Pan the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 leather armour of positive energy (61, 8, D) a +3 leather armour of cold resistance (unseen) (61, 16, D) a +2 plate armour of fire resistance (unseen) (62, 0, D) a +1 quarterstaff of holy wrath (62, 1, D) a +2 orcbow of draining (62, 8, D) a +1 leather armour of fire resistance (62, 9, D) a +2 falchion of flaming (62, 12, D) a hell hound corpse (62, 16, D) a +0 arbalest of freezing (unseen) (62, 17, D) a staff of fire (unseen) (63, 0, D) a staff of air (63, 16, D) a There-And-Back Book (63, 17, D) a ring of protection from cold (63, 21, D) a throwing net (64, 16, D) a ring of fire (64, 17, D) Hywn's Parchment of Skeletons Spells Type Level a - Necrotise Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Animate Dead Necromancy 4 (unseen) (65, 20, D) a +0 trident a merfolk corpse (65, 22, D) a wind drake corpse (66, 21, D) a wind drake corpse (67, 20, D) a +0 shortbow a centaur corpse (69, 0, D) a +1 quarterstaff of distortion (unseen) (70, 10, D) a +3 spear a +0 robe (71, 8, D) a staff of earth (71, 16, D) a ring of flight (71, 17, D) a +1 morningstar of protection (71, 26, D) a +0 leather armour of fire resistance (unseen) (71, 27, D) a staff of conjuration (unseen) (72, 8, D) a +2 scale mail of cold resistance (unseen) (72, 17, D) a +6 flail of protection (72, 27, D) a +1 ring mail of fire resistance (72, 30, D) an iguana corpse an iguana corpse a wolf corpse (73, 1, D) a wand of flame (8) (73, 16, D) +2 ice dragon scales (73, 17, D) a wand of iceblast (6) (73, 27, D) a +0 heavy hand axe (unseen) (73, 30, D) an iguana corpse an iguana corpse (75, 1, D) a wand of mindburst (6)