe of Skirmishing {elec, rF+} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. (61, 36, D) a condenser vane (61, 37, D) the +6 halberd "Hegesk" {vorpal, +Blink} It inflicts extra damage upon your enemies. +Blink: It lets you blink. (61, 47, D) 4 large rocks a +3 rapier of speed (62, 1, D) the +7 dagger of the Lurker {drain, Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Stlth: It makes you more stealthy. (62, 8, D) a +1 scythe of distortion (62, 16, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (62, 18, D) +0 fire dragon scales (62, 27, D) a +0 club (still there?) the +10 scimitar "Aresabre" {drain, Fragile Will+ Str+4} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (62, 30, D) a +0 glaive a +0 plate armour (62, 31, D) a +0 hand axe a +0 chain mail (62, 36, D) a phial of floods (62, 37, D) a staff of earth (62, 47, D) a +0 chain mail (still there?) a +0 short sword (still there?) a staff of fire (still there?) an orc skeleton (still there?) (63, 8, D) +0 swamp dragon scales (63, 17, D) the +1 chain mail "Lurghilargh" {Rampage Dex+6} Dex: It affects your dexterity (+6). Rampage: It bestows one free step when moving towards enemies. (63, 26, D) a +0 war axe a +0 plate armour a box of beasts a +0 mace a box of beasts (63, 29, D) a +0 club (63, 37, D) a phantom mirror (63, 47, D) a lightning rod (4/4) a +2 scale mail of poison resistance an ogre skeleton (63, 48, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 great mace (still there?) a +0 giant club (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) 4 large rocks (still there?) a +0 halberd (still there?) a box of beasts (still there?) the Volume of Dark Companions (still there?) Spells Type Level a - Vampiric Draining Necromancy 3 b - Animate Armour Summoning/Earth 4 c - Summon Cactus Giant Summoning 6 d - Monstrous Menagerie Summoning 7 a staff of death (still there?) a ring of see invisible (still there?) an orc skeleton (still there?) (63, 50, D) a +0 chain mail (still there?) a +2 war axe (still there?) a +1 chain mail of cold resistance (still there?) an amulet of the acrobat (still there?) the +11 arbalest of Purpose {venom, rElec rPois Int+5 Dex-4} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. a stone giant skeleton (still there?) an orc skeleton (still there?) an orc skeleton (still there?) (63, 51, D) a +1 dagger of speed (64, 16, D) a staff of fire (64, 17, D) a +2 robe of willpower (64, 30, D) a +0 club (64, 47, D) a staff of death (64, 51, D) a +0 flail (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) an orc skeleton (still there?) (65, 26, D) a tin of tremorstones (2/2) (65, 28, D) a +0 dagger (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) (65, 47, D) a +0 dagger a +0 battleaxe a +0 leather armour a +0 scimitar a +2 leather armour of cold resistance an orc skeleton (65, 49, D) a +0 robe a +0 chain mail a staff of death a +2 leather armour of poison resistance an orc skeleton (65, 51, D) a +0 chain mail a +0 hand axe a +0 broad axe a +0 trident a troll skeleton (66, 47, D) a +0 dagger a +0 chain mail a +0 long sword an orc skeleton (66, 49, D) a +0 chain mail a +0 long sword a +0 leather armour a +0 whip a +2 robe of positive energy a gnoll skeleton (66, 51, D) a +0 chain mail a +2 short sword of venom a staff of poison a +1 spectral lajatang (66, 53, D) a +0 chain mail a +2 great sword a +0 flail an orc skeleton (67, 0, D) a +3 vorpal shortbow (67, 47, D) a +0 chain mail a +3 chain mail of fire resistance (67, 48, D) a +2 hand axe of freezing a +1 shortbow of flaming (67, 49, D) a +0 battleaxe a +0 scale mail a +0 leather armour a +0 dire flail a staff of conjuration a +0 troll leather armour (67, 51, D) a +0 plate armour a +0 great mace a +0 chain mail (68, 47, D) a +1 plate armour of poison resistance (68, 48, D) a +2 robe of willpower a +0 dagger a +0 plate armour a +0 scimitar a +2 chain mail of cold resistance a +2 bardiche a +0 robe a +0 dagger a condenser vane a tin of tremorstones (2/2) an orc skeleton an ogre skeleton an orc skeleton (68, 52, D) 3 large rocks (still there?) a +3 scale mail of fire resistance (still there?) an orc skeleton (still there?) (69, 0, D) a +0 vorpal halberd (69, 36, D) the +1 shortbow of Qyuxy {freeze, +Blink Fly} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. +Blink: It lets you blink. (69, 47, D) a +0 short sword of holy wrath a troll skeleton (70, 9, D) a staff of conjuration (70, 36, D) an orb of energy (70, 37, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (70, 39, D) a +0 club (unseen) (70, 42, D) a +0 club (70, 43, D) a +0 dagger (70, 46, D) a +0 giant spiked club (70, 48, D) a +0 chain mail a +0 chain mail a +0 giant spiked club a +1 pair of gloves of hurling a +3 chain mail of cold resistance an orc skeleton (71, 8, D) a +6 mace of venom (71, 17, D) a +2 buckler of reflection (71, 26, D) a +2 dagger of venom (71, 27, D) the +3 hand crossbow of Yxza {flame, rC- Int+6 Dex+8} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. (71, 36, D) a +6 quarterstaff of speed (71, 37, D) a +0 dagger of draining (71, 40, D) a +0 club (71, 41, D) a +0 halberd a +0 club (71, 51, D) 4 large rocks (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) a +0 scimitar (still there?) a +2 arbalest of flaming (still there?) a ring of see invisible (still there?) an orc skeleton (still there?) (71, 53, D) a +0 battleaxe a stone giant skeleton (72, 9, D) a lightning rod (4/4) (72, 16, D) a staff of conjuration (72, 26, D) a +3 shortbow of flaming (72, 27, D) a staff of conjuration (72, 36, D) a +2 hand crossbow of freezing (72, 37, D) a +0 hand axe a piece from Xom's chessboard (15/15) (72, 42, D) a +0 whip (72, 43, D) a +0 club (72, 46, D) a +0 chain mail a +0 scimitar of flaming a box of beasts (72, 48, D) a +0 plate armour a +0 scimitar the +1 trident of Action {pain, rF+++ rC- Dex-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (72, 49, D) the +0 leather armour of Sahib {Dex+6 Slay+3} Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). a +3 halberd of freezing an orc skeleton (73, 1, D) a staff of air (73, 16, D) a +2 scale mail of cold resistance (73, 27, D) the +9 mace "Otuphop" {flame, rElec Will+ Stlth+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 36, D) a +5 falchion of draining (73, 46, D) an orc skeleton (73, 47, D) a staff of fire (73, 48, D) a +0 short sword (still there?) a +0 vorpal long sword (still there?) a lightning rod (4/4) (still there?) the Tome of the Dusty Volcanoes (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Fireball Conjuration/Fire 5 c - Statue Form Transmutation/Earth 6 an ogre skeleton (still there?) (73, 49, D) a +0 chain mail a +0 dire flail the Tome of Orientation and Fire Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Dispersal Translocation 6 c - Disjunction Translocation 8 (73, 50, D) a +7 falchion of holy wrath (74, 47, D) a +0 robe a +0 dagger a +2 flail of protection an orc skeleton (74, 48, D) 6 large rocks a +3 hand axe of electrocution a stone giant skeleton (74, 49, D) a +1 robe a +0 dagger of speed the +7 trident of the Lamprey {venom, rF- rC++ Dex+3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (75, 48, D) a staff of conjuration (75, 49, D) a +0 chain mail a +0 mace an orc skeleton