Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 36, D) the +8 flail "Veps" {freeze, Dex+4 Stlth+} Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (unseen) (50, 36, D) a +6 long sword of holy wrath (unseen) (50, 37, D) a wand of charming (3) (still there?) a +5 shortbow of draining (still there?) (50, 41, D) a +0 dagger a +0 robe (51, 36, D) a +0 demon whip (still there?) a +0 cloak of stealth (still there?) (52, 36, D) a wand of digging (7) a +5 ring of evasion (52, 37, D) a book of Storms (53, 36, D) a +0 trident (still there?) a +2 robe of cold resistance (still there?) (53, 37, D) a +1 halberd of holy wrath (unseen) (54, 36, D) a manual of Maces & Flails (59, 36, D) a +0 broad axe (60, 36, D) the +0 ring mail of Whack-A-Mole {rF- rC+++ Regen+ rCorr} rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (60, 37, D) the +1 scale mail "Ecrosub" {rCorr MP+9 Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (60, 42, D) a +0 war axe a +0 robe (60, 44, D) a +3 vampiric lajatang a +0 chain mail (61, 0, D) a +1 morningstar of protection (61, 16, D) the +1 sling of Plague {speed, rPois} rPois: It protects you from poison. (61, 26, D) Ozocubu's Autobiography (61, 36, D) the +0 ring mail of Cocytus {+Inv rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. +Inv: It lets you turn invisible. (61, 37, D) a staff of earth (61, 44, D) a +0 war axe a +0 chain mail (62, 0, D) the staff of cold "Suniabij" {rC+ rCorr Int+3 Dex-2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (62, 1, D) a staff of cold (62, 8, D) a staff of earth (62, 26, D) a staff of conjuration (62, 27, D) a +5 arbalest (62, 36, D) a +0 spear of venom (63, 0, D) a piece from Xom's chessboard (15/15) (63, 3, D) a +0 rapier a +0 robe (63, 16, D) the +7 shortbow of Chance {drain, Str+8 Stlth+} Str: It affects your strength (+8). Stlth: It makes you more stealthy. (63, 17, D) the +4 scale mail "Otonk" {rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. (63, 36, D) a +1 quick blade of draining (63, 37, D) a +1 whip of electrocution (64, 26, D) a +1 spectral quarterstaff (unseen) (65, 26, D) a wand of mindburst (6) (67, 0, D) a +2 leather armour of fire resistance (69, 18, D) a +0 trident (70, 8, D) a +1 morningstar of protection (70, 9, D) the +0 leather armour of Wasted Space {Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (70, 12, D) a shapeshifter corpse (skeletalised by now) (70, 13, D) a shapeshifter corpse (skeletalised by now) (70, 36, D) a +2 buckler of protection (70, 37, D) a staff of poison (unseen) (70, 41, D) a shapeshifter corpse (71, 8, D) a phial of floods (71, 12, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 16, D) the +6 short sword of Oposexki {freeze, Int+3} Int: It affects your intelligence (+3). (71, 17, D) a staff of poison (71, 18, D) 3 boomerangs (71, 19, D) a wind drake corpse (skeletalised by now) (71, 20, D) a +0 trident (71, 26, D) a staff of earth (unseen) (71, 30, D) a ball python corpse (71, 36, D) a +0 morningstar of protection (71, 37, D) a +2 robe of the Archmagi (72, 8, D) the +8 mace of the Unliving {flame, rPois rF- Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (72, 9, D) a +4 spectral quarterstaff (72, 12, D) a shapeshifter corpse (skeletalised by now) (72, 17, D) a staff of poison (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 27, D) a +3 scale mail of cold resistance (72, 29, D) a +1 flail of draining a ball python corpse (72, 30, D) a water moccasin corpse (72, 36, D) a +7 morningstar of protection (72, 37, D) a +4 scimitar of electrocution (72, 43, D) a shapeshifter corpse (73, 1, D) a +1 heavy triple sword (73, 17, D) a +4 long sword of holy wrath (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +2 robe of positive energy (73, 29, D) a +0 trident a +0 robe a naga corpse (75, 1, D) a +2 rapier of speed