Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a tin of tremorstones (2/2) (61, 11, D) an iguana corpse (62, 1, D) a +3 ring mail of fire resistance (62, 2, D) a jackal corpse (62, 9, D) the staff "Fahon" {rElec rC- rN++ Earth Poison} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (62, 11, D) a river rat corpse an iguana corpse (63, 0, D) a +0 halberd of protection (63, 11, D) a jackal corpse (67, 0, D) the +4 flail of Bist {spect, rPois rCorr Str-3} Str-3: It affects your strength (-3). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (68, 0, D) a staff of fire (69, 0, D) a staff of poison (70, 8, D) the +2 scale mail "Ytada" {Will+} Will+: It increases your willpower. (70, 9, D) a +3 broad axe of freezing (71, 12, D) a +0 rapier a +0 robe a spriggan corpse (71, 26, D) a book of Sloth (71, 27, D) a Grand Grimoire (72, 8, D) a staff of conjuration (72, 9, D) a +0 mace of protection (72, 12, D) a wolf corpse (72, 13, D) a +0 dagger a +0 robe a spriggan corpse (72, 16, D) a +2 robe of willpower (72, 17, D) a staff of air (72, 26, D) a wand of charming (4) (72, 27, D) the staff "Lumicanumo" {Drain Str+2 Int+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Drain: It drains your maximum health when unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (73, 1, D) the +4 falchion "Fimarr" {venom, rC+++ Str-2 Dex+2 Stlth+} Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (73, 16, D) a +1 chain mail of willpower (73, 26, D) the Essays on the Tempest Spells Type Level a - Static Discharge Conjuration/Air 2 b - Airstrike Air 4 c - Arcjolt Conjuration/Air 5 d - Silence Hexes/Air 5 (unseen) (73, 27, D) a +4 scale mail of cold resistance