Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a storm talisman (49, 37, D) a staff of poison (unseen) (49, 44, D) a +0 spear 2 javelins a +0 leather armour (50, 24, D) a staff of poison (unseen) (50, 25, D) a +3 heavy quarterstaff (unseen) (50, 36, D) a +2 trident of flaming (50, 37, D) a staff of fire (unseen) (50, 42, D) a +0 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (50, 43, D) a manticore corpse (50, 44, D) a sea snake corpse (51, 24, D) the ring "Dalyblis" {Fly Str+3} [ring of flight] Str: It affects your strength (+3). Fly: It grants you flight. (unseen) (51, 25, D) the Precepts of Translocation Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Gell's Gravitas Translocation 3 c - Vhi's Electric Charge Translocation/Air 3 d - Dispersal Translocation 6 (unseen) (51, 36, D) a staff of earth (51, 41, D) a +0 spear a +1 vampiric spear 2 javelins a +0 leather armour a merfolk corpse (51, 43, D) a wind drake corpse (52, 24, D) a staff of conjuration (unseen) (52, 25, D) an amulet of reflection (52, 42, D) a +0 trident 2 boomerangs (53, 24, D) a +1 great sword of electrocution (unseen) (53, 25, D) a +1 great sword of electrocution (unseen) (53, 37, D) a +2 heavy scimitar (54, 24, D) a storm talisman (54, 25, D) a wand of digging (4) (55, 24, D) a +2 plate armour of poison resistance (unseen) (59, 37, D) a staff of air (60, 37, D) the +0 scale mail of Life {Dex+4} Dex: It affects your dexterity (+4). (60, 43, D) a komodo dragon corpse (61, 16, D) the +0 plate armour of Unreason {+Blink Str-4 Int-2 Dex+6} Str: It affects your strength (-4). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). +Blink: It lets you blink. (61, 36, D) a staff of earth (61, 42, D) a rime drake corpse (61, 43, D) an elephant corpse a blink frog corpse (61, 44, D) an elephant corpse (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) a staff of conjuration (62, 8, D) the +1 chain mail "Demecuohu" {MP+9 Dex+3} Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (62, 9, D) a staff of conjuration (62, 17, D) a +2 scale mail of positive energy (62, 26, D) a +3 trident of distortion (62, 27, D) a +4 scimitar of freezing (62, 36, D) a +0 bardiche of freezing (62, 37, D) a +3 falchion of flaming (62, 44, D) a blink frog corpse (63, 0, D) a +1 scale mail of poison resistance (63, 3, D) a +2 scimitar of flaming (63, 11, D) a +0 long sword a +0 ring mail (63, 12, D) a +0 scimitar a +0 chain mail a +0 buckler (63, 16, D) the +3 trident "Cikhletopp" {venom, Str+2 Int+2} Str: It affects your strength (+2). Int: It affects your intelligence (+2). (63, 20, D) a rime drake corpse (skeletalised by now) (63, 26, D) a +2 sling of flaming (63, 27, D) a staff of fire (63, 36, D) a +0 halberd of pain (63, 37, D) a +2 whip of venom (64, 12, D) a +0 short sword a +0 shortbow a +0 leather armour (64, 17, D) a +1 ring mail of cold resistance (64, 20, D) a rime drake corpse (skeletalised by now) (64, 26, D) a +1 hand axe of electrocution (64, 27, D) a staff of death (unseen) (65, 12, D) a +0 short sword a +0 ring mail (67, 0, D) the +2 whip of Distant Shores {protect, rC- Dex+7} Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. (68, 0, D) a phial of floods (68, 2, D) a +0 long sword a +0 chain mail (69, 2, D) a +2 halberd of protection a +0 short sword a +0 shortbow a +0 leather armour (69, 36, D) a +2 robe of willpower (70, 8, D) a staff of conjuration (70, 9, D) a +3 quarterstaff of chaos a +0 cloak a staff of fire (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 37, D) a +4 spectral quarterstaff (71, 10, D) a +2 war axe of electrocution a +0 robe (71, 17, D) the +5 dagger "Puta" {freeze, rElec} rElec: It insulates you from electricity. (71, 20, D) a +0 rapier a +0 ring mail (71, 21, D) a +0 rapier (71, 27, D) a +3 chain mail of positive energy (71, 29, D) a +0 flail (71, 36, D) a staff of air (72, 8, D) a staff of poison (72, 9, D) a +1 plate armour of cold resistance (72, 10, D) a +2 dagger of electrocution a +0 robe (72, 20, D) a +0 long sword (72, 27, D) a +0 robe of willpower (72, 36, D) a +0 demon trident of flaming (73, 1, D) a +1 heavy scimitar (73, 16, D) a +4 chain mail of willpower (73, 17, D) the staff "Caagoan" {Fly rF- rC+ Dex+6 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 20, D) a +2 glaive of flaming (73, 22, D) a +0 dagger a +0 chain mail a +0 dagger a +0 scale mail (73, 36, D) a +0 spear of flaming (73, 42, D) a +0 club a draconian corpse (73, 43, D) a +0 short sword a +0 club a draconian corpse a draconian corpse (74, 3, D) a +0 giant club a +0 giant club (74, 41, D) a +0 hand axe a draconian corpse a draconian corpse (74, 42, D) a +0 battleaxe (74, 43, D) a +1 dagger of venom (75, 42, D) a +0 war axe a +0 short sword a +0 hand axe