Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +6 spear of Yredelemnul's Regard {elec, rElec} rElec: It insulates you from electricity. (61, 2, D) a +0 dagger a +0 robe (62, 1, D) a staff of poison (62, 2, D) a +0 club an orc corpse (62, 8, D) the +0 chain mail of Megh {rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (62, 9, D) a staff of death (62, 12, D) a jackal corpse a jackal corpse (63, 2, D) a +0 whip a +0 leather armour (63, 3, D) a +0 trident an orc corpse (63, 8, D) a +2 mace of protection (67, 0, D) a phial of floods (68, 4, D) a water moccasin corpse (69, 0, D) a phantom mirror (69, 22, D) a +0 ring mail (70, 9, D) the +4 chain mail of Onkuat {*Slow rCorr Str+4 Stlth-} Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth: It makes you less stealthy. (70, 11, D) a +0 halberd of holy wrath (70, 12, D) a +0 long sword (70, 23, D) a +0 war axe a +0 plate armour a +0 tower shield a +3 long sword of electrocution a +0 chain mail a human corpse (71, 8, D) a staff of cold (71, 12, D) a +0 short sword a +3 long sword of pain an elf corpse (71, 17, D) a +3 leather armour of cold resistance (71, 23, D) a +0 arbalest a +0 ring mail a +0 mace a +0 leather armour a yaktaur corpse a human corpse (71, 26, D) Sif Muna's Reference Book on the Beguiling Gathering Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (71, 27, D) a ring of see invisible (72, 9, D) a staff of air (72, 16, D) a +1 ring mail of cold resistance (72, 17, D) the +2 chain mail of the Tundras {Dex+3} Dex: It affects your dexterity (+3). (72, 26, D) a +3 scimitar of electrocution (unseen) (72, 27, D) the +3 flail "Zock" {holy, rPois Will+ Str-4} Str: It affects your strength (-4). rPois: It protects you from poison. Will: It increases your willpower. (unseen) (73, 1, D) a +1 sling of electrocution (73, 16, D) a +0 arbalest of flaming (73, 26, D) a book of Touch (73, 27, D) a +2 sling of freezing (unseen) (74, 3, D) a +0 whip a draconian corpse (skeletalised by now) (75, 3, D) a +0 flail a draconian corpse (skeletalised by now)