Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a scarf of invisibility (61, 8, D) a +1 halberd of venom (61, 16, D) 4 potions of haste (62, 0, D) a +5 falchion of electrocution (62, 8, D) a jackal corpse (skeletalised by now) (62, 16, D) the Commentary on the Plutonic Throng Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 (unseen) (62, 17, D) an amulet of magic regeneration (63, 0, D) a +4 scale mail of fire resistance (63, 4, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +2 vampiric glaive (unseen) (63, 17, D) a staff of conjuration (unseen) (64, 16, D) the staff of poison "Higuw" {rPois rC+ Str+2 Int+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rC: It protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (64, 17, D) a ring of fire (68, 2, D) a +2 flail of protection (69, 2, D) a +0 long sword a +0 leather armour (69, 20, D) a wyvern corpse (skeletalised by now) (70, 8, D) a +2 sling of flaming (70, 27, D) a +0 short sword an orc skeleton (71, 16, D) the +0 robe of Waineuwu {Str+4} Str: It affects your strength (+4). a rime drake corpse (skeletalised by now) (71, 17, D) the staff of conjuration "Egya" {rElec rC+ Str+2 Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 16, D) a swamp drake corpse (skeletalised by now) (72, 19, D) a +0 mace (72, 22, D) a swamp drake corpse (skeletalised by now) (72, 27, D) a +0 whip a +2 arbalest of freezing an orc skeleton (72, 31, D) a +0 trident a +0 chain mail an orc skeleton (72, 32, D) a +0 war axe a +0 chain mail (73, 1, D) a +3 ring mail of willpower (73, 17, D) a staff of conjuration (73, 27, D) a +0 short sword an orc skeleton (73, 33, D) a +0 dagger a +0 robe (75, 1, D) a +2 antimagic sling