Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +5 dagger of draining (unseen) (59, 37, D) a staff of poison (unseen) (60, 36, D) a book of Dreams (60, 37, D) a +2 broad axe of draining (unseen) (61, 0, D) a staff of earth (61, 8, D) a +0 whip of draining (61, 26, D) a +2 ring mail of cold resistance (61, 36, D) a +2 heavy mace (unseen) (61, 37, D) a ring of wizardry (62, 0, D) an amulet of faith (62, 1, D) a staff of air (62, 8, D) the +8 quick blade of Balance {pain, MP-9 Int+6 Dex+3} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (-9). (62, 16, D) the +9 spear "Juce" {freeze, Dex+3} Dex: It affects your dexterity (+3). (62, 17, D) a staff of earth (62, 26, D) a +0 robe (62, 36, D) a wand of roots (7) (62, 37, D) a wand of quicksilver (6) (63, 0, D) a +2 bardiche of venom (63, 16, D) the +0 halberd "Luthiut" {freeze, rPois MP-9 Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. MP: It affects your magic capacity (-9). (63, 26, D) a +2 great sword of protection (63, 27, D) a +0 short sword of draining (63, 36, D) a +2 falchion of protection (unseen) (63, 37, D) a +7 spear of flaming (unseen) (64, 16, D) a +5 great sword of electrocution (65, 26, D) a +2 hand axe of electrocution (67, 0, D) a staff of air (68, 0, D) a staff of poison (69, 4, D) a river rat corpse (skeletalised by now) (69, 36, D) a +1 robe (70, 8, D) the +9 sling "Ighugg" {antimagic, Will- Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Will: It decreases your willpower. (70, 9, D) the staff of earth "Fupnerha" {Int+4 Dex+2} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). It falls into the 'Staves' category. It is a one-handed weapon. (70, 12, D) a shapeshifter corpse (skeletalised by now) (70, 36, D) the +12 dagger "Giantslayer" {heavy, *Corrode rPois Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (70, 37, D) a +0 rapier of venom (70, 42, D) a redback corpse (70, 43, D) a tarantella corpse (71, 8, D) a +3 flail of pain (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 17, D) a staff of air (71, 26, D) a +1 spectral quarterstaff (71, 28, D) a +0 whip (71, 37, D) a wand of charming (2) (71, 42, D) a scorpion corpse a redback corpse (72, 8, D) a +2 dagger of venom (72, 17, D) a staff of conjuration (72, 26, D) a staff of poison (72, 28, D) a +0 club a +0 robe (72, 29, D) an adder corpse (72, 30, D) an adder corpse a water moccasin corpse (72, 36, D) the +1 quarterstaff of Intimidation {heavy, Str-5 Dex+4} Str: It affects your strength (-5). Dex: It affects your dexterity (+4). (72, 42, D) a scorpion corpse (72, 43, D) a scorpion corpse (73, 1, D) a +4 spectral quarterstaff (73, 36, D) a +3 heavy sling (75, 3, D) a wolf corpse (skeletalised by now)