Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a phial of floods (61, 8, D) a staff of conjuration (61, 10, D) a +0 dagger a +0 robe (62, 8, D) a +3 ring mail of fire resistance (62, 9, D) a +0 morningstar of freezing (62, 10, D) a +0 whip a +0 dagger a +0 robe (63, 8, D) a +1 scale mail of fire resistance (63, 10, D) a +0 falchion (67, 0, D) a +0 ring mail of fire resistance (68, 0, D) a staff of fire (69, 0, D) a +10 sling (70, 9, D) a staff of death (71, 8, D) a +0 short sword of draining (71, 16, D) a +5 ring of evasion (71, 17, D) a ring of fire (72, 9, D) the +3 leather armour of Space {Drain Dex+6} Dex: It affects your dexterity (+6). Drain: It drains your maximum health when unequipped. (72, 16, D) the ring "Rotz" {Wiz rN+ Dex+4} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (unseen) (72, 17, D) the +4 flail "Dragon's Funeral" {venom, rF+ Str+5} Str: It affects your strength (+5). rF: It protects you from fire. (unseen) (73, 16, D) 4 potions of haste (73, 17, D) the ring "Boeg" {rPois rN+ Will+ AC+4} [ring of protection] AC: It affects your AC (+4). rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. (unseen) (73, 22, D) an adder corpse