Pan the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 3, D) a +0 trident (61, 8, D) a +2 robe of fire resistance (61, 21, D) a shapeshifter corpse (skeletalised by now) (62, 0, D) a staff of air (62, 1, D) a +4 battleaxe of draining (62, 2, D) a +0 trident (62, 4, D) 2 throwing nets (62, 16, D) a staff of cold (62, 17, D) the +0 robe "Etydej" {Will- rCorr Int+4} Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (63, 3, D) a +0 trident (63, 4, D) a +0 trident a boomerang (63, 20, D) a shapeshifter corpse (skeletalised by now) (63, 21, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) a +3 halberd of venom (64, 17, D) a +3 leather armour of cold resistance (64, 26, D) the +9 chain mail of Efabuhup {+Blink Will+ Int+4} Int: It affects your intelligence (+4). +Blink: It lets you blink. Will: It increases your willpower. (64, 27, D) a +0 rapier of draining (unseen) (64, 29, D) a +0 trident a boomerang a merfolk corpse (64, 31, D) a +0 trident 3 boomerangs (66, 28, D) a +0 trident a merfolk corpse (66, 31, D) a +0 trident a merfolk corpse (67, 0, D) a +4 morningstar of protection (67, 28, D) a +0 trident 3 boomerangs a merfolk corpse (68, 0, D) a +5 rapier of speed (69, 0, D) a condenser vane (69, 36, D) a +0 cloak of poison resistance (unseen) (70, 8, D) a +1 great mace of protection (unseen) (70, 36, D) a wand of roots (6) (70, 37, D) a staff of poison (unseen) (71, 8, D) a staff of death (71, 17, D) a talisman of death (71, 26, D) a staff of cold (71, 27, D) a staff of fire (unseen) (71, 36, D) a +3 ring mail of cold resistance (71, 37, D) a wand of roots (7) (72, 16, D) the +1 arbalest "Zuxiket" {elec, Will+} Will: It increases your willpower. (72, 20, D) a +0 halberd a +0 robe (72, 27, D) the +2 scale mail "Acuaruez" {Rampage Str+4} Str: It affects your strength (+4). Rampage: It bestows one free step when moving towards enemies. (72, 30, D) a jackal corpse (skeletalised by now) (72, 36, D) a wand of charming (4) (72, 37, D) a wand of roots (4) (73, 1, D) a +3 ring mail of poison resistance (73, 16, D) a staff of fire (73, 17, D) a +2 heavy orcbow (73, 26, D) a book of Death (73, 27, D) a storm talisman (73, 30, D) a river rat corpse (skeletalised by now) (73, 36, D) a wand of roots (2) (73, 37, D) the +10 lajatang of Hyjiompe {flame, rF+ Will+} rF: It protects you from fire. Will: It increases your willpower. (unseen)