Pan the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +2 shortbow of flaming (unseen) (61, 16, D) a +2 plate armour of fire resistance (unseen) (62, 0, D) the staff of earth "Yxyid" {rC+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (62, 16, D) a staff of cold (unseen) (62, 17, D) a +4 ring mail of cold resistance (unseen) (62, 21, D) a +0 dagger an elf corpse (skeletalised by now) (62, 22, D) a +0 long sword a +0 buckler a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 26, D) a staff of earth (62, 33, D) a wolf spider corpse (63, 8, D) a +1 heavy halberd (unseen) (63, 23, D) a +0 dagger an elf corpse (63, 26, D) a +0 buckler a +0 scale mail a +0 long sword (63, 27, D) a +3 spear of venom (63, 32, D) a wolf spider corpse a scorpion corpse (64, 16, D) a staff of earth (unseen) (64, 21, D) a +0 scimitar a +2 hand axe of freezing (64, 27, D) a +1 chain mail of positive energy (unseen) (68, 0, D) a box of beasts (69, 36, D) a staff of cold (unseen) (70, 11, D) a hell hound corpse (skeletalised by now) (70, 36, D) the +1 war axe "Yvyeris" {flame, rElec MP+9 Int+6} Int: It affects your intelligence (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (unseen) (70, 37, D) the staff of poison "Lyheer" {*Slow rPois rN+++ Int+8 Dex-3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-3). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a wand of paralysis (7) (71, 17, D) a wand of flame (10) (71, 26, D) a staff of air (unseen) (71, 27, D) a book of Burglary (71, 29, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (71, 30, D) a +0 short sword a +0 leather armour (71, 31, D) a +0 war axe a +0 chain mail (71, 36, D) the +8 short sword of Hayq {drain, Int+3} Int: It affects your intelligence (+3). (unseen) (71, 37, D) a +6 ring of dexterity (72, 16, D) the staff of death "Hatwo" {+Blink rN+ Int-5 Dex+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +1 flail of holy wrath (72, 26, D) the +0 ring mail of Geybeni {rF- rN++ SInv Stlth+} rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (72, 27, D) the +5 scale mail "Bumuz" {Drain rCorr Str+2} Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (72, 30, D) a +0 flail a +0 leather armour a +0 club a +0 leather armour (72, 36, D) a +2 halberd of venom (unseen) (72, 37, D) a +5 giant spiked club (73, 16, D) the +5 ring mail of Fortitude {Int+7} Int: It affects your intelligence (+7). (unseen) (73, 17, D) a book of Callings (73, 26, D) the staff of cold "Kyedul" {*Slow rC+ Int+7 Dex-3 SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). rC: It protects you from cold. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a +2 short sword of venom (unseen) (73, 29, D) a +0 glaive a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (73, 36, D) a +1 plate armour of poison resistance (unseen) (73, 37, D) a +1 broad axe of electrocution (unseen)