Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 broad axe of electrocution (62, 1, D) the +5 dagger of Entrepreneurial Spirit {antimagic, Dex+4} Dex: It affects your dexterity (+4). (62, 8, D) a +2 heavy falchion (62, 9, D) a +0 morningstar of protection (63, 0, D) a +4 plate armour of fire resistance (67, 0, D) a phial of floods (67, 2, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (68, 0, D) a lightning rod (4/4) (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 1, D) a +0 dagger a +0 robe (70, 8, D) a +2 sling of flaming (70, 9, D) a +1 mace of protection (71, 8, D) a +1 scimitar of draining (71, 11, D) a +4 spear a +0 robe (71, 16, D) a book of Conjurations (71, 17, D) a +2 vampiric halberd (72, 8, D) the +11 flail of Doniat {drain, rPois Str+6 Int-5} Str: It affects your strength (+6). Int: It affects your intelligence (-5). rPois: It protects you from poison. (72, 9, D) a +2 chain mail of willpower (72, 16, D) a +2 mace of protection (unseen) (72, 17, D) Great Wizards, Vol. VII (73, 1, D) a +2 rapier of electrocution (73, 16, D) a +2 leather armour of positive energy (73, 17, D) the Guide on Bringing Forth and the Morgue Spells Type Level a - Borgnjor's Revivification Necromancy 8 b - Dragon's Call Summoning 9 (unseen)