Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of quicksilver (5) (60, 36, D) a +0 dagger (60, 37, D) a +3 plate armour of fire resistance (unseen) (61, 0, D) a +2 whip of electrocution (61, 3, D) a +0 giant club a +0 giant spiked club (61, 4, D) a +0 giant spiked club a +0 giant club (61, 8, D) a staff of poison (unseen) (61, 16, D) a +4 giant spiked club (61, 36, D) the +0 ring mail "Bid Diaf" {Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (61, 37, D) a ring of wizardry (62, 0, D) a staff of cold (62, 1, D) a +2 battleaxe of freezing (62, 4, D) a +0 giant club a +0 giant club (62, 5, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 21, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (62, 22, D) a +0 giant spiked club a +0 troll leather armour a troll corpse a troll corpse (62, 27, D) a staff of death (unseen) (62, 36, D) a manual of Throwing (62, 37, D) +0 fire dragon scales (63, 0, D) the +0 plate armour of Eye-covered Creativity {rElec rF- rCorr Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (63, 16, D) a +2 dagger of venom (63, 17, D) a +1 robe of willpower (63, 21, D) a +0 great mace a +0 giant spiked club a +0 giant club a two-headed ogre corpse an ogre corpse (63, 36, D) the +7 arbalest of Wicked Duty {penet, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (63, 37, D) a +2 chain mail of fire resistance (unseen) (64, 26, D) a staff of air (64, 27, D) a +1 leather armour of poison resistance (unseen) (65, 26, D) a +2 pair of gloves of stealth (68, 0, D) a +5 shortbow of draining (69, 0, D) a +6 flail of holy wrath (69, 36, D) a staff of fire (70, 37, D) the +10 glaive "Inorauge" {venom, rPois rF+ rCorr} rF+: It protects you from fire. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (71, 16, D) the +7 mace "Damesasm" {holy, rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. (71, 17, D) a +1 great mace of protection (71, 23, D) a redback corpse (71, 26, D) a staff of death (71, 27, D) a +4 hand axe of venom (71, 36, D) a staff of poison (71, 37, D) a +1 morningstar of protection (71, 41, D) a +0 spear a hornet corpse (71, 42, D) a wolf corpse a black bear corpse (72, 17, D) a +4 heavy halberd (72, 26, D) a +1 shortbow of flaming (72, 27, D) a +0 falchion of distortion (72, 37, D) a +2 halberd of protection (72, 42, D) a +0 rapier a +0 robe (72, 43, D) a wolf corpse (73, 1, D) a +2 heavy sling (73, 16, D) a +1 ring mail of cold resistance (73, 22, D) a scorpion corpse (73, 26, D) a +2 rapier of speed (73, 27, D) a staff of conjuration (73, 36, D) the +7 glaive of Inquiry {flame, *Corrode rElec rPois Str+8} Str+8: It affects your strength (+8). rElec: It insulates you from electricity. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. (73, 37, D) a ring of see invisible (74, 3, D) a +0 rapier of venom a +0 robe