Pan the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a +4 heavy falchion (unseen) (61, 32, D) a wind drake corpse (62, 0, D) a staff of earth (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a +2 halberd of flaming (62, 12, D) a necrophage corpse (skeletalised by now) (62, 16, D) the +3 shortbow of Azibac {freeze, Str+2} Str: It affects your strength (+2). (unseen) (62, 26, D) a wand of digging (8) (62, 27, D) a staff of air (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a +0 dagger a +0 robe (63, 17, D) a staff of earth (63, 18, D) a +0 short sword an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger of holy wrath a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe (63, 27, D) a +3 great mace of protection (64, 17, D) a wand of charming (6) (64, 20, D) a +0 hand axe an orc corpse (skeletalised by now) (64, 21, D) a +0 dagger a +0 robe a +0 club (64, 26, D) a +3 mace of protection (64, 27, D) a wand of mindburst (6) (67, 0, D) the +3 robe "Linatig" {rC++} rC: It greatly protects you from cold. (68, 0, D) the +6 quarterstaff of Poworaf {freeze, rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (68, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a staff of air (69, 36, D) a wand of roots (2) (70, 36, D) 4 scrolls of enchant armour (70, 37, D) the ring "Pekis" {Contam rElec rN+++ Dex+6 Stlth-} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (unseen) (71, 8, D) a +1 great sword of holy wrath (71, 17, D) a +4 short sword of draining (71, 21, D) a polar bear corpse (skeletalised by now) (71, 31, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) the ring of Jeib {rF+ rCorr} [ring of resist corrosion] rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (71, 37, D) an Inescapable Atlas (72, 8, D) a +2 battleaxe of flaming (72, 9, D) the +9 scale mail "Varecs" {Will+ Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Will: It increases your willpower. (72, 16, D) a +0 ring mail of willpower (72, 17, D) the staff of fire "Lint" {rF+ Dex+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a staff of air (72, 31, D) a yak corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) a wand of acid (5) (73, 1, D) a staff of poison (73, 16, D) the +2 helmet of Activism {-Tele Harm *Slow rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (73, 17, D) a staff of cold (73, 27, D) an orb of light (73, 36, D) a +2 morningstar of protection (unseen) (73, 37, D) a +1 plate armour of poison resistance (unseen) (74, 3, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (75, 3, D) a +0 long sword a +0 leather armour an orc corpse (skeletalised by now)