Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +3 dagger of Guile {venom, Int+2} Int: It affects your intelligence (+2). (unseen) (36, 0, D) a +3 scale mail of cold resistance (unseen) (36, 1, D) a ring of see invisible (37, 0, D) the +1 great mace of Buan {holy, Drain rC- MP+9 Dex+8} Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. (unseen) (37, 1, D) a staff of death (unseen) (37, 4, D) a +0 flail (38, 0, D) a box of beasts (38, 1, D) a +0 morningstar (still there?) the staff of death "Kaefur" {rElec rN+ Will- Dex+4} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (38, 2, D) a +0 chain mail (38, 4, D) a +1 great sword of draining (unseen) (39, 0, D) a +3 heavy hand axe (unseen) (39, 1, D) a wand of flame (11) (39, 2, D) a +2 great sword (still there?) a +0 chain mail (still there?) (39, 6, D) a +8 great mace of protection (unseen) (40, 0, D) a phantom mirror (40, 1, D) a +0 plate armour of poison resistance (still there?) a staff of poison (still there?) (40, 4, D) a +1 flail of holy wrath (unseen) (41, 0, D) a +1 halberd of flaming (unseen) (42, 0, D) a +1 scale mail of willpower (unseen) (43, 4, D) a +0 great sword of pain (unseen) (44, 3, D) a scroll of brand weapon (44, 4, D) a +0 chain mail (48, 2, D) a +0 robe of the Archmagi (49, -1, D) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (49, 1, D) a ring of resist corrosion a +2 leather armour of fire resistance (49, 24, D) a +0 leather armour (49, 37, D) a +0 arbalest (50, 12, D) a staff of poison (50, 13, D) a staff of conjuration (50, 24, D) the +1 ring mail of Pride {rF+ Regen+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (50, 37, D) 3 large rocks (50, 38, D) a +0 longbow a +0 arbalest (50, 39, D) a +0 arbalest (51, 12, D) a staff of death (51, 13, D) a +0 arbalest of freezing (51, 24, D) a +0 longbow 4 large rocks a +2 heavy war axe (51, 25, D) a +0 arbalest a +2 lajatang of venom (51, 36, D) a +6 ring of dexterity a wand of light (18) a wand of mindburst (10) a +0 robe a +0 mace (51, 38, D) a +0 shortbow (51, 39, D) a +0 longbow a +0 leather armour (52, -1, D) a phial of floods (52, 1, D) a +3 glaive of venom a piece from Xom's chessboard (15/15) a +0 morningstar of freezing (52, 12, D) an amulet of the acrobat (52, 25, D) a +0 shortbow (52, 26, D) a +0 arbalest a +0 arbalest a +3 vampiric war axe (52, 27, D) 5 large rocks a cyclops corpse (skeletalised by now) (52, 29, D) 2 large rocks a stone giant corpse (skeletalised by now) (52, 39, D) a +2 quarterstaff of holy wrath a +0 arbalest 3 large rocks (53, 13, D) the +0 quarterstaff of Ysulodd {heavy, Int+3} Int: It affects your intelligence (+3). (53, 25, D) the +6 war axe of the Evening {speed, Int+6} Int: It affects your intelligence (+6). (53, 26, D) a +0 shortbow (53, 36, D) a +0 shortbow (53, 38, D) a +0 shortbow (54, 0, D) the staff of earth "Maixt" {Dex+2 SInv} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. a +1 antimagic sling (55, 0, D) a tin of tremorstones (2/2) (55, 12, D) a +4 trident of venom (55, 23, D) a +0 shortbow a centaur corpse (skeletalised by now) (55, 25, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (55, 28, D) a +2 dire flail of protection (still there?) a +0 shortbow (still there?) (59, 36, D) a wand of digging (8) (59, 37, D) a staff of air (unseen) (60, 36, D) a wand of roots (3) (60, 37, D) the staff of fire "Jaril" {rPois rF+ rCorr Int+4 Stlth+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 38, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) (61, 0, D) a +10 plate armour of ponderousness (61, 8, D) a staff of fire (61, 9, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 16, D) the staff of death "Qinwel" {rElec rC+ rN+ Will+ Int-5} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-5). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (61, 26, D) a staff of conjuration (61, 36, D) a ring of poison resistance (61, 37, D) a +4 antimagic sling (unseen) (61, 43, D) a +3 great mace of pain (still there?) a +0 plate armour (still there?) (62, 12, D) a +1 dire flail of protection (62, 26, D) a +1 vampiric trident (62, 36, D) quicksilver dragon scales (62, 37, D) a staff of conjuration (unseen) (62, 38, D) a +3 great sword (still there?) a +0 chain mail (still there?) (62, 39, D) a +4 dire flail of venom (unseen) (63, 11, D) a +0 rapier (63, 12, D) a +0 long sword (63, 17, D) a book of Conjurations (63, 26, D) a +1 scimitar of electrocution (63, 27, D) a +0 dagger of electrocution (63, 36, D) the +5 scythe "Finisher" {speed, execute} (unseen) (63, 37, D) a +3 chain mail of willpower (unseen) (63, 38, D) a +2 great sword of draining (still there?) a +0 chain mail (still there?) (64, 16, D) a +1 scale mail of fire resistance (64, 27, D) a +0 heavy flail (65, 26, D) a +3 scale mail of willpower (68, 0, D) a +4 longbow of freezing (68, 37, D) a +0 long sword (69, 36, D) the +4 quarterstaff of the Shrike {antimagic, Fly Dex+3 Stlth+} Dex: It affects your dexterity (+3). Fly: It grants you flight. Stlth: It makes you more stealthy. (70, 8, D) a +4 spear of flaming (70, 10, D) a +0 trident (70, 11, D) a +0 trident (70, 37, D) a +0 short sword a +1 spear of flaming (71, 8, D) a +2 robe of fire resistance (71, 10, D) a +0 trident (71, 16, D) the +2 scimitar of Uncertain Death {distort, *Noise Dex+7} Dex: It affects your dexterity (+7). *Noise: It may make noises in combat. (71, 22, D) a +0 long sword a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour (71, 23, D) a +0 dagger of holy wrath (71, 26, D) a +2 scale mail of fire resistance (71, 27, D) a staff of conjuration (71, 39, D) a +0 short sword a +0 longbow a +0 leather armour (72, 9, D) the +1 leather armour "Zoepedoott" {rF++ Str-3 Int+3} Str: It affects your strength (-3). Int: It affects your intelligence (+3). rF: It greatly protects you from fire. (72, 11, D) a +0 trident (72, 12, D) a +0 trident (72, 16, D) a staff of fire (72, 22, D) a +1 battleaxe of flaming a +0 long sword a +0 scale mail (72, 37, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 robe of willpower a staff of death (72, 39, D) a +2 flail of protection (73, 1, D) a +0 vampiric dagger (73, 16, D) the +5 long sword of Celum {flame, rElec Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. (73, 17, D) a +0 great mace of protection (73, 26, D) a +3 ring mail of fire resistance (73, 27, D) a staff of fire (73, 36, D) a staff of death (73, 37, D) a +0 short sword (73, 39, D) a +0 rapier