Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 buckler a +0 scale mail a +0 war axe (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of flame (12) (50, 37, D) a +2 pair of boots of stealth (unseen) (51, 37, D) a scroll of brand weapon (52, 37, D) Maxwell's Memoranda (53, 37, D) a staff of cold (unseen) (59, 36, D) a +3 executioner's axe of flaming (60, 40, D) +0 shadow dragon scales a shadow dragon corpse (61, 0, D) the +4 great sword of Webriet {heavy, rF- Str+7 Dex+3} Str: It affects your strength (+7). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. (61, 2, D) a +2 arbalest of flaming (still there?) a yaktaur corpse (skeletalised by now) (still there?) (61, 3, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 37, D) a +2 scale mail of cold resistance (62, 0, D) a staff of earth (62, 1, D) a +0 shortbow the +5 great sword "Agiamep" {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (62, 8, D) the +5 falchion of Qeaf Ven {venom, *Noise Str+6 Dex+2} Str: It affects your strength (+6). Dex: It affects your dexterity (+2). *Noise: It may make noises in combat. (62, 10, D) a +0 trident (62, 16, D) a +2 robe of positive energy (62, 17, D) a +2 ring mail of cold resistance (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +0 mace (62, 26, D) a +3 spear of venom (62, 29, D) a +0 whip an orc corpse (skeletalised by now) (62, 36, D) a staff of earth (63, 0, D) a piece from Xom's chessboard (15/15) (63, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 8, D) a +5 scimitar of flaming (63, 18, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +2 dagger of venom a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a staff of poison (63, 27, D) a +2 spectral quarterstaff (63, 29, D) a +0 club a +0 leather armour a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (63, 30, D) a +0 battleaxe a +0 plate armour a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (63, 37, D) a +1 broad axe of freezing (64, 17, D) a +2 hand axe of freezing (unseen) (64, 19, D) a +0 dagger (64, 20, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (64, 27, D) the +3 leather armour of the Orcish Mines {Stlth+} Stlth: It makes you more stealthy. (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 26, D) the staff of Malaise {rPois Str+5 Int-2 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Int: It affects your intelligence (-2). rPois: It protects you from poison. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (67, 0, D) a staff of cold (67, 2, D) a +0 mace an orc corpse (skeletalised by now) (68, 2, D) a +0 club (69, 0, D) the staff "Ecrimp" {Fly rPois Tmut Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Fly: It grants you flight. Tmut: It increases the power of your Transmutations spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (69, 2, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (70, 8, D) the staff of Immorality {+Blink Will+ Str-5 Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Dex: It affects your dexterity (+2). +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-clawed weapon. (70, 9, D) a staff of fire (70, 12, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 13, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 40, D) a ball python corpse a water moccasin corpse (71, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 12, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 17, D) a +1 buckler of protection (71, 26, D) a +2 sling of freezing (71, 31, D) a ball python corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (71, 41, D) a +0 whip a naga corpse (72, 8, D) a +2 spear of freezing (72, 13, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 26, D) a staff of earth (72, 29, D) a +0 dire flail a +0 robe (72, 30, D) an adder corpse (skeletalised by now) (72, 36, D) a +1 leather armour of cold resistance (72, 37, D) a staff of cold (unseen) (72, 40, D) a water moccasin corpse (73, 1, D) a staff of earth (73, 3, D) a +0 mace (73, 16, D) a +2 scimitar of freezing (73, 27, D) a +0 leather armour of fire resistance (unseen) (73, 30, D) a ball python corpse (skeletalised by now) (73, 31, D) a ball python corpse (skeletalised by now) (73, 37, D) a staff of air (unseen) (74, 3, D) a +0 whip (75, 1, D) a staff of conjuration