Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 44, D) a +0 short sword (still there?) a +5 scimitar of holy wrath (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (59, 21, D) a +0 short sword a +0 battleaxe a +0 battleaxe a +0 halberd (59, 22, D) a +3 scimitar of holy wrath (59, 37, D) a +0 chain mail of cold resistance (unseen) (60, 21, D) a +0 whip (60, 23, D) a +0 scimitar a +0 hand axe (60, 37, D) the Handbook of Iron Contaminants Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Poisonous Vapours Poison/Air 2 c - Stone Arrow Conjuration/Earth 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Shatter Earth 9 (unseen) (61, 8, D) a +3 heavy great mace (61, 12, D) a +0 troll leather armour (61, 16, D) a wand of charming (5) (61, 26, D) a +6 orcbow of flaming (61, 37, D) the ring of Pantheism {rF- rC+ Will+ MP+9} [ring of willpower] rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It increases your willpower. (unseen) (62, 0, D) the staff "Blob" {rC+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rC: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 1, D) the staff of Chaos {rElec Will+ MP+9 Int-2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 9, D) the +8 war axe of Wistriur {freeze, Dex+2} Dex: It affects your dexterity (+2). (62, 12, D) a +0 giant club a +0 giant club a +0 giant club a +0 great mace (62, 13, D) 3 silver javelins a boomerang (62, 17, D) a +0 mace of protection (62, 26, D) a staff of air (62, 27, D) a +3 arbalest of electrocution (unseen) (62, 37, D) a wand of polymorph (1) (63, 0, D) a +1 leather armour of fire resistance (unseen) (63, 8, D) a staff of fire (unseen) (63, 12, D) a +0 giant club (63, 17, D) a staff of earth (63, 26, D) a +5 scimitar of holy wrath (63, 27, D) a +1 chain mail of poison resistance (63, 37, D) a ring of see invisible (64, 16, D) a +2 robe of willpower (64, 17, D) a +0 leather armour of fire resistance (64, 26, D) a +1 whip of pain (65, 26, D) a wand of iceblast (1) (67, 0, D) a staff of poison (unseen) (68, 0, D) a sack of spiders (69, 0, D) a +3 plate armour of positive energy (69, 36, D) a granite talisman (70, 8, D) a blade talisman (70, 9, D) a staff of air (unseen) (70, 11, D) a +0 spear a +0 robe (70, 36, D) a +3 whip of flaming (70, 37, D) a +1 heavy quarterstaff (70, 39, D) a +0 dagger a +0 robe an orc corpse (70, 40, D) a +0 dagger a +0 robe an orc corpse (70, 41, D) a +0 short sword (71, 17, D) the Cyclopedia of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Cactus Giant Summoning 6 (71, 20, D) a +0 arbalest (71, 36, D) 2 scrolls of fear 4 scrolls of amnesia 4 scrolls of blinking (71, 37, D) the +9 scimitar "Hugept" {elec, Dex+3} Dex: It affects your dexterity (+3). (71, 39, D) a +0 club 2 boomerangs a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (71, 40, D) a +0 dagger an orc corpse (72, 8, D) a ring of flight (72, 16, D) a staff of poison (72, 17, D) a +0 rapier of holy wrath (72, 20, D) a +0 arbalest a +0 arbalest a +0 great mace a +0 chain mail (72, 21, D) a +1 antimagic sling a +3 morningstar of protection (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a staff of earth (72, 39, D) a +0 trident a +0 chain mail (72, 40, D) a +0 flail a +0 chain mail an orc corpse (73, 1, D) a +3 mace of protection (73, 17, D) a +2 spectral lajatang (unseen) (73, 20, D) a +2 antimagic long sword a +0 chain mail of cold resistance (73, 26, D) a staff of air (unseen) (73, 27, D) a ring of flight (73, 37, D) a +2 dagger of venom (unseen) (74, 4, D) a silver javelin (75, 1, D) a +1 chain mail of cold resistance