Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the +0 pair of gloves of Understanding {rPois rF+ SInv Stlth+} rF+: It protects you from fire. rPois: It protects you from poison SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, 26, D) a +2 chain mail of fire resistance (62, 1, D) a +0 heavy sling (62, 26, D) a book of Death (62, 27, D) a wand of light (6) (63, 0, D) a +0 pair of gloves of strength (63, 19, D) a potion of might 2 potions of brilliance (63, 26, D) a staff of conjuration (unseen) (63, 27, D) a +0 trident of freezing (unseen) (64, 26, D) the +0 cloak of the Comet {Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. (64, 27, D) a wand of roots (3) (65, 26, D) a staff of cold (unseen) (67, 0, D) a lightning rod (4/4) (68, 0, D) a +0 long sword of electrocution (70, 9, D) the +6 executioner's axe "Veijo" {flame, Str+3} Str+3: It affects your strength (+3). (71, 19, D) a +0 flail (72, 17, D) a +2 antimagic war axe (72, 26, D) a +3 scale mail of fire resistance (73, 1, D) a staff of fire (73, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) a staff of air (73, 26, D) the +7 trident of Prudence {venom, rPois rC+ rN+} rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. (73, 27, D) a +3 heavy spear (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a staff of conjuration