Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +1 spear (20, 0, D) a +0 dagger (20, 1, D) a +2 heavy longbow (21, 1, D) a tin of tremorstones (2/2) (22, 0, D) a +4 spectral quarterstaff (22, 8, D) a +0 dagger a +0 robe (23, 0, D) a staff of poison (23, 1, D) a piece from Xom's chessboard (15/15) (23, 9, D) a staff of fire a +0 robe a +0 robe a +1 long sword of electrocution a +0 robe (23, 10, D) a +2 shortbow of draining a +0 battleaxe a +0 robe (23, 11, D) a +4 broad axe of flaming a +0 robe (24, 0, D) a +1 dagger of freezing (24, 1, D) a phial of floods (24, 11, D) a +0 flail a +0 robe (25, 0, D) a staff of fire (25, 10, D) a +0 dagger a +0 robe (26, 0, D) the +3 kite shield of the Prince of Darkness {Harm Regen+ Str+2 Int+4} Str: It affects your strength (+2). Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (26, 7, D) a +2 heavy scimitar (28, 0, D) a +4 chain mail of cold resistance (28, 1, D) a +2 heavy shortbow (28, 3, D) a +0 dagger a +0 robe (29, 1, D) a phantom mirror (35, 0, D) a box of beasts (35, 14, D) a +3 short sword of holy wrath (35, 15, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (35, 28, D) the +7 falchion "Diurr" {drain, +Blink Fly Dex-3} Dex: It affects your dexterity (-3). Fly: It grants you flight. +Blink: It lets you blink. (35, 29, D) an amulet of faith (36, 0, D) a staff of conjuration (36, 14, D) the +8 war axe of the Dove {holy, rElec Int+2 Stlth-} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (36, 15, D) the staff of cold "Yraphiff" {Fly rC+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (36, 28, D) the staff of death "Xesaggah" {rN+ Dex+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (36, 29, D) the +8 trident of the Original Sin {drain, Dex+2 SInv} Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (37, 0, D) a ring of flight (37, 1, D) a +0 scimitar of holy wrath (37, 14, D) a +0 mace of venom (37, 28, D) a +1 leather armour of cold resistance (37, 29, D) a +2 robe of resistance (38, 0, D) a lightning rod (4/4) (38, 1, D) quicksilver dragon scales (38, 20, D) a +0 great mace a +0 chain mail (38, 21, D) the +3 hand axe of the Candle {flame, rF+ rC+ Will++ Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It protects you from cold. Will: It greatly increases your willpower. (38, 28, D) a +2 spear of flaming (39, 0, D) a +0 heavy spear (39, 1, D) the +10 longbow of Hurting Imminent Death {drain, Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. (39, 15, D) a +1 antimagic hand axe (39, 18, D) a +0 dire flail a +0 robe a wand of roots (5) a +1 broad axe a +0 chain mail (39, 19, D) a +0 battleaxe a +0 plate armour (39, 28, D) an amulet of regeneration (39, 29, D) a book of Geomancy (39, 31, D) a wand of digging (3) 2 scrolls of fear a wand of flame (10) 4 scrolls of amnesia 5 potions of might a wand of acid (2) a wand of charming (12) a +6 ring of intelligence (40, 0, D) a +1 shortbow of flaming (40, 14, D) the staff of earth "Xida" {rF++} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It greatly protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (40, 15, D) a +0 scimitar of holy wrath (40, 18, D) a +0 falchion a +0 robe (40, 23, D) a +2 mace of protection (40, 28, D) the +0 leather armour of Philately {+Blink Will+} +Blink: It lets you blink. Will: It increases your willpower. (41, 0, D) a +4 antimagic mace (unseen) (41, 14, D) a +2 quarterstaff of draining (41, 23, D) a +3 war axe (still there?) a +0 robe (still there?) (41, 28, D) a staff of poison (41, 29, D) a +1 barding of flying (42, 0, D) an amulet of reflection (42, 28, D) the +0 falchion of the Eight Prophets {drain, Drain Int+8 Dex+9} Int: It affects your intelligence (+8). Dex: It affects your dexterity (+9). Drain: It drains your maximum health when unequipped. (42, 29, D) a +2 scale mail of fire resistance (unseen) (43, 15, D) a +3 plate armour of poison resistance (43, 29, D) a +6 ring of intelligence (44, 28, D) a ring of magical power (49, 0, D) a staff of cold (49, 1, D) a +1 ring mail of cold resistance (49, 2, D) a +0 hand axe (49, 37, D) the staff of fire "Xeskat" {rF+ rN+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (50, 0, D) a +2 dire flail of holy wrath (50, 3, D) a +0 halberd (50, 16, D) 4 large rocks (50, 20, D) a +0 battleaxe (50, 25, D) a +2 heavy great sword (50, 29, D) the +9 long sword "Pakhusch" {freeze, Will+} Will: It increases your willpower. (50, 36, D) a +1 ring mail of poison resistance (51, 3, D) the +3 lajatang of Symmetry {antimagic, Dex+3} Dex: It affects your dexterity (+3). (51, 5, D) a +0 flail (51, 12, D) the +2 leather armour of Experimentation {Harm rPois Int-3 Slay+6} Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (51, 17, D) a +0 great sword (51, 24, D) the +2 robe of Ikis {Rampage Str+3 Slay-6} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). Rampage: It bestows one free step when moving towards enemies. (51, 37, D) a +4 eveningstar of protection (51, 41, D) a +0 whip a +0 robe a +0 short sword (51, 42, D) a +0 flail a +0 whip (52, 0, D) a +2 leather armour of willpower (52, 1, D) a +0 mace (52, 3, D) a +3 mace of holy wrath a +0 glaive a +2 dire flail of distortion (52, 5, D) a +0 war axe (52, 14, D) a +4 morningstar of holy wrath a +0 arbalest a +0 dire flail a +0 chain mail (52, 17, D) a +0 arbalest (52, 20, D) a +0 great sword a +0 chain mail a +0 plate armour (52, 21, D) a potion of might (52, 24, D) a +2 great sword of flaming (52, 25, D) the staff of death "Dialutt" {rN+ Str+2 Dex+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (52, 36, D) a +1 leather armour of fire resistance (52, 41, D) a +0 spear (52, 42, D) a +0 mace a +0 robe a +0 battleaxe (53, 0, D) a +0 short sword (53, 5, D) a +0 dire flail (53, 15, D) a +2 arbalest of flaming a +0 battleaxe a +0 chain mail (53, 17, D) a +0 plate armour (53, 20, D) a +0 great sword a +0 chain mail (53, 30, D) a +2 great sword of flaming (53, 31, D) a +2 great sword of flaming +1 steam dragon scales (54, 0, D) a +1 heavy hand axe (54, 1, D) a +3 leather armour of willpower (54, 4, D) a +1 morningstar of protection (54, 5, D) a +0 battleaxe (54, 14, D) a +0 arbalest (54, 18, D) a +0 dire flail a +0 plate armour (54, 27, D) a wand of roots (8) a wand of flame (45) a +6 ring of dexterity a +6 ring of dexterity a wand of acid (12) a wand of mindburst (7) 5 scrolls of identify a +0 leather armour a +0 mace (54, 36, D) the staff of cold "Caq Dum" {+Blink rC+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (55, 0, D) a +0 long sword (55, 1, D) a +0 hand axe (55, 12, D) the staff of cold "Gyed" {rC+ Str+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (56, 24, D) a staff of earth (unseen) (57, 9, D) a +1 trident of venom a +0 cloak (59, 36, D) the +2 morningstar of Kenan {heavy, rElec} rElec: It insulates you from electricity. (59, 37, D) a staff of fire (60, 37, D) a +1 plate armour of willpower (60, 42, D) a +1 great sword of flaming (60, 43, D) a +1 great sword of flaming (61, 0, D) a +1 antimagic sling (61, 8, D) the staff of earth "Wometixe" {Fly Int+8 Dex-3 SInv} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +5 flail of protection (61, 36, D) a +2 plate armour of cold resistance (61, 37, D) the +8 spear "Duthronne" {freeze, Int+4} Int: It affects your intelligence (+4). (62, 0, D) a staff of conjuration (62, 1, D) the +2 ring mail of Integrity {rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. (62, 8, D) a +0 dagger of freezing (62, 16, D) a +4 quarterstaff of draining (62, 17, D) a +2 morningstar of protection (62, 26, D) a book of Chaos (62, 27, D) a +2 spear of flaming (62, 32, D) a +2 great sword a +0 robe (62, 36, D) a staff of air (62, 37, D) a staff of poison (63, 0, D) the staff of poison "Beodiqil" {*Slow +Blink rPois Int+4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rPois: It protects you from poison. +Blink: It lets you blink. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (63, 8, D) the +2 ring mail of Dishonesty {Will+} Will: It increases your willpower. (63, 16, D) the +0 chain mail of Ulierch {Contam Rampage Str+2 Int+2 Dex+3} Str: It affects your strength (+2). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (63, 26, D) a +6 halberd of distortion (63, 27, D) the staff of cold "Ziutay" {*Slow rF- rC+ rN+++ Str+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (63, 37, D) the +4 mace "Buynibro" {drain, rPois Str+4 Int+3} Str: It affects your strength (+4). Int: It affects your intelligence (+3). rPois: It protects you from poison. (63, 42, D) a +1 demon whip of freezing (64, 17, D) a staff of conjuration (64, 27, D) a +3 plate armour of positive energy (65, 26, D) a +0 scale mail of poison resistance (67, 0, D) a +1 scale mail of cold resistance (69, 0, D) a +7 chain mail of ponderousness (70, 8, D) a +2 heavy great sword (70, 9, D) a +1 giant club (70, 36, D) a +3 chain mail of willpower (71, 17, D) a +4 scale mail of fire resistance (71, 22, D) a +2 flail of protection (72, 8, D) a staff of cold (72, 9, D) a staff of air (72, 21, D) a +0 glaive (72, 22, D) a +0 hand axe a +0 club a +0 flail (72, 23, D) a +0 short sword (72, 27, D) a +1 scale mail of cold resistance (72, 31, D) a +0 dagger a +0 robe (72, 37, D) a book of Burglary (73, 16, D) the +3 plate armour of Oblivion {rC+ MP-9 Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It protects you from cold. MP: It affects your magic capacity (-9). (73, 36, D) a +5 vampiric short sword