Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) the Book of the Ashen Throng Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Mana Viper Hexes/Summoning 5 (unseen) (36, 0, D) 4 potions of haste (36, 1, D) the +8 mace "Qoynerecye" {heavy, rF+ Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rF: It protects you from fire. (unseen) (37, 0, D) a +3 mace of holy wrath (37, 1, D) a +2 vampiric broad axe (unseen) (38, 0, D) a book of Spatial Translocations (38, 1, D) an amulet of regeneration (39, 0, D) a +2 heavy shortbow (unseen) (39, 1, D) 4 potions of haste (40, 1, D) a +4 short sword of draining (unseen) (41, 0, D) a phial of floods (41, 1, D) the Disquisition on the Unified Fairies Spells Type Level a - Tukima's Dance Hexes 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Malign Gateway Summoning/Translocation 7 (unseen) (42, 0, D) a staff of air (unseen) (42, 1, D) a manual of Throwing (48, 17, D) a rime drake corpse (49, 0, D) a staff of earth (unseen) (49, 1, D) the +2 broad axe of the Shining Light {freeze, rC- Int+4} Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. (49, 12, D) a staff of death (unseen) (49, 24, D) a wand of light (5) (49, 36, D) the staff "Ugohy" {rElec rPois rN+ Dex-5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 37, D) a staff of death (unseen) (50, 0, D) a piece from Xom's chessboard (15/15) (50, 1, D) a staff of earth (unseen) (50, 12, D) a staff of conjuration (unseen) (50, 18, D) +0 ice dragon scales +0 ice dragon scales an ice dragon corpse an ice dragon corpse (50, 24, D) a wand of paralysis (4) (50, 36, D) a +2 rapier of holy wrath (50, 37, D) a +4 heavy morningstar (unseen) (51, 12, D) a +1 vampiric lajatang (unseen) (51, 13, D) a +0 vampiric falchion (51, 16, D) a swamp drake corpse (51, 25, D) a +2 scale mail of willpower (51, 37, D) a +2 falchion of holy wrath (52, 3, D) a wand of flame (8) an amulet of regeneration a wand of light (14) a wand of iceblast (7) a wand of mindburst (10) a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe (52, 13, D) a +3 heavy falchion (52, 19, D) +0 swamp dragon scales a swamp dragon corpse (52, 25, D) a +1 leather armour of cold resistance (unseen) (52, 29, D) a +0 war axe (still there?) a +3 ring mail of willpower (still there?) (52, 37, D) a +3 chain mail of poison resistance (53, 0, D) a lightning rod (4/4) (53, 12, D) a +1 hand axe of electrocution (53, 13, D) a +2 mace of draining (53, 24, D) a +0 scale mail of positive energy (unseen) (53, 25, D) a +0 heavy long sword (unseen) (53, 36, D) a +0 sling of freezing (unseen) (54, 0, D) a ring of willpower (54, 1, D) a +2 scimitar of protection (54, 12, D) a wand of polymorph (5) (54, 13, D) a wand of flame (10) (54, 16, D) +0 steam dragon scales a steam dragon corpse (54, 24, D) a +0 leather armour (54, 25, D) a +4 chain mail of cold resistance (unseen) (54, 36, D) the +1 robe of Pehaghal {+Blink} +Blink: It lets you blink. (unseen) (55, 0, D) a +2 war axe of venom (unseen) (55, 12, D) a staff of conjuration (unseen) (55, 13, D) a wand of flame (11) (55, 24, D) the +6 shortbow "Inuzuabb" {drain, rElec rPois Str-2} Str: It affects your strength (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (59, 36, D) a +3 heavy dire flail (59, 40, D) a komodo dragon corpse (skeletalised by now) (60, 37, D) a +3 giant spiked club (61, 16, D) a +3 rapier of venom (unseen) (61, 36, D) a +3 falchion of draining (61, 37, D) an amulet of magic regeneration (61, 40, D) an elephant corpse (skeletalised by now) (62, 0, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (62, 1, D) a +1 chain mail of fire resistance (62, 8, D) a +3 quarterstaff of speed (62, 9, D) a +2 robe (62, 16, D) the +2 trident "Jepop" {freeze, SInv} SInv: It lets you see invisible. (62, 17, D) a +2 shortbow of flaming (unseen) (62, 19, D) a +0 falchion a +0 dagger a +0 robe a +0 broad axe a +0 plate armour (62, 20, D) a +0 hand axe (62, 27, D) a +4 scale mail of fire resistance (unseen) (62, 30, D) a +0 dire flail (62, 31, D) a +0 mace (62, 36, D) a staff of air (63, 0, D) a +2 chain mail of positive energy (unseen) (63, 8, D) a +2 robe of fire resistance (unseen) (63, 16, D) a staff of death (63, 17, D) a +0 heavy falchion (63, 19, D) a +0 trident a +0 plate armour (63, 27, D) a +2 robe of willpower (63, 36, D) a +4 spectral quarterstaff (unseen) (63, 37, D) quicksilver dragon scales (63, 40, D) a cane toad corpse (skeletalised by now) an elephant corpse (skeletalised by now) (64, 16, D) a +2 robe of fire resistance (unseen) (64, 17, D) a +0 shortbow of electrocution (64, 18, D) a +0 dagger a +0 robe (64, 26, D) a +0 heavy hand axe (64, 27, D) a staff of fire (unseen) (64, 31, D) a +0 morningstar (65, 18, D) a +0 dagger (68, 0, D) the +7 quarterstaff "Hell-Harrower" {antimagic, Dex+4} Dex: It affects your dexterity (+4). (69, 0, D) a +2 vampiric long sword (unseen) (69, 36, D) a staff of cold (unseen) (70, 8, D) A Parchment from Boris to Pan Spells Type Level a - Polar Vortex Ice 9 (70, 9, D) a wand of paralysis (5) (70, 19, D) a +0 glaive (70, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (71, 16, D) the +5 glaive of Grandeur {heavy, Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). (71, 19, D) a +0 flail (71, 21, D) a +0 dire flail (71, 36, D) a staff of poison (71, 41, D) 3 large rocks a cyclops corpse (skeletalised by now) (71, 42, D) a +0 trident 2 boomerangs (71, 43, D) a throwing net (72, 9, D) a +2 robe of willpower (unseen) (72, 21, D) a +0 flail (72, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (72, 27, D) a staff of conjuration (72, 37, D) a staff of conjuration (unseen) (72, 39, D) a +0 trident 3 boomerangs a +0 trident (72, 41, D) a +0 trident a wind drake corpse (skeletalised by now) (72, 42, D) a wind drake corpse (skeletalised by now) (73, 1, D) a +1 plate armour of fire resistance (73, 16, D) the staff "Embalmer" {rElec rN+ Str+3 Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 20, D) a +2 heavy flail (73, 21, D) a +0 scimitar (73, 27, D) a scarf of harm (73, 36, D) a staff of cold (unseen) (73, 39, D) a +0 orcbow (75, 1, D) the +1 chain mail of Youthful Indiscretion {rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (76, 3, D) a +3 mace a +0 robe