Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +2 hand axe of Disaster {antimagic, Int+3} Int+3: It affects your intelligence (+3). (61, 8, D) the staff "Ogib" {rElec rCorr Str+5 Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 0, D) a +0 mace of protection (62, 9, D) the +1 long sword of the Mashing Sybil {freeze, *Rage rF++ Will++ MP+9} rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (63, 8, D) a staff of air (67, 0, D) a condenser vane (70, 32, D) a shapeshifter corpse (71, 17, D) a serpent talisman (71, 26, D) a +4 heavy scimitar (unseen) (71, 27, D) a +0 spectral quarterstaff (unseen) (71, 32, D) a +0 short sword (still there?) a +0 buckler of protection (still there?) (72, 19, D) a +3 short sword a +0 robe (72, 20, D) a +3 great sword a +0 robe (72, 26, D) a +2 robe (72, 27, D) the +3 trident of Precise Incision {freeze, rC+ Will+ rCorr Dex-5} Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (72, 30, D) a +0 long sword an elf corpse (73, 16, D) the +4 shortbow "Tuen" {flame, rElec rN++ Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (73, 26, D) the +8 dagger "Bysautan" {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (73, 27, D) a book of Decay