Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) Pyik's Spellbook of Free Expression Spells Type Level a - Shock Conjuration/Air 1 b - Hailstorm Conjuration/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Ozocubu's Refrigeration Ice 7 (unseen) (60, 29, D) 2 boomerangs (60, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (60, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) a +2 longbow of freezing (unseen) (61, 0, D) a sack of spiders (61, 16, D) a +0 troll leather armour (61, 26, D) a Fen Folio (61, 37, D) a ring of flight (62, 0, D) a +1 arbalest of flaming (62, 16, D) the +7 lajatang "Riysacech" {heavy, Will- Str+4 Dex+5} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). Will: It decreases your willpower. (62, 17, D) a +0 short sword a +0 buckler (62, 28, D) a +0 trident 2 boomerangs (62, 29, D) a +0 trident (62, 37, D) a staff of conjuration (unseen) (63, 16, D) a +0 long sword a +0 leather armour the +1 robe "Fiah" {rC++ Int-3 SInv Archmagi} Int: It affects your intelligence (-3). rC: It greatly protects you from cold. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (63, 17, D) a +0 short sword a +0 shortbow a +0 leather armour a +4 rapier (63, 19, D) a +3 short sword of venom (63, 20, D) a +0 rapier a +0 scale mail (63, 25, D) the Encyclopedia of the Shift Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Eringya's Noxious Bog Transmutation/Poison 6 (63, 26, D) a +0 buckler a +0 scale mail (63, 27, D) a +2 long sword of holy wrath (63, 28, D) a +0 trident a boomerang (63, 30, D) a wind drake corpse (skeletalised by now) (63, 37, D) a potion of might (64, 16, D) a +10 plate armour of ponderousness (64, 28, D) a +0 trident (64, 29, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (65, 26, D) a staff of death (65, 27, D) a +0 falchion of pain (66, 17, D) a +0 shortbow a +0 short sword a +0 leather armour (66, 18, D) a +0 short sword a +0 shortbow a +0 leather armour (68, 0, D) a phial of floods (68, 3, D) a +0 short sword a +0 robe (69, 36, D) a +4 dire flail of holy wrath (69, 41, D) a +0 orcbow a centaur corpse (70, 40, D) a +0 trident (70, 41, D) a +0 trident a merfolk corpse (71, 8, D) the +5 arbalest of Ysyess {drain, rN+ Int+5} Int: It affects your intelligence (+5). rN: It protects you from negative energy. (71, 16, D) a +1 robe of willpower (71, 17, D) a +2 heavy flail (71, 20, D) a +0 club a +0 short sword a +0 leather armour (71, 21, D) a +0 dagger a +0 robe (71, 26, D) the +0 trident of Indomitability {heavy, rC+} rC: It protects you from cold. (71, 37, D) a +3 plate armour of poison resistance (71, 38, D) a +0 orcbow a centaur corpse (72, 9, D) a +3 long sword of holy wrath (72, 16, D) a +0 short sword of venom (72, 17, D) the staff "Worm's Wrath" {*Slow rCorr Str+9 Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+9). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (72, 20, D) a +0 dagger a +0 ring mail (72, 29, D) a +0 halberd a +0 robe (72, 38, D) a +2 leather armour of fire resistance (72, 42, D) a +0 shortbow (73, 16, D) an amulet of faith (73, 20, D) a +0 falchion (73, 21, D) a +0 dagger a +0 leather armour (73, 27, D) the +6 shortbow of Gusmuine {drain, Fragile rElec rPois Will+ Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 29, D) a +0 spear (73, 31, D) a +0 battleaxe a +0 club (73, 35, D) a +2 scimitar of venom (73, 37, D) the staff "Xism" {rElec rF- Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (73, 41, D) a wind drake corpse (75, 1, D) the +0 ice dragon scales of the Peculiar Leylines {rPois rF- rC++ Str+2 Slay+4} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. (75, 40, D) a +0 trident 3 boomerangs