Pan the Dungeon [Shop] Garhoen's Antique Weapon Shop a +0 whip (52 gold) a +0 mace (63 gold) a +0 dagger (42 gold) a +0 trident (73 gold) a +0 flail (73 gold) the +8 scimitar of Corporal Punishment {flame, Fly rPois rF+} (1417 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. [Shop] Rirrur's General Store 18 stones (21 gold) a +6 ring of intelligence (702 gold) a scroll of silence (90 gold) 19 arrows (45 gold) a scroll of fear (42 gold) a scroll of fog (24 gold) a phantom mirror (480 gold) a scroll of vulnerability (90 gold) a scroll of enchant weapon (90 gold) [Shop] Tookour's Antique Weapon Emporium a +1 hand axe of electrocution (304 gold) a +0 hunting sling (31 gold) a +0 vorpal shortbow (136 gold) a +0 club (21 gold) a +0 dagger (42 gold) a +0 hand axe (63 gold) a +0 dagger (42 gold) a +0 rapier (84 gold) a +0 hand axe (63 gold) a +2 hand axe of venom (327 gold) [Shop] Nooddig's Weapon Shoppe 18 stones (18 gold) 11 stones (11 gold) a +0 whip (25 gold) a +1 short sword of venom (106 gold) a +1 hunting sling of freezing (97 gold) a +4 arbalest of freezing (301 gold) 12 stones (12 gold) a +0 dagger of draining (56 gold) [Shop] Mezihet's Magic Scroll Emporium (Shop contents are unknown) [Shop] Xelurr's Antique Armour Shoppe (Shop contents are unknown) (0, 0, D) a +0 hand axe (1, 0, D) a +0 whip (11, 7, D) a +0 quarterstaff a +0 robe a spriggan corpse (15, 6, D) a book of Dreams (15, 11, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (19, 0, D) a +0 rapier a +0 robe (19, 2, D) a +0 pair of boots (19, 5, D) 3 scrolls of identify (20, -1, D) a +0 short sword a +0 robe (20, 12, D) a +0 lajatang (still there?) a +2 robe of resistance (still there?) the spriggan corpse of Agnes (still there?) (28, 1, D) 25 stones (30, 0, D) a +0 war axe (31, 0, D) the +3 hunting sling "Yptulek" {flame, Drain Int+2 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped.