Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +5 ring of evasion (59, 37, D) The Veiled Arts, Part Two Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Lesser Beckoning Translocation 2 (unseen) (60, 36, D) a wand of polymorph (6) (60, 37, D) a granite talisman (60, 41, D) a +0 heavy battleaxe (still there?) a +0 chain mail (still there?) (60, 42, D) a +3 flail of protection (unseen) (61, 0, D) the +9 flail "Vuydog" {flame, +Blink rC+} rC: It protects you from cold. +Blink: It lets you blink. (unseen) (61, 11, D) a +0 arbalest (61, 16, D) a staff of death (61, 36, D) a wand of mindburst (2) (61, 37, D) a book of Weapons (61, 41, D) a +1 flail of protection (still there?) a +0 morningstar (still there?) (62, 0, D) a staff of conjuration (62, 9, D) an amulet of the acrobat (62, 10, D) a +0 arbalest a +0 long sword a +0 ring mail (62, 17, D) the +7 scimitar "Vaurph" {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth: It makes you more stealthy. (62, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 26, D) a +3 war axe of electrocution (62, 27, D) a +2 robe of willpower (62, 36, D) the ring of Obsession {rN+ rCorr MP+9} [ring of resist corrosion] rN: It protects you from negative energy. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (62, 37, D) a staff of death (unseen) (62, 41, D) a +0 flail (62, 42, D) a +0 morningstar (63, 11, D) a +0 war axe a +0 chain mail (63, 17, D) a +1 mace of protection (63, 20, D) a +0 trident (63, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 36, D) the +6 giant club of Dust {spect, rF+ Will+} rF: It protects you from fire. Will: It increases your willpower. (unseen) (63, 37, D) a +3 heavy spear (unseen) (64, 16, D) a +2 spectral quarterstaff (64, 17, D) a +2 mace of protection (64, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 26, D) a staff of poison (65, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) the +4 quarterstaff of Fuzzy Fortitude {antimagic, Int+3} Int: It affects your intelligence (+3). (68, 11, D) a +0 dire flail a +0 animal skin a +0 dagger a +0 robe (69, 0, D) a condenser vane (69, 13, D) a +0 scale mail (70, 8, D) a +2 scale mail of poison resistance (71, 26, D) the +10 glaive of Kuovif {pain, rPois MP+9} rPois: It protects you from poison. MP: It affects your magic capacity (+9). (71, 31, D) a +2 flail (still there?) a +0 robe (still there?) (72, 9, D) a +1 scale mail of willpower (72, 16, D) a +2 plate armour of willpower (72, 20, D) a +1 scimitar of flaming (72, 26, D) the staff "Fuole" {rPois rF+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a +1 trident of holy wrath (72, 29, D) a +0 spear a +0 robe (72, 36, D) a +1 pair of gloves of infusion (72, 37, D) the +3 hand axe of Ycatecru {drain, Will+} Will: It increases your willpower. (72, 42, D) a wind drake skeleton (73, 16, D) the staff "Ipsuenk" {rPois Will++ Int-5 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-5). rPois: It protects you from poison. Poison: It increases the power of your Poison spells. Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (73, 17, D) a +1 robe of positive energy (73, 31, D) a +0 great sword a +0 robe (73, 36, D) a +2 robe of willpower (73, 37, D) a +1 leather armour of poison resistance (73, 42, D) a wind drake skeleton (73, 43, D) a wind drake skeleton