Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 22, D) a +0 giant club a +0 giant club an ogre corpse (60, 23, D) a +0 giant club a +0 giant spiked club 6 large rocks a +0 giant spiked club a +0 giant club a +0 troll leather armour a cyclops corpse a two-headed ogre corpse a troll corpse (60, 33, D) a +0 arbalest of electrocution (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 scale mail (still there?) a yaktaur corpse (still there?) a human corpse (still there?) a human corpse (still there?) (61, 0, D) the +11 plate armour of Follow the Leader {Rampage Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (61, 8, D) a +2 halberd of pain (61, 16, D) a +1 mace of holy wrath (61, 26, D) the +1 arbalest of Desertification {freeze, Str+3 Dex+3 Stlth+} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (unseen) (62, 0, D) a +2 flail of protection (62, 1, D) a +0 short sword of protection (62, 8, D) a +1 hand axe of electrocution (62, 9, D) the +1 scale mail of Claustrophobia {Will- Str+4 Dex+5 SInv} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). SInv: It lets you see invisible. Will: It decreases your willpower. (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 17, D) a +4 great mace of protection (62, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (unseen) (62, 27, D) 4 scrolls of enchant armour (63, 3, D) a +0 dagger (63, 4, D) a +0 trident (63, 8, D) a +1 rapier of speed (63, 16, D) a +0 long sword of electrocution (63, 17, D) a +1 heavy mace (unseen) (63, 26, D) a +2 longbow of freezing (unseen) (63, 27, D) a +0 spectral quarterstaff (unseen) (64, 16, D) a wand of flame (5) (64, 17, D) a +3 heavy halberd (unseen) (64, 26, D) a wand of mindburst (4) (64, 27, D) a ring of poison resistance (65, 26, D) the +10 quarterstaff of In Flagrante Delicto {vamp, rC++ Int+2 Dex-2 Stlth+} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (unseen) (69, 0, D) a staff of conjuration (unseen) (69, 22, D) a +0 falchion a +1 flail of protection a draconian corpse (skeletalised by now) (70, 9, D) a wand of iceblast (7) (70, 21, D) a +0 trident (70, 23, D) a +0 mace a +0 short sword a +0 dagger a draconian corpse (skeletalised by now) (71, 8, D) a +2 buckler of protection (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +2 arbalest of flaming (unseen) (71, 17, D) a wand of mindburst (6) (71, 26, D) a +0 battleaxe of freezing (71, 27, D) the +2 dagger of Bywifreo {flame, Dex+3} Dex: It affects your dexterity (+3). (72, 8, D) a +2 heavy hand axe (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 17, D) a staff of conjuration (72, 26, D) a +2 great sword of venom (72, 27, D) a +1 long sword of holy wrath (73, 3, D) a +0 short sword of protection a +0 robe (73, 16, D) a +5 spear of venom (unseen) (73, 27, D) a +1 halberd of freezing (unseen) (74, 3, D) a +0 rapier a +0 robe a +0 buckler