Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 robe (unseen) (59, 37, D) a +6 ring of strength (60, 36, D) the +3 sling of Terrible Conscience {heavy, rElec rC+ Stlth-} rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (unseen) (60, 37, D) a wand of light (1) (61, 0, D) a +2 robe of willpower (61, 16, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV: It affects your evasion (+4). (61, 20, D) a jumping spider corpse (61, 21, D) a scorpion corpse (61, 36, D) a +1 rapier of speed (unseen) (61, 37, D) the +9 trident of Pyirch {heavy, rC- Str+7 Int-3 SInv} Str: It affects your strength (+7). Int: It affects your intelligence (-3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (62, 0, D) a +4 trident of freezing (62, 11, D) a bullfrog corpse (62, 16, D) a staff of poison (62, 17, D) a staff of conjuration (62, 26, D) a staff of cold (62, 28, D) a +0 short sword a +0 ring mail an orc corpse (62, 29, D) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe an orc corpse (62, 36, D) a +2 short sword of speed (unseen) (62, 37, D) a +2 chain mail of fire resistance (63, 0, D) a staff of earth (63, 8, D) the +5 hand axe of Disaster {antimagic, rF+ Will+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. Will: It increases your willpower. (63, 16, D) a staff of death (63, 17, D) a staff of poison (63, 27, D) the +0 plate armour "Rouppy" {MP+9} MP: It affects your magic capacity (+9). (63, 28, D) a +0 flail a +0 scale mail a +0 mace an orc corpse (63, 29, D) a +0 long sword a +0 plate armour an orc corpse (63, 36, D) the +8 rapier "Xor Nun" {freeze, rN+ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. (unseen) (63, 37, D) a staff of earth (unseen) (64, 17, D) a +1 scale mail of cold resistance (64, 26, D) a staff of air (64, 29, D) a +0 short sword a +3 leather armour an orc corpse (64, 30, D) a +0 dagger a +0 robe (65, 26, D) a +4 scale mail of willpower (68, 0, D) a +3 plate armour of cold resistance (69, 3, D) a river rat corpse (69, 36, D) a +0 short sword of protection (69, 39, D) a +2 spear (still there?) a +2 robe of cold resistance (still there?) (70, 11, D) a ball python corpse (70, 36, D) a +1 robe of willpower (70, 37, D) a +2 scale mail of fire resistance (70, 39, D) a necrophage corpse (71, 8, D) a +2 hand axe of venom (71, 10, D) an adder corpse (71, 11, D) a water moccasin corpse (71, 16, D) the +1 leather armour "Beruqihiu" {rCorr Dex+2} Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (71, 17, D) a +1 vampiric battleaxe (71, 36, D) a +2 pair of boots of rampaging (71, 38, D) a +0 spear a +0 robe (71, 39, D) a +0 morningstar a +0 robe (72, 17, D) a +2 antimagic hand axe (72, 36, D) a ring of resist corrosion (73, 1, D) a staff of air (73, 3, D) a +0 rapier (73, 16, D) a +3 falchion of electrocution (73, 36, D) the +4 spear "Hued" {speed, rF+++ Str+4 Int-3} Str: It affects your strength (+4). Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. (75, 1, D) the +0 pair of boots "Kugyw" {Int+4} Int: It affects your intelligence (+4).