Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a blade talisman a beast talisman (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a sack of spiders (62, 0, D) a +0 flail of protection (62, 1, D) the +8 spear of Temof {protect, rN+ Str-4 Int+4} Str: It affects your strength (-4). Int: It affects your intelligence (+4). rN: It protects you from negative energy. (62, 3, D) a +5 spear a +0 robe (62, 8, D) a +4 sling of draining (62, 11, D) a bullfrog corpse (63, 8, D) a +1 heavy quarterstaff (67, 0, D) the staff of Death {rF+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (67, 2, D) a river rat corpse (68, 2, D) a jackal corpse (69, 3, D) a river rat corpse (70, 8, D) a piece from Xom's chessboard (15/15) (70, 11, D) a yak corpse (71, 8, D) a lightning rod (4/4) (71, 11, D) a river rat corpse (71, 16, D) a wand of paralysis (8) (71, 17, D) a +1 hand axe of flaming (71, 21, D) a steam dragon corpse (71, 26, D) the +1 ring mail of Posuk {rElec Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. (unseen) (71, 27, D) a +6 ring of intelligence (72, 11, D) a jackal corpse (72, 16, D) a +1 hand axe of flaming (72, 21, D) a rime drake corpse (72, 26, D) a +4 eveningstar of protection (unseen) (72, 27, D) a wand of paralysis (3) (73, 26, D) a wand of paralysis (6) (73, 27, D) a +2 dagger of flaming (unseen) (74, 28, D) a +0 long sword (75, 1, D) the staff of the Gnat {+Blink Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon.