Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 38, D) a +0 dagger a human corpse (48, 39, D) a human corpse (48, 42, D) the +8 sling "Jiruolet" {antimagic, Int+3} Int: It affects your intelligence (+3). a +0 plate armour (49, 12, D) a wand of iceblast (8) (49, 36, D) a book of Frost (49, 37, D) a staff of poison (49, 40, D) a +0 robe a +0 halberd a +0 robe (50, 13, D) a book of the Warp (50, 14, D) a +1 kite shield of fire resistance (unseen) (50, 24, D) the staff of fire "Cucoas" {rElec rF+ rC+ rCorr Dex+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. the staff of conjuration "Tionti" {+Blink Will+ Str+3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). +Blink: It lets you blink. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (50, 27, D) a salamander corpse (50, 36, D) a +0 war axe (50, 40, D) a +0 battleaxe a +0 robe (50, 41, D) a +0 robe (51, 12, D) a book of the Wilderness (51, 25, D) a +2 great sword of flaming (51, 27, D) a hell hog corpse (51, 36, D) a +0 dagger (51, 37, D) the +1 short sword "Hubbuxkoe" {freeze, SInv} SInv: It lets you see invisible. (52, 12, D) the +0 longbow of Death {heavy, rC+} rC: It protects you from cold. (unseen) (52, 13, D) the ring of Fyal {rF+ Dex+6} (still there?) [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. the +3 Elemental Staff {rElec rF+ rC+ AC+3} (still there?) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (52, 17, D) a death scarab corpse (52, 27, D) a +6 glaive of flaming (52, 37, D) a +1 mace of protection (52, 38, D) a +1 spear of flaming a +0 robe (52, 39, D) a +1 robe of resistance (52, 41, D) a +0 dagger (53, 13, D) a +5 great sword of draining (unseen) (53, 19, D) a death scarab corpse (53, 25, D) a hell hog corpse (53, 36, D) a +1 long sword of freezing (53, 37, D) a +5 dagger a +0 robe the +5 rapier "Dyatuwaw" {protect, rElec rF+ rN+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (54, 12, D) the +2 battleaxe "Wofesuga" {heavy, rF+ rC+ rCorr Int-2} Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (54, 13, D) the ring of Madiwnui {rF+ EV+5} [ring of evasion] EV: It affects your evasion (+5). rF: It protects you from fire. (unseen) (54, 25, D) the staff of cold "Hivvuseu" {rC+ Str+4} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (55, 12, D) a book of Misfortune (55, 13, D) the +2 dagger "Tattletale" {freeze, Fragile rC++ Dex+2} Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. Fragile: It will be destroyed if unequipped. (unseen) (55, 24, D) a ring of see invisible (59, 37, D) a wand of paralysis (4) (60, 37, D) an amulet of regeneration a hell hog corpse (skeletalised by now) (60, 42, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (61, 0, D) a ring of flight (61, 3, D) a +0 short sword a +0 ring mail (61, 10, D) a +0 trident (61, 11, D) a +0 trident of venom (61, 16, D) a +0 plate armour of fire resistance (61, 21, D) a +0 trident (61, 26, D) a +3 dagger of venom (61, 29, D) a +3 quarterstaff of chaos a +0 cloak (61, 39, D) the +8 arbalest "Quxzulu" {heavy, Fragile Str-5 Dex+5 Stlth+} Str: It affects your strength (-5). Dex: It affects your dexterity (+5). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. a hell hog corpse (skeletalised by now) (62, 0, D) a +2 rapier of venom (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +1 dagger of venom a +0 robe (62, 9, D) a +0 trident (62, 16, D) a +0 shortbow the +1 leather armour of the Sacrificial Victim {Int+5} Int: It affects your intelligence (+5). (62, 17, D) the +7 great sword of Duerghegh {heavy, rF++ MP+9} rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). (62, 21, D) a +0 trident (62, 26, D) a +0 heavy mace (62, 27, D) the +1 quarterstaff "Zanwiq" {speed, rPois rF- rCorr SInv} rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (62, 29, D) a +2 scimitar of protection a +0 robe (62, 32, D) a +0 falchion a +0 leather armour (62, 36, D) a +1 battleaxe of electrocution (unseen) (62, 37, D) a wand of iceblast (4) a hell hog corpse (skeletalised by now) (63, 0, D) a piece from Xom's chessboard (15/15) (63, 3, D) a +0 club a +0 ring mail (63, 8, D) the +1 robe of the Orb Guardian {Regen+ Int+5} Int: It affects your intelligence (+5). Regen: It increases your rate of health regeneration. (63, 10, D) a +0 trident (63, 16, D) the +5 sling of Anger {elec, Dex+2} Dex: It affects your dexterity (+2). (63, 17, D) the +2 arbalest of the Flying Sybil {heavy, rElec Int+6 Stlth+} Int: It affects your intelligence (+6). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (63, 20, D) a +0 trident (63, 26, D) a +2 chain mail of willpower (63, 27, D) the +7 chain mail "Quifatan" {Dex+3} Dex: It affects your dexterity (+3). (unseen) (63, 29, D) a +0 short sword a +0 leather armour (63, 30, D) a +0 leather armour a +4 scimitar of flaming a +0 robe (63, 36, D) a staff of cold (unseen) (63, 37, D) a book of the Senses (63, 39, D) a salamander corpse (skeletalised by now) (64, 17, D) a +1 dagger of holy wrath (64, 21, D) a +0 trident (64, 33, D) a +0 giant club a +0 robe (65, 21, D) a +0 trident 2 boomerangs (65, 26, D) a staff of air (65, 28, D) a +1 flail of protection (65, 29, D) a +0 dagger a +0 robe (67, 0, D) a phantom mirror (68, 0, D) a +1 great sword of electrocution (69, 36, D) a +0 war axe of flaming (unseen) (70, 9, D) a +3 bardiche of pain (70, 11, D) a +0 scimitar a +0 robe (71, 8, D) a +4 longbow of flaming (71, 16, D) a staff of fire (71, 17, D) a +5 heavy great sword (71, 19, D) a +0 trident 3 boomerangs (71, 20, D) a +0 trident 2 boomerangs (71, 21, D) a +0 shortbow (71, 26, D) a staff of earth (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a +2 helmet of intelligence (72, 9, D) a +1 scale mail of cold resistance (72, 16, D) a book of Geomancy (72, 19, D) a +0 trident (72, 37, D) the +11 spear "Yfirrec" {venom, rF- Str+5 Stlth+} Str: It affects your strength (+5). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (73, 17, D) a +3 plate armour of fire resistance (73, 20, D) a +0 trident (73, 36, D) the staff of fire "Gadi" {rPois rF+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (74, 2, D) a +0 scythe a +0 robe (75, 2, D) a +0 dagger a +0 robe