Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of charming (5) (59, 37, D) the Almanac of Saltpetre Spells Type Level a - Confusing Touch Hexes 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 (unseen) (59, 41, D) a +0 vampiric demon whip (unseen) (60, 36, D) a +2 flail of protection (unseen) (60, 37, D) a +2 mace of protection (unseen) (60, 42, D) a +2 great sword of flaming (unseen) (61, 8, D) the +3 quarterstaff "Orb Guardian's Foe" {venom, Contam rPois rN++ SInv} rPois: It protects you from poison. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (61, 36, D) a wand of flame (2) (61, 37, D) a staff of conjuration (unseen) (62, 1, D) a +1 morningstar of freezing (62, 8, D) a +0 trident of venom (62, 9, D) a +2 scale mail of willpower (62, 12, D) a necrophage corpse (skeletalised by now) (62, 20, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 22, D) a +0 war axe of venom (62, 23, D) a +0 rapier a +0 leather armour an elf corpse (62, 27, D) a +0 chain mail of fire resistance (62, 30, D) a +0 long sword (62, 37, D) the +8 rapier of the Neverending Orbs {flame, Dex+3} Dex: It affects your dexterity (+3). (unseen) (62, 42, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (63, 0, D) a +2 triple crossbow of freezing (63, 16, D) the +1 ring mail of Wisdom {Int+3} Int: It affects your intelligence (+3). (63, 17, D) a staff of death (63, 19, D) a +0 short sword a +0 scale mail an elf corpse (63, 22, D) a +0 rapier an elf corpse (63, 26, D) a +3 scimitar of holy wrath (63, 30, D) a +0 dagger a +2 robe of positive energy (63, 31, D) a +0 rapier (63, 36, D) a wand of flame (6) (63, 37, D) a +2 halberd of protection (unseen) (64, 16, D) the +7 plate armour of the Desert {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (64, 17, D) a +3 plate armour of willpower (64, 22, D) a +2 war axe of pain (64, 26, D) a +2 mace of venom (64, 27, D) the staff of earth "Pofonib" {MP+9} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. MP: It affects your magic capacity (+9). It falls into the 'Staves' category. It is a one-handed weapon. (64, 28, D) a +0 short sword a +0 shortbow a +0 leather armour (65, 26, D) a staff of fire (67, 0, D) a +2 leather armour of positive energy (68, 0, D) a +1 robe of positive energy (69, 0, D) a +0 arbalest of flaming (69, 36, D) +1 ice dragon scales (70, 8, D) a +2 war axe of flaming (70, 9, D) the +8 spear of Cioh {freeze, *Slow rC+++ rCorr Int+6 Dex+4} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (70, 36, D) a +2 crystal plate armour (71, 8, D) the +7 dagger "Agrochug" {chaos, rElec Str+2 Int+3} Str: It affects your strength (+2). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. (71, 16, D) a +2 flail of holy wrath (71, 26, D) the staff of air "Wilutt" {rElec rN+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a +2 antimagic scimitar (71, 36, D) a +2 long sword of electrocution (71, 37, D) a +1 troll leather armour (71, 40, D) a necrophage corpse (72, 16, D) a +4 plate armour of cold resistance (72, 17, D) a +4 great mace of protection (72, 20, D) a shapeshifter corpse (skeletalised by now) (72, 21, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a +2 heavy triple sword (73, 16, D) a +2 dagger of speed (73, 27, D) the +4 flail of Kuacacun {antimagic, rC+} rC: It protects you from cold. (73, 36, D) a +2 shortbow of flaming (73, 37, D) a staff of earth